PRE2023 3 Group8: Difference between revisions

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|Daan Kuijpers  
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|Lecture and meeting (3.5h), finding literature (1h),  
|Lecture and meeting (3.5h), finding literature (1h), second meeting (1.5h), exploring Figma (1h)
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|Louise Rietra  
|Louise Rietra  
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|Geert Boer  
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|Roel Domensino  
|Roel Domensino  
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|Meetings monday (2.5h)
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|Daan Kuijpers  
|Daan Kuijpers  
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|4h
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|Meetings monday (2.5h), working in Figma (1.5h)
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|Louise Rietra  
|Louise Rietra  
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|Meetings monday (2.5h)
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|Chris Smeets  
|Chris Smeets  
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|Meetings monday (2.5h)
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|Thijn van Veggel  
|Thijn van Veggel  
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|Meetings monday (2.5h)
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Revision as of 14:14, 20 February 2024

Members
Name ID Department
Geert Boer 1894803 Biomedical Engineering
Roel Domensino 1758896 Automotive Technology
Daan Kuijpers 1892800 Biomedical Engineering
Louise Rietra 1859269 Industrial Engineering
Chris Smeets 1845403 Biomedical Engineering
Thijn van Veggel 1732358 Psychology & Technology

Plan Week 1:

subject

  • Apps that help motivate youth to exercise

objective

  • Creating a healthier youth by having them exercise more

Who are the users?

  • Youth (16-25)
  • Motivate to go to the gym  

What do they require?

  • They need motivation to exercise
  • Reward system
  • Guidance for exercise

Approach, milestones, and deliverables

  • Research motivational techniques (for exercising)
  • Questionnaire about what motivations works for people
  • Brainstorm about reward system and avatars
  • Create an app layout
  • Connect a fitness database
  • Classification of goals
  • Questionnaire at the end

Who will do what:

Members: Main Task(s):
Geert Boer App development
Roel Domensino App development, Motivation
Daan Kuijpers App development
Louise Rietra Motivation, questionaries  
Chris Smeets App development/design, physiology
Thijn van Veggel App design, Motivation

Planning:

Monday  

5  

February

Tuesday

6

February

Wednesday

7

February

Thursday

8

February

Friday

9

February

Saturday

10

February

Sunday

11

February

Lecture & meeting     Send E-mail & meeting      
Monday

12  

February

Tuesday

13

February

Wednesday

14

February

Thursday

15

February

Friday

16

February

Saturday

17

February

Sunday

18

February

Vacation Vacation Vacation Vacation Vacation   Update Wiki
Monday

19

February

Tuesday

20

February  

Wednesday

21

February

Thursday

22

February

Friday

23

February

Saturday

24

February  

Sunday

25

February

Meeting     Meeting Finish the questionnaire     Update Wiki
Monday  

26

February

Tuesday

27

February

Wednesday

28

February

Thursday

29

February

Friday

1

March

Saturday

2

March

Sunday  

3

March

Meeting     Meeting     Update Wiki
Monday

4

March

Tuesday

5

March

Wednesday

6

March

Thursday

7

March

Friday

8

March

Saturday

9

March

Sunday

10

March

Meeting     Meeting Finish motivation & Gui research   Update Wiki
Monday  

11

March

Tuesday

12

March

Wednesday

13

March

Thursday

14

March

Friday

15

March

Saturday

16

March

Sunday

17

March

Meeting     Meeting Finish exercise program   Update Wiki
Monday  

18

March

Tuesday

19

March

Wednesday

20

March

Thursday

21

March

Friday

22

March

Saturday

23

March

Sunday

24

March

Meeting   App is finished & start last questionnaire Meeting     Update Wiki
Monday

25

March

Tuesday

26

March

Wednesday

27

March

Thursday

28

March

Friday

29

March

Saturday

30

March

Sunday

31

March

Meeting     Meeting Finished with final report   Update Wiki
Monday  

1

April

Tuesday

2

April

Wednesday

3

April

Thursday

4

April

Friday

5

April

Saturday

6

April

Sunday

7

April

Free     Final presentation    

Sources:

Louise:  

Link: Content:
https://link.springer.com/article/10.1007/s11218-011-9157-z   This article is mostly about motivation among students. It does not touch on exercise, but it does discuss that not only the goals of the students are important, but also whether the goals are reached.  
https://journals.sagepub.com/doi/abs/10.1123/rsj.2017-0026   This article is about motivation to exercise among students. It looks at extrinsic motivation to exercise. This could help with the development of our app because this would also be an extrinsic motivator.  
https://www.amjhealthstudies.com/index.php/ajhs/article/view/57   This article looked at the barriers that students face when wanting to exercise.  
https://www.tandfonline.com/doi/full/10.1080/07448481.2010.513074   In this article, they looked at how race, gender, and age affected motivation to exercise.  
https://hubermanlab.com/newsletter/tools-to-manage-dopamine-and-improve-motivation-and-drive   This article looked more into the neuroscience side of motivation. It looks into how dopamine affects motivation.

Roel:

Link: Content:
Full article: Leveling Up Your Game: The Use of Video Games as a Therapeutic Modality (tandfonline.com) This article introduces and begins to explore the use of video game technology in a therapeutic setting, providing context, rationale, and an introduction to the culture of video game players.
The Gameful World: Approaches, Issues, Applications - Google Boeken This article talks about the approach, issues and applications of creating a game-like world.  
Health promotion: The impact of beliefs of health benefits, social relations and enjoyment on exercise continuation - Nielsen - 2014 - Scandinavian Journal of Medicine & Science in Sports - Wiley Online Library This article explores how and why participants in structured exercise intervention programs continue or stop exercising after the program is finished
Health impact of sport and exercise in emerging adult men: a prospective study | Quality of Life Research (springer.com) This article talks about the impact of sport and exercise on young men  
Full article: Promoting habit formation (tandfonline.com) This article talks about how to give developers the tools to help establish target behaviors as habits.
The Effects of Cooperation and Competition on Intrinsic Motivation and Performance. (apa.org) This article investigates the effect of cooperation and competition on intrinsic motivation and performance, and the difference between the two effects.

Daan:

Link: Content:
Thehowandwhyoffitnessappuseinvestigatingusermotivationstogaininsightsintothenexusoftechnologyandfitness.pdf The article discusses fitness tracking apps and how they promote fitness activity. It further discusses motivation and provides potential improvements in terms of motivation for fitness apps.
Motivation and timing: Clues formodeling the reward system - ScienceDirect This article discusses how our neurological reward system works and its connection with motivation.
CanMobileAppsMotivateFitnessTrackingAStudyofTechnologicalAffordancesandWorkoutBehaviors.pdf The study investigated the impact of features in a workout app on exercise outcomes and goal attainment for 682 users, finding that elements promoting relatedness, autonomy, and competence positively predicted results.
Workout Motivation Through Technology-Mediated Training (jackyfwong.com) Short article that discusses how technology could help with workout motivation and how it could improve workout outcomes.
Full article: Sport and fitness app uses: a review of humanities and social science perspectives (tandfonline.com) This study looks at sociological interpretations addressing several factors and potential positive and negative effects of such apps.
Sports App User Behavior Analysis: Participation Motivation, Satisfaction, and Loyalty (hindawi.com) Part of the article is about how sports app users are motivated and what effects this has.
MolinaandSundarChapterinHealthTheoryBook.pdf   A book that looks at how media can affect a person's health along with motivation.

Chris:

Link: Content:
https://www.scopus.com/record/display.uri?eid=2-s2.0-85162186527&origin=resultslist&sort=plf-f&src=s&sid=0958581a1dcf5e74db849ef0873317bb&sot=b&sdt=b&s=TITLE-ABS-KEY%28%22mobile+exercise%22%29&sl=31&sessionSearchId=0958581a1dcf5e74db849ef0873317bb&relpos=1  
https://www.scopus.com/record/display.uri?eid=2-s2.0-85168993626&origin=resultslist&sort=plf-f&src=s&sid=0958581a1dcf5e74db849ef0873317bb&sot=b&sdt=b&s=TITLE-ABS-KEY%28%22exercise+apps%22%29&sl=31&sessionSearchId=0958581a1dcf5e74db849ef0873317bb&relpos=16  
https://www.tandfonline.com/doi/10.1080/10410236.2018.1536961  
https://www.scopus.com/record/display.uri?eid=2-s2.0-85174183820&origin=resultslist&sort=plf-f&src=s&sid=0958581a1dcf5e74db849ef0873317bb&sot=b&sdt=b&s=TITLE-ABS-KEY%28%22exercise+application%22%29&sl=31&sessionSearchId=0958581a1dcf5e74db849ef0873317bb&relpos=8  
https://mhealth.jmir.org/2016/2/e62   This is an article that shows that usage of a tracking app greatly enhances the frequency of exercise.
https://journals.sagepub.com/doi/full/10.1177/1090198112452126   This article shows research about the lack of a proper exercise app, mostly hinting at a lack of proper theory inclusion

Thijn:

Link: Content:
Motivation in sport settings: A goal perspective approach. (apa.org)


Handbook of Competence and Motivation, First Edition - Google Boeken

The first link is the APA of the book from the second link. It is about a book which adopted a goal-focused approach to the study of motivation in sport. It focusses on three major issues, namely the relationship between goal perspectives and cognitive mediators of motivation, intrinsic interest and the correspondence between goal perspectives and the broader concept of values in the sport domain.  
An integrative analysis of intrinsic and extrinsic motivation in sport (tandfonline.com) The purpose of this paper is to propose a motivational sequence that integrates much of the intrinsic and extrinsic motivation literature in sport.
Motivation-in-sport-from-a-collective-efficacy-perspective.pdf (researchgate.net) This article is about group motivation. So, it focusses on the motivation in team sports.
Toward a Developmental Theory of Children's Motivation in Sport in: Journal of Sport and Exercise Psychology Volume 9 Issue 2 (1987) (humankinetics.com) This article is about motivation in sport for children. It mainly focusses on the achievement motivation.  
Achievement motive and sport participation - ScienceDirect The article is about three studies which investigated the relationship between the achievement motive and sport participation. It looks at implicit and explicit motivation.
College Students' Motivation for Physical Activity: Differentiating Men's and Women's Motives for Sport Participation and Exercise: Journal of American College Health: Vol 54, No 2 (tandfonline.com) This article is about a study in which the authors compare motivations for sport participation versus exercise among college students.

Geert:

Link: Content:
https://mhealth.jmir.org/2016/2/e39 This article is about how effective mobile apps are when it comes to promoting a healthy lifestyle among adolescents and students. It is literature study combining 15 other studies.  
https://mhealth.jmir.org/2019/7/e11926/ This article analyzes 2000 apps in order to determine which one is most effective in causing a behavioral change.
https://www.researchgate.net/profile/Atreyi-Kankanhalli/publication/309557443_Gamification_in_Fitness_Apps_How_do_Leaderboards_influence_Exercise/links/586ca96f08ae8fce4919f096/Gamification-in-Fitness-Apps-How-do-Leaderboards-influence-Exercise.pdf This study analyzes the gamification of fitness apps. And focuses specifically on whether a competitive leaderboard is boosting motivation.
https://www.sciencedirect.com/science/article/abs/pii/S1441352318302225 This article compares a more social app where you can chat with each other to a gamified app which is oriented towards fun to motivate. As it turns out according to this social is more effective.
https://www.mdpi.com/2254-9625/13/8/103 This article goes into the negative and positive effects of gamefication on the health and fitness industry.
https://journals.sagepub.com/doi/full/10.1177/0890117118790394?casa_token=gUEjY5q6tKMAAAAA%3A0tsZvqCuPEhC7PdCKiVxakcIeBEHxZs8hN2MpnnaKe9WiGclpEZWG2KQqt-P9ul-8Nc8-L1cdqM This article analyzes different game aspects of gamification and analyzes each effectiveness.

Log:

Week 1 Total hours Tasks done (incl. hours per task)
Geert Boer 4.5h Lecture and meeting (3.5h), finding literature (1h)
Roel Domensino 7h Lecture and meeting (3.5h), finding literature (1h), second meeting (1.5h), research (1h)
Daan Kuijpers 7h Lecture and meeting (3.5h), finding literature (1h), second meeting (1.5h), exploring Figma (1h)
Louise Rietra 4.5h Lecture and meeting (3.5h), finding literature (1h)
Chris Smeets 5h Lecture and meeting (3.5h) finding literature (1.5h)
Thijn van Veggel 8h Lecture and meeting (3.5h), finding literature (1.5h), second meeting (1.5h), GUI research (1.5h)
Week 2 Total hours Tasks done (incl. hours per task)
Geert Boer Meetings monday (2.5h)
Roel Domensino Meetings monday (2.5h)
Daan Kuijpers 4h Meetings monday (2.5h), working in Figma (1.5h)
Louise Rietra Meetings monday (2.5h)
Chris Smeets Meetings monday (2.5h)
Thijn van Veggel Meetings monday (2.5h)