PRE2019 3 Group8: Difference between revisions
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=== State-of-the-Art === | === State-of-the-Art === | ||
1. Thalluri, J., O'Flaherty, J.A., | 1. Thalluri, J., O'Flaherty, J.A., & Shepherd, P.L., (2014). Classmate peer-coaching: "A Study Buddy Support scheme". | ||
: In this article blablabla | : In this article blablabla | ||
2. Andrews, | 2. Andrews, J. and Clark, R. (2011). Peer mentoring works! Birmingham: Aston University. | ||
: .... | : .... | ||
3. | 3. Shahid, S., Krahmer, E., & Swerts, M. (2014). Child–robot interaction across cultures: How does playing a game with a social robot compare to playing a game alone or with a friend? | ||
: ..... | : ..... | ||
4. | 4. Arnold, L., Lee, K.J., & Yip, J.C. (XXXX) Co-designing with children: An approach to social robot design. | ||
: ..... | : ..... | ||
5. Werry, I. Dautenhahn, K. (1999) Applying Mobile Robot Technology to the Rehabilitation of Autistic children. | 5. Werry, I. Dautenhahn, K. (1999) Applying Mobile Robot Technology to the Rehabilitation of Autistic children. |
Revision as of 13:46, 6 February 2020
Abstract
Our ideas are:
- a study buddy to help you motivate and/or concentrate
- an app to reserve a seat in the train
- an app to see which seats are used in TU/e buildings.
Each group has plan ready after Week 1, Plan contains:
- subject,
- objectives,
- users,
- state-of-the-art,
- approach,
- planning,
- milestones,
- deliverables,
- who will do what
Group Members
Name | Study | Student ID |
---|---|---|
Teis Arets | Psychology & Technology | 1261991 |
Tom Bergmans | Psychology & Technology and Electrical Engineering | 1253565 |
Nynke Boonstra | Psychology & Technology | 1251155 |
Bob Hofstede | Psychology & Technology | 0950282 |
Emile Merle | Computer Science | 1244746 |
Planning
The planning is EMPTY
Introduction
Considering that our plan and idea is
State-of-the-Art
1. Thalluri, J., O'Flaherty, J.A., & Shepherd, P.L., (2014). Classmate peer-coaching: "A Study Buddy Support scheme".
- In this article blablabla
2. Andrews, J. and Clark, R. (2011). Peer mentoring works! Birmingham: Aston University.
- ....
3. Shahid, S., Krahmer, E., & Swerts, M. (2014). Child–robot interaction across cultures: How does playing a game with a social robot compare to playing a game alone or with a friend?
- .....
4. Arnold, L., Lee, K.J., & Yip, J.C. (XXXX) Co-designing with children: An approach to social robot design.
- .....
5. Werry, I. Dautenhahn, K. (1999) Applying Mobile Robot Technology to the Rehabilitation of Autistic children.
- .....
6. Werry, I., Dautenhahn, K., Harwin, W. (2001) Investigating a Robot as a Therapy Partner for Children with Autism.
- .....