PRE2019 3 Group7: Difference between revisions

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=Approach=
=Approach=
1 Create a simulated environment where AI based on neural networks can roam.
1 Create a simulated environment where AI based on neural networks can roam.
2 Edit factors such as amount of food and maximum speed of the AI to see how this influences the AI.
2 Edit factors such as amount of food and maximum speed of the AI to see how this influences the AI.
3 Analyze the results of step 2, iterate and try to find interesting stuff.
3 Analyze the results of step 2, iterate and try to find interesting stuff.
4 Document everything interesting
4 Document everything interesting



Revision as of 19:22, 8 February 2020

Group Members

Name Study Student ID
Daan Schalk 0962457
Job Willems 1003011
Jasper Dellaert 1252454
Sanne van Wijk 1018078
Wietske Blijjenberg 1025111

Subject

Simulating populations using AI.

Objectives

een AI simulatie maken waarin je factoren kan aanpassen en dan kijken wat er met de populatie gebeurt? Analyseren hoe betrouwbaar zo'n tool is

Users

Biologists, ecologists, government organisations making wildlife plans, education

State-of-the-art

https://www.publish.csiro.au/WR/WR9930045

  • A Generalized Computer Simulation Model for Fish Population Studies

https://afspubs.onlinelibrary.wiley.com/doi/abs/10.1577/1548-8659(1969)98[505:AGCSMF]2.0.CO;2

  • Artificial Intelligence techniques: An introduction to their use for modelling environmental systems

https://www.sciencedirect.com/science/article/abs/pii/S0378475408000505

  • An artificial intelligence modelling approach to simulating animal habitat interactions

https://www.researchgate.net/profile/Jane_Packard2/publication/237332438_An_artificial_intelligence_modelling_approach_to_simulating_animalhabitat_interactions/links/5b882577a6fdcc5f8b72005e/An-artificial-intelligence-modelling-approach-to-simulating-animal-habitat-interactions.pdf

  • Application of Multi-agent Simulation in Animal Epidemic Emergency Management: Take an Example of AFS (Africa Fever Swine) Policy

http://www.dpi-proceedings.com/index.php/dtetr/article/view/31843

  • A Study of AI Population Dynamics with Million-agent Reinforcement Learning (2018)

https://dl.acm.org/doi/10.5555/3237383.3238096


Approach

1 Create a simulated environment where AI based on neural networks can roam.

2 Edit factors such as amount of food and maximum speed of the AI to see how this influences the AI.

3 Analyze the results of step 2, iterate and try to find interesting stuff.

4 Document everything interesting

Planning

Milestones

Deliverables