Design Methodology: Difference between revisions
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Since we did not completly know what we were doing at the beginning of this project, and we chose to design a package mailbox system, we researched some design methodologies. | |||
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|+ '''Quick Links''' | |+ '''Quick Links''' | ||
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! | ! style="background: #ffdead;" | Project Trajectory | ||
! colspan=" | ! colspan="3" style="background: #ffdead;" | Project Pages | ||
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| [[PRE_Groep1| Home]] | | [[PRE_Groep1| Home]] | ||
| [[Problem Definition]] | | [[Problem Definition]] | ||
| [[ | | [[Opening]] | ||
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| [[Planning|Planning and Milestones | | [[Planning & Milestones|Planning and Milestones]] | ||
| [[Background Research]] | | [[Background Research]] | ||
| [[Chimney]] | | [[Chimney]] | ||
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| [[Meetings]] | | [[Meetings]] | ||
| [[Requirements]] | | [[Requirements]] | ||
| [[Chimney to Cubby]] | | [[Chimney to Cubby]] | ||
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|style="border-bottom: 3px solid grey;" | [[ | | [[Design Methodology| Design Method(s)]] | ||
| [[Brainstorm]] | |||
| [[Cubby to Person]] | |||
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| [[Concepts Chosen]] | |||
| [[Software]] | |||
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|style="border-bottom: 3px solid grey;" | [[Peer Review & Reflection]] | |||
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|style="border-bottom: 3px solid grey;" | [[The Whole Drone Package System Concept| Whole System]] | |||
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= Process = | = Process = | ||
<br> | <br> | ||
A design proces is based on iterations. One should start with defining a problem, which is in our case getting a package from a drone to the person it is addressed to. The next step is to do research about the subject and related matters. With this knowledge one can start brainstorming. With the ideas generated in these sessions an approach can be chosen, which is where we are at. Once the approach is chosen the prototyping starts, after which it will be tested. Based on reflections and new knowledge from the testing a new problem can be defined after which the cycle starts again. This cycle can be repeated until a satisfactory result has been achieved. <br> | A design proces is based on iterations. One should start with defining a problem, which is in our case getting a package from a drone to the person it is addressed to. The next step is to do research about the subject and related matters. With this knowledge one can start brainstorming. With the ideas generated in these sessions an approach can be chosen, which is where we are at. Once the approach is chosen the prototyping starts, after which it will be tested. Based on reflections and new knowledge from the testing a new problem can be defined after which the cycle starts again. This cycle can be repeated until a satisfactory result has been achieved.<ref>Lawson, Bryan. How designers think: the design process demystified. Routledge, 2006.</ref> <br> | ||
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[[File:Design_proces.jpg]] | [[File:Design_proces.jpg]] | ||
=References= | |||
<references /> |
Latest revision as of 15:50, 16 October 2014
Since we did not completly know what we were doing at the beginning of this project, and we chose to design a package mailbox system, we researched some design methodologies.
Process
A design proces is based on iterations. One should start with defining a problem, which is in our case getting a package from a drone to the person it is addressed to. The next step is to do research about the subject and related matters. With this knowledge one can start brainstorming. With the ideas generated in these sessions an approach can be chosen, which is where we are at. Once the approach is chosen the prototyping starts, after which it will be tested. Based on reflections and new knowledge from the testing a new problem can be defined after which the cycle starts again. This cycle can be repeated until a satisfactory result has been achieved.[1]
References
- ↑ Lawson, Bryan. How designers think: the design process demystified. Routledge, 2006.