PRE2017 3 Groep18

From Control Systems Technology Group
Revision as of 19:02, 26 February 2018 by S159148 (talk | contribs) (→‎Paper)
Jump to navigation Jump to search

Content


week 1

Meet the group members

Louis: Studied a year of Software Science in 2015. Switched to Psychology and Technology, now in second year of PT. I have some experience with Java, Python, CSS, Javascript, Arduino, Stata. French, but mostly studied in English so I can also help on documentation, writing. Decent at presenting.

Clara: Mechanical engineering Master. Can code C++, Python, Matlab, a tiny bit C. Worked on image recognition before. Know a bit about neural networks, Caffe, Datasets, Json.

Joëlle: Currently in the second year of Biomedical Engineering. I don’t have a lot of experience with programming, only in Python, but I’m very interested and would like to learn more.

Rens: Last year of Software science. Experience with low-level, high-level and webscale code. Also did some data science and machine learning for my job.

Bas: Second year Mechanical Engineering student. Lots of experience with practical group work. Since I'm a mechanical engineer, I know a lot about mechanics and dynamic, control of systems and some flow mechanics. I worked with arduino once, but I'm not too good at it. I can work with matlab pretty well.

Nosa Dielingen: Second year Electrical Engineer. I can program C and Arduino and a couple other languages. Furthermore building a circuit is almost second nature when having Google.

What has been done in week 1?

In week 1 all the teammates had to come with 5 ideas.

week 2

Two subjects have been chosen. A Smart Mirror which makes to user prettier and a house system that places all the furniture to their spot and is able to find objects that have been lost. At the end of week 2 one of the two subjects will be chosen.

Paper

In week 2 we have collected papers which can be used to gain knowledge about our subject. Below links to the papers can be found. This section of papers are for the House System Feng Shui Geomancy and the Environment in premodern Taiwan QuadCopter Dynamics [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13]


This section of papers are for the smart mirror:

Dynamic Hair Manipulation in Images and Videos

This paper describes that high-resolution image manipulation is doable but that it is much harder to use in a video because of issues of depth and extravagant hairstyles. However simple video manipulation is doable.


Computer Vision

This book on 3D modeling explains how using multiple images from different viewpoints we can recreate images as well as know their depth. Useful for both the mirror idea or the home robot(furniture moving). Contains a lot of algorithms and extensive information about the different types of image/video reconstruction or alterations (600+ pages). This is more to be used in the future if we want to make it. Contains an extensive list of sources that can be relevant too.


Automating Image Morphing using Structural Similarity on a Halfway Domain

This article explains that using specific points in images and two distinct images we can create a morph from one image to another. This can be interesting when trying to make someone look different/better, by using a standard image and morphing slightly based on another image. Currently only works on images and thus not on video, but together with other research could be interesting.


I like those glasses on you, but not in the mirror: Fluency, preference, and virtual mirrors

A very relevant paper about different effects of a mirror in a shop. This article details the idea that people prefer their image in the mirror to their actual image and that acquaintances prefer how you look face to face over your reflection in the mirror. This is because someone who is familiar with you is more likely to have seen you from face to face rather than as a reflection in the mirror and thus the reflection seems unfamiliar and thus unusual.This is based on a previously done study [14].

Furthermore, it hits on how virtual mirrors already exist in different forms, but not in the way we want to use them. You can, for example, upload a picture of yourself to some makeup or glasses companies where they will return an image including how their product would look on you. Moreover, it claims that “neither virtual mirror technology itself nor its potential as a basic research tool has received much attention in consumer research.”. It focusses on fluency processing (how easily a visual cue can be processed by someone) and explains the different variables for fluency. It concludes that it increases aesthetical pleasure for the perceiver. It then goes on to explain that processing facilitation creates positive affect and activates smiling muscles [15]. Then conducts an experiment to test people prefer people they do or don’t know in the mirror versus face to face. The results favour seeing someone face to face with familiar people and are indistinguishable for either case with strangers.


[16] [17] [18] [19] [20] [21] [22] [23] [24] [25]

planning

A planning will be made at the end of the week when a subject is chosen.

week 3

week 4

test


week 5

test

week 6

test


week 7

test


week 8

test

Coaching

Coaching Questions Group 18