Design Methodology: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 8: | Line 8: | ||
| [[Problem Definition]] | | [[Problem Definition]] | ||
| [[Opening]] | | [[Opening]] | ||
| [[ | | [[Scenarios]] | ||
|- | |- | ||
| [[Planning & Milestones|Planning and Milestones]] | | [[Planning & Milestones|Planning and Milestones]] | ||
| [[Background Research]] | | [[Background Research]] | ||
| [[Chimney]] | | [[Chimney]] | ||
| & | | [[Rules & Regulations]] | ||
|- | |- | ||
| [[Meetings]] | | [[Meetings]] | ||
| [[Requirements]] | | [[Requirements]] | ||
| [[Chimney to Cubby]] | | [[Chimney to Cubby]] | ||
| | | | ||
|- | |- | ||
| [[Design Methodology| Design Method(s)]] | | [[Design Methodology| Design Method(s)]] | ||
Line 25: | Line 25: | ||
| | | | ||
|- | |- | ||
|style="border-bottom: 3px solid grey;" | [[ | | [[Personal Logs]] | ||
|style="border-bottom: 3px solid grey;" | | | [[Concepts Chosen]] | ||
|style="border-bottom: 3px solid grey;" | | | [[Software]] | ||
| | |||
|- | |||
|style="border-bottom: 3px solid grey;" | [[Peer Review & Reflection]] | |||
|style="border-bottom: 3px solid grey;" | | |||
|style="border-bottom: 3px solid grey;" | [[The Whole Drone Package System Concept| Whole System]] | |||
|style="border-bottom: 3px solid grey;" | | |style="border-bottom: 3px solid grey;" | | ||
|} | |} | ||
= Process = | = Process = |
Revision as of 11:46, 6 October 2014
Process
A design proces is based on iterations. One should start with defining a problem, which is in our case getting a package from a drone to the person it is addressed to. The next step is to do research about the subject and related matters. With this knowledge one can start brainstorming. With the ideas generated in these sessions an approach can be chosen, which is where we are at. Once the approach is chosen the prototyping starts, after which it will be tested. Based on reflections and new knowledge from the testing a new problem can be defined after which the cycle starts again. This cycle can be repeated until a satisfactory result has been achieved.[1]
References
- ↑ Lawson, Bryan. How designers think: the design process demystified. Routledge, 2006.