Design Methodology: Difference between revisions
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| [[Problem Definition]] | | [[Problem Definition]] | ||
| [[Opening]] | | [[Opening]] | ||
| | | [[locker]] | ||
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| [[Planning & Milestones|Planning and Milestones]] | | [[Planning & Milestones|Planning and Milestones]] |
Revision as of 12:08, 29 September 2014
Project Trajectory | Project Pages | ||
---|---|---|---|
Home | Problem Definition | Opening | locker |
Planning and Milestones | Background Research | Chimney | |
Meetings | Requirements | Chimney to Cubby | |
Design Method(s) | Brainstorm | Cubby to Person | |
Personal Logs | Concepts Chosen | Software |
Process
A design proces is based on iterations. One should start with defining a problem, which is in our case getting a package from a drone to the person it is addressed to. The next step is to do research about the subject and related matters. With this knowledge one can start brainstorming. With the ideas generated in these sessions an approach can be chosen, which is where we are at. Once the approach is chosen the prototyping starts, after which it will be tested. Based on reflections and new knowledge from the testing a new problem can be defined after which the cycle starts again. This cycle can be repeated until a satisfactory result has been achieved.[1]
References
- ↑ Lawson, Bryan. How designers think: the design process demystified. Routledge, 2006.