Embedded Motion Control 2012 Group 1

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Group Members

Name: Student id: Email:
Rein Appeldoorn 0657407 r.p.w.appeldoorn@student.tue.nl
Jeroen Graafmans 0657171 j.a.j.graafmans@student.tue.nl
Bart Peeters 0748906 b.p.j.j.peeters@student.tue.nl
Ton Peters 0662103 t.m.c.peters@student.tue.nl
Scott van Venrooij 0658912 s.j.p.v.venrooij@student.tue.nl

Tutor: Jos Elfring

Week 1

  • Installed all required software on our computers :)
  • Everybody gained some knowledge about Unix, ROS and C++.

Week 2

Week 3

Optimized map
  • Thought about an efficient algorithm to solve the 'maze'-problem. Depth-First-Search is proposed as a candidate algorithm.
  • Started with arrow recognition using the OpenCV package.
  • Started with map-processing to build up a tree of the maze which can be used by the decision algorithm.
  • Optimized mapping algorithm and did some processing on the map. See Figure "Optimized map"
  • tarted with navigation node for autonomous navigation of the jazz

Tasks for Week 4:

  • Process map
  • Add markers at crossings
  • Define paths between these markers for navigation

Week 4

Corner detection
  • Arrows can be detected by camera with use of the OpenCV package.
  • Robot can detect its position in a corridor with use of its laser data and can drive autonomous.
  • Corner detection; extracted out of the occupancy-grid. See Figure "Corner detection".









Week 5

  • Map-processing is cancelled, since the used package (hector_mapping) creates incorrect maps.
  • Now working on processing the laserdata to let the Jazz drive "autonomously"
  • Writing an algorithm by using depth-first-search, this algorithm obtains the kind of crossing, the position of the Robot and the angle of the Robot and sends the new direction to the Robot

Week 6

  • Did tests with the real Jazz Robot; some issues were find concerning the update-rate; perhaps a new navigation strategy is needed. http://youtu.be/_g9S24xXes4
  • New navigation strategy implemented. Still a couple of bugs that have to be fixed; this is for next week.
  • Created a visualization-class to visualize the node-structure for better perception of the algorithm.
  • Finished DFS algorithm; algorithm works now if there are no loops. http://www.youtube.com/watch?v=KSjsA6BR-Bs&feature=channel&list=UL

Tasks for Week 7:

  • Debug navigation node; fix issue with no 'corridor' between 'corners'.
  • Debug algorithm; try to find some errors.
  • Corridor competition
  • Test on real robot

Week 7

  • Navigation node debugged, fixed issue with no corridor between corners.


Original maze without loops solved: http://www.youtube.com/watch?v=eQblXU57aeU&feature=youtu.be. Figure "Original map solved" also shows the how the original given maze looks in Rviz when it is solved the robot.

Big maze solving also possible: http://www.youtube.com/watch?v=HEO7ETBTaDs&feature=youtu.be. The big maze solved can also be seen in Figure "Big maze solved".
Original maze solved
Big maze solved









Week 8


Navigation

The navigation node is used to steer the robot correctly in the maze. This navigating is done with use of the laser data. The laser data is first set into a certain variable. On the basis of this variable the robot can be navigated through the maze. The navigation is divided into 6 cases.

The first case is the case in which the robot is driving trough a corridor. In this case the robot is kept in the middle of the corridor by checking and adjusting its angle with respect to the walls of the corridors. While driving trough it is constantly checked whether a corner of any type or a dead end can be recognized. Whenever a corner is recognized, the navigation switches to case 2.

In case 2 the recognized corner or dead end is labeled as one of seven possible corner-types. This corner-type can be a corner left or right, one of three possible T-junctions, a cross-over or a dead end. These corner-types all get a number to identify them easily:
0. Dead end
1. Corner right
2. Corner left
3. T-junction middle (means the robot approaches for the middle)
4. T-junction left (means the robot approaches for the left)
5. T-junction right (means the robot approaches for the right)
6. Cross-over
This corner-type is now published together with the coordinates of the center of this corner-type. The coordinates of the center of the corner-type, also called the coordinates of the node, can be retrieved by processing the coordinates retrieved from the map topic, published by the hector_mapping node. Now the algorithm node processes this corner-type and at its turn publish the direction the robot should go. If the corner-type is 0 (dead end), the navigation node will still publish this type and the coordinates of the node, but then the navigation directly switches to case 6. Once the direction in which the robot should go, is received, the navigation switches to case 3.

Corner-type 1, 2, 3
Corner-type 4, 5, 6


In case 3 the robot drives to the middle of the corner-type. To get to the middle of a corner the robot uses different points with respect to which it gets to the middle. If the corner is of a type in which the robot would drive into a wall if it would not make the corner (type 1, 2 and 3) it uses the distance to the wall to know when to stop driving forward. If this distance is half the distance of a corridor, the robot has reached the middle. If the corner is of type 1 (corner right), the robot uses its laser data on the left, to keep the right distance from the walls it is driving parallel to, while driving to the middle of the corner. With a corner of type 2 (corner left) it does the same, only with the laser data on the right. A type 3 corner (T-junction middle) is the only corner-type in which the robot does not have any points with respect to which it can stay in the middle, while driving forward. In Figure “Corner-type 1, 2, 3” the corner-types 1, 2, 3 can be seen, with in green the laser data or points with respect to which the robot drives to the middle of the corner.


If the corner is of type 4, 5 or 6 the robot uses the distance to the 90 degrees corners to know when to stop driving forward. When the y-distance (distance in the way the robot is driving) is half the distance of a corridor, it has reached the middle. With corners of type 4 and 5 the robot uses its right or left laser data the same way as it uses it when driving to the middle of a corner of type 1 and 2, to stay in the middle while driving forward. With a corner of type 6 the robot uses the x-distance to the 90 degrees corners to stay in the middle while driving forward. When the robot has reached the middle, the navigation switches to case 4. In Figure “Corner-type 4, 5, 6” the corner-types 4, 5, 6 can be seen, with in green the laser data or points with respect to which the robot drives to the middle of the corner.




In case 4 the robot makes a turn or does nothing. This is dependant of the direction in which the robot has to go. If the algorithm node publishes as direction to go straight ahead, the robot will not do anything in case 4 and will immediately switch to case 5. On the other hand, if the algorithm publishes to go to the left or right, the robot will make a turn of +(1/2)π radials or -(1/2)π radials respectively. After the turn is completed, the navigation switches to case 5.

In case 5 the robot starts driving forward again until it reaches the corridor. When the corridor is reached, the navigation switches back to case 1.

Case 6 is the case in which the navigation goes, when the robot is driving towards a dead end. In this case only direction is possible and that is backwards. So after driving to center of the dead end, which is at half the distance of a corridor of the dead end, the robot will make a turn of π radials. After the turn is completed, the navigation switches back to case 1.


Algorithm

The algorithm node is to choose where the robot has to go, when it is arriving at a node. The algorithm gets the corner-type and the coordinates of the node over a topic published by the navigation node. When the robot arrives at a node, which is new and where the robot has not been jet, it processes this node. This processing means a number-id is given to the node and the coordinates and free directions of this node are saved.


When the robot is arriving at a node, which has as corner-type the T-junction type where the robot arrives in the middle and can go to the right or the left, the algorithm will first check with the camera whether an arrow can be found on the wall or not. If an arrow is visible, the algorithm returns that the robot has to go in the direction of the arrow. If no arrow is found the algorithm as visible in the flowchart in Figure "Flowchart algorithm" is used to choose in which direction the robot has to go.
Flowchart algorithm
First the algorithm checks whether the boolean ‘loop_flag’ is true or not. This boolean indicates whether the robot is following a path on a loop inside the maze, or not. This path leads the robot from the node on which it was discovered that the robot was in a loop to the closest node on which a direction is not discovered jet. So if this variable is true (flowchart goes to the purple box 9) the algorithm returns that the robot has to keep following the path that has been set. How this works exactly is visualized in Figure "Driving along a set path".
Driving along a set path
If the boolean ‘loop_flag’ is not true, which means the robot is not in a loop, the algorithm checks whether the boolean ‘explorer’ is true or not. This boolean indicates whether the robot is exploring a part of the maze which is not discovered jet or it is driving back in a corridor it already discovered.


If this boolean is false the algorithm checks whether the node at which it is arriving is part of a loop, indicated by the boolean ‘node_loop_flag’. If this is the case (flowchart goes to light-blue box 6) the robot is back at a loop it already discovered, so the boolean ‘loop_flag’ is set to true, the closest node with a free direction is found and a path towards this node is set. Now the algorithm returns that the robot has to start driving along this set path. Figure "Driving backwards, arriving at node loop" visualizes what the robot if it is arriving at a node of a loop, while driving back trough a already discovered
Driving back, arriving at node
If the boolean ‘node_loop_flag’ is not true, it means the robot is arriving at a node which is already discovered but is not a part of loop. This node can still have a direction free, the robot can discover, indicated by the boolean ‘direction_free’. If this is the case ( flowchart goes to the blue box 7), the ‘explorer’ is set to true and the algorithm outputs that the robot has to go into the free direction. This is visualized in Figure "Driving back, arriving at node with free direction". If the node at which the robot is arriving does not have a free direction left, so ‘direction_free’ is false, the algorithm returns that the robot has to go to the previous node of the node it is arriving at (flowchart goes to the dark blue box 8). This is visualized in Figure "Driving back, arriving at node with no free direction".
Driving back, arriving at node with free direction
Driving back, arriving at node without free direction