Design Methodology

From Control Systems Technology Group
Revision as of 16:50, 16 October 2014 by S114552 (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Since we did not completly know what we were doing at the beginning of this project, and we chose to design a package mailbox system, we researched some design methodologies.

Quick Links
Project Trajectory Project Pages
Home Problem Definition Opening Scenarios
Planning and Milestones Background Research Chimney Rules & Regulations
Meetings Requirements Chimney to Cubby
Design Method(s) Brainstorm Cubby to Person  
Personal Logs Concepts Chosen Software
Peer Review & Reflection Whole System  


A design proces is based on iterations. One should start with defining a problem, which is in our case getting a package from a drone to the person it is addressed to. The next step is to do research about the subject and related matters. With this knowledge one can start brainstorming. With the ideas generated in these sessions an approach can be chosen, which is where we are at. Once the approach is chosen the prototyping starts, after which it will be tested. Based on reflections and new knowledge from the testing a new problem can be defined after which the cycle starts again. This cycle can be repeated until a satisfactory result has been achieved.[1]

Design proces.jpg


  1. Lawson, Bryan. How designers think: the design process demystified. Routledge, 2006.