AutoRef honors 2019

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AutoRef Honors 2019/20

Introduction

  • explain intentions
  • since we cannot test hardware anymore we had to adapt and switch to simulation


Software Architecture

Since hardware testing is not an option anymore during times like these we had to adapt how we execute the project. Since we still want to be able to use the work done in these times, we chose to build the communication of our system on the Robot Operating System (ROS). This way we can keep many components of our system unchanged when we go back and implement it with real hardware. Only the part that models the quadcopter and the video stream of the camera have to be swapped for the real drone and camera.

The simulation environment chosen is CoppeliaSim (also known as V-rep), this environment has a nice intuitive API and works great with ROS. In CoppeliaSim each object (i.e. a drone, or a camera) can have its own (child) script which can communicate with ROS via subscription and publication to topics. The overall architecture can be displayed by the ROS command rqt_graph while the system is running. The output of this command will be displayed in the following figure.

system

The following text will briefly explain what everything in the figure means. More in-depth information will come later or can be seen in the topics own section. The sim_ros_interface is the node which is created by the simulator itself and serves as a communication path between the simulator scripts and the rest of the system. What can not be seen in this figure are the individual object scripts within the simulator. A script that belongs to a camera object will publish camera footage from the camera mounted on the drone to the topic /txCam. The image_processor node which is ran outside the simulator will subscribe to /txCam and will subsequently get the image from the simulator. It will then extract the relative ball position and size (in pixels) out of each frame and stores it in an object (message type). This message will then be published to the /ballPos topic. The simulator node (actually a script belonging to the flight controller object) will subscribe to this topic, get the position of the ball relative to the drone and decide what to do with this information i.e. move in an appropriate manner. This loop will run at approximately 24Hz.


Vision

Ball tracking

To track the ball from the drone camera a python code was found and adapted. To track the ball a threshold in HSV color space is needed, this threshold represents a range of colors that the ball can show on camera due to different lighting.

The first thing the code will do is grab a frame from the video and make it into a standard size and apply a blur filter to create a less detailed image. Then all of the image that is not the color of the ball is made black, and more filters are applied to remove small parts in the image with the same color as the ball. Now a few functions of the cv2 package are used to encircle the largest piece of the image with the color of the ball. Then the center and radius of this circle are identified. A problem we ran into was that the ball was sometimes detected in an incorrect position due to a color flickering, we then added a feature to only look for the ball in the same region of the image where the ball was detected in the previous frame.

Control of Drone in Simulator

The drone used in the simulation is CoppeliaSims build-in model 'Quadcopter.ttm' which can be found under robots->mobile. This drone uses a script that takes care of the stabilization and drift. The object script takes the drone's absolute pose and the absolute pose of a 'target' and tries to make the drone follow the target using a PID control loop which actuates on the four motors of the drone. In our actual hardware system we do not want to use an absolute positioning system to follow an object so we will not use the absolute pose of the drone in order to path plan in the simulation as well. This drone will receive an object from the /ballPos topic that contains information about the position of the ball relative to the drone.

hardware

cf bolt flowdeck

implementation

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Tutorial Simulation

After following this tutorial the reader should be able to run a basic simulation of a drone following a yellow object (ball) on a soccer field. The simulation environment chosen for this project was CoppeliaSim (also known as V-rep). This environment was chosen because of its intuitive API and the ability of its internal object scripts, more information about how CoppeliaSim deals with scripts can be found here https://www.coppeliarobotics.com/helpFiles/en/scripts.htm. It should be noted that the reader should also be familiar with the beginner concepts of the Robot Operating System (ROS). If unfamiliar with ROS, skills can be obtained by following tutorials found on there site: http://wiki.ros.org/ROS/Tutorials. The next figure gives a sense of what is achieved after this tutorial. Simulator inaction honors.jpg

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