User analysis

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General Introduction

(Comment: heeft enigzins overlap met problem statement, maar deze moet toch nog worden herschreven, maar hier kan iets meer diepgang in worden verkregen en het probleem relevant/concreet gemaakt worden). Sources voor algemene anekdote + hardmaken van robot idee:

  • Artificial reforestation is betere dan natural reforestation want er is increased control, higher survivability rate + GMO [1]
  • [Booming] business related to reforestation on a lot of different grounds -> from drone to search engine [2]
  • Potential of reforestation on a global scale [3] and a interactive map for it [4]. (Comment: deze map kan wss beter worden geimporteerd als plaatje met ref naar de website als hier een lopend verhaal van wordt gemaakt)

Test doorlinken

General information regarding the project can be found at PRE2017 4 Groep6

USE aspects

Society

Much influence from the prototype will be noticed by society. Deforestation is an international problem with huge and devastating consequences which includes but not limits to soil erosion, water cycle disruption and greenhouse gas emissions (Cook, 2018)[5]. This results in a loss of biodiversity and will also influence human lives. Greenhouse gas emissions for example contributes to global climate changes. Deforestation thus has great influences on the society in ways that cannot be imagined. When no actions are taken against deforestation, the problems arising are getting bigger and bigger with the years. The society is currently looking for solutions to these problems. The prototype is created to combat deforestation and therefore the consequences of deforestation. If deforestation is reduced, the society will benefit from this since the prototype makes reforestation much easier and cheaper. It is more efficient than current ways of reforestation and is therefore a better solution to decrease the consequences of deforestation.

Users

Apart from the society, which will mostly be influenced by our prototype. Users is another group to consider. Users can be divided into three groups: primarily users, secondary users and tertiarily users. Primary users are those persons who actually use the artifact; secondary users are those who will occasionally use the artifact or those who use it through an intermediary; and tertiary users are persons who will be affected by the use of the artifact or make decisions about its purchase (Abras, Maloney-Krichmar, & Preece, 2004)[6]. The primary users of our prototype will be foresters. Foresters are going to use the prototype to combat deforestation and the prototype helps them to plant more seeds in less time compared to planting them with no help of smart technology. Next to the foresters other users will be influenced by the technology as well. Secondary users are companies that are involved in the maintenance and production of the prototype and the government, more details on this can be read in the enterprise and government section. Tertiary users of the prototype are in principle all living residents of the world. The consequences of deforestation will eventually influence everybody and the prototype will decrease these consequences and thus each living individual will benefit from the prototype.

Enterprise

Enterprise would benefit from these robots since there are no major negative consequences for utilizing the robot. The robot is not labour intensive and can operate autonomous. Besides the actual affect the robot can have on reforestation and restoring devastated areas. Other solution might be more expensive, and might not be cost-effective compared to the fines they can face when not replanting the devastated areas.

It is also a major factor for the company image. It is almost free advertising, since being green is rising in popularity for the consumers. Logging companies, for example, can create a green image while still being able to perform their operations in a sustainable way. Other solution might be more expensive, and might not be cost-effective compared to the fines they can face when not replanting the devastated areas.

Companies that are not active in the logging or agriculture sector can set up these kinds of programs to boost their image.

Government

The government is obliged to protect their citizens, so investing in these robots and utilizing them is beneficial for them since they help alleviate a problem future generations will come in contact with. It is a solution that will help the sustainability for future generations. While they might not directly be involved, subsidy can be an incentive for both enterprise as NGOs to deploy these robots in various location and situations.

Besides the actual impact the robot can have, it also has the same indirect benefits as enterprise. It is a great image boost for the government. A green campaign will most likely have a positive effect on the opinion of the current ruling party.

User Requirements

Primary Users

  • The technology needs to be easy to use by people who are not tech savvy
  • The technology needs to have little to no necessary training
  • The technology needs to be either faster or longer sustainable than current forestation methods
  • The technology needs to be harmless to existing forestation

Secondary Users

  • The technology needs to be able to rival current technologies in price
  • The technology needs to be easily maintainable

Tertiary Users

  • The technology needs to have a net positive influence on the environment

Bibliography

  1. https://www.ncforestry.org/teachers/forest-management-basics/ (Retrieved: 30-04-2018)
  2. https://www.greenbiz.com/article/these-14-businesses-are-growing-money-trees (Retrieved 30-04-2018)
  3. https://globalforestatlas.yale.edu/conservation/forest-restoration-reforestation (Retrieved: 01-05-2018)
  4. http://www.wri.org/applications/maps/flr-atlas/# (Retrieved: 01-05-2018)
  5. Cook, M. (2018, April 19). Four consequences of Deforestation. retrieved from Sciencing: https://sciencing.com/four-consequences-deforestation-7622.html
  6. Abras, C., Maloney-Krichmar, D., & Preece, J. (2004). User-Centered Design. Encyclopedia of Human-Computer Interaction, 1-10.