MRC/Tutorials/Using a custom simulator map: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

31 January 2025

  • curprev 10:5110:51, 31 January 2025K.d.vos@tue.nl talk contribs 3,669 bytes +3,669 Created page with "By default, the simulator loads an indoor environment. Fortunately, you can change the simulation environment very easily! You just have to create a heightmap: an image that specifies for each pixel how 'high' the world has to be at that point. Since the laser only scans at one height, we can use two extremes here: flat (ground level) or high enough to be detected by the laser. To create an image, simply open your favourite image editor and create a black-and-white imag..." Tag: Visual edit