AutoRef honors 2019: Difference between revisions
Line 13: | Line 13: | ||
*since we cannot test hardware anymore we had to adapt and switch to simulation | *since we cannot test hardware anymore we had to adapt and switch to simulation | ||
= | =Thought Process= | ||
- Research and selection of drone | |||
- Decision on relative positioning system instead of absolute | |||
- Control test + hover mode using flowdeck | |||
- Motion commands through python script | |||
- Ball detection with python + opencv, tested using digital phone camera and wifi connection | |||
- Test with 2 analog fpv cameras and radio transmission-> issues with image flicker due to noise made color-based ball detection unreliable | |||
- Decision to use raspberry Pi with digital camera for image capture and processing and wifi connection to pc runnning bitcraze client | |||
- Drone upscale: issues with ESCs and controller tuning | |||
- Transfer to Coppeliasim due to quarantine: Drone control + ball and line detection implemented and tested in real game scenario | |||
=Software Architecture= | =Software Architecture= |
Revision as of 21:40, 18 May 2020
AutoRef Honors 2019/20
Introduction
- explain intentions
- since we cannot test hardware anymore we had to adapt and switch to simulation
Thought Process
- Research and selection of drone - Decision on relative positioning system instead of absolute - Control test + hover mode using flowdeck - Motion commands through python script - Ball detection with python + opencv, tested using digital phone camera and wifi connection - Test with 2 analog fpv cameras and radio transmission-> issues with image flicker due to noise made color-based ball detection unreliable - Decision to use raspberry Pi with digital camera for image capture and processing and wifi connection to pc runnning bitcraze client - Drone upscale: issues with ESCs and controller tuning - Transfer to Coppeliasim due to quarantine: Drone control + ball and line detection implemented and tested in real game scenario
Software Architecture
Since hardware testing is not an option anymore during times like these we had to adapt how we execute the project. Since we still want to be able to use the work done in these times, we chose to build the communication of our system on the Robot Operating System (ROS). This way we can keep many components of our system unchanged when we go back and implement it with real hardware. Only the part that models the quadcopter and the video stream of the camera have to be swapped for the real drone and camera.
The simulation environment chosen is CoppeliaSim (also known as V-rep), this environment has a nice intuitive API and works great with ROS. In CoppeliaSim each object (i.e. a drone, or a camera) can have its own (child) script which can communicate with ROS via subscription and publication to topics. The overall architecture can be displayed by the ROS command rqt_graph while the system is running. The output of this command will be displayed in the following figure.
The following text will briefly explain what everything in the figure means. More in-depth information will come later or can be seen in the corresponding sections. sim_ros_interface is the node which is created by the simulator itself and serves as a communication path between the simulator scripts and the rest of the system. What can not be seen in this figure are the individual object scripts within the simulator. A script that belongs to a camera object will publish camera footage from the camera mounted on the drone to the topic rawDroneCam. The ball_detector node which is ran outside the simulator in a separate python file will subscribe to rawDroneCam and will subsequently get the image from the simulator. It will then extract the relative ball position and size (in pixels) out of each frame and stores it in an object (message type). This message will then be published to the ballPos topic. At the same time the line_detector node will also subscribe to the drones camera feed and will find the lines in the image using Hough transforms.The simulator node (actually a script belonging to the flight controller object) will subscribe to this the ball position topic, get the position of the ball relative to the drone and decide what to do with this information i.e. move in an appropriate manner. Both the line and ball detection also provide an image of their findings to the node merge_cam. Within this node those two findings will be merged into one image file that displays the lines found and the ball. This loop will run at approximately 30Hz.
Vision
Ball tracking
To track the ball from the drone camera a python code was found and adapted. To track the ball a threshold in HSV color space is needed, this threshold represents a range of colors that the ball can show on camera due to different lighting.
The first thing the code will do is grab a frame from the video and make it into a standard size and apply a blur filter to create a less detailed image. Then all of the image that is not the color of the ball is made black, and more filters are applied to remove small parts in the image with the same color as the ball. Now a few functions of the cv2 package are used to encircle the largest piece of the image with the color of the ball. Then the center and radius of this circle are identified. A problem we ran into was that the ball was sometimes detected in an incorrect position due to a color flickering, we then added a feature to only look for the ball in the same region of the image where the ball was detected in the previous frame.
More on the code can be found here https://www.pyimagesearch.com/2015/09/14/ball-tracking-with-opencv/
Control of Drone in Simulator
The drone used in the simulation is CoppeliaSims built-in model 'Quadcopter.ttm' which can be found under robots->mobile. This drone uses a script that takes care of the stabilization and drift. The object script takes the drone's absolute pose and the absolute pose of a 'target' and tries to make the drone follow the target using a PID control loop which actuates on the four motors of the drone. In our actual hardware system we do not want to use an absolute pose system to follow an object so we will not use the absolute pose of the drone in order to path plan in the simulation either. However, this ability of the drone will be used to stabilize the drone since for the real hardware drone we use an optical flow sensor for this. When the drone receives a message from the /ballPos topic (contains information about the position of the ball relative to the drone) the drone will actuate in the following simple way. The y position of the ball relative to the 2d camera determines whether the ball is too far away or too close. In this scenario the two front or rear motors will spin harder until the ball is in the middle of the screen again this is pitching motion. Whenever the x position of the ball is too high or low two option are considered to get the ball in the middle again. The drone could either roll (increase thrust for the lateral motors) or yaw (increase trust for diagonal motors). A combination of these is made so that the drone will both roll as well as yaw. With proper tuning of the amount of roll and yaw the drone will behave somewhat like a human referee in the sense that it will try to minimize the distance to fly whilst keeping the camera stable.
Real game ball simulation
In order to check whether the drone would be able to follow the ball during a real game situation, the ball trajectory in the simulation was set to replicate the ball movement during the first 3 minutes of the final game of Robocup 2019 Sydney. The position of the ball was logged during the game by one of the Tech United turtles and was downsampled before importing it into the simulator. Although the trajectory of the ball in the simulation resembles that of the ball during the real game, certain quick ball movements cannot be seen in the simulation due to the downsampling. Nevertheless, it is a good measure of the functionality of the control of the drone in a real game situation.
hardware
cf bolt flowdeck also pid tuning of bigquad somewhere
implementation
//
Tutorial Simulation
After following this tutorial the reader should be able to run a basic simulation of a drone following a yellow object (ball) on a soccer field. The simulation environment chosen for this project was CoppeliaSim (also known as V-rep). This environment was chosen because of its intuitive API and the ability of its internal object scripts, more information about how CoppeliaSim deals with scripts can be found here https://www.coppeliarobotics.com/helpFiles/en/scripts.htm. This tutorial assumes the reader is on a Linux machine, has installed ROS, and is familiar with its basic functionalities. The next figure gives a sense of what is achieved after this tutorial (it can be clicked to show a video).
- Download and extract the downloadable zip file at the bottom of the page.
- Download CoppeliaSim (Edu): https://www.coppeliarobotics.com/downloads
- Install it and place the installation folder in a directory.
- Follow the ROS setup for the simulator: https://www.coppeliarobotics.com/helpFiles/en/ros1Tutorial.htm
- Initialize ROS by opening a terminal (ctrl+alt+t) and typing roscore
- Open CoppeliaSim by going to its folder, open a terminal and type ./coppeliaSim.sh
- In the sim, file->open scene... and locate the follow_rollpitch.ttt file from the extracted zip.
- Open the main script(orange paper under 'scene hierarchy'), find the line camp = sim.launchExecutable('/PATH/TO/FILE/ball_detector.py') and fill in the path to the extracted zip. Do the same for the line_detector.py and merge_cam.py files.
- All is set, press the play button to start the simulation.
- A window should pop up with the camera feed and the quadcopter should start to follow the ball!
Future Work
future work
Conclusion
conclusion
References
references
Downloads
- Simulation Files: File:Honors drone v-rep 1105.zip
- Empty Robot Soccer Field for CoppeliaSim(V-rep): File:V-rep soccerfield.zip