Embedded Motion Control 2019 Group 3: Difference between revisions
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= Introduction = | = Introduction = | ||
*Job* | |||
= Escape room challenge = | = Escape room challenge = |
Revision as of 16:18, 12 June 2019
Group members
Collin Bouwens | 1392794 | |
Yves Elmensdorp | 1393944 | |
Kevin Jebbink | 0817997 | |
Mike Mostard | 1387332 | |
Job van der Velde | 0855969 |
Useful information
PDF of initial Design Document
Planning
Week 2 | Week 3 | Week 4 | Week 5 | Week 6 | Week 7 | Week 8 |
---|---|---|---|---|---|---|
Wed. 1 May: initial meeting: getting to know the requirements of the design document. | Mon. 6 May: design document handed in by 17:00. Responsibility: Collin and Mike. | Wed. 15 May: escape room competition. | Wed. 5 June: final design presentation. | Wed. 12 June: final competition. | ||
Tue. 7 May: first tests with the robot. Measurement plan and test code is to be made by Kevin and Job. | Tue. 14 May: Implementing and testing the code for the Escape Room Challenge | |||||
Wed. 8 May: meeting: discussing the design document and the initial tests, as well as the software design made by Yves.
Presentation of the initial design by Kevin during the lecture. |
Wed. 15 May: Developing the software design for the Final Challenge |
Introduction
- Job*
Escape room challenge
This chapter summarizes the approach for the escape room challenge and offers some reflection on the execution of the challenge.
State chart
The state chart below depicts the wall following program that the robot is to execute during the escape room challenge. In a nutshell: the robot drives forward until a wall is detected, lines up with said wall to the right, and starts following it by forcing itself to stay between a minimum and a maximum distance to the wall. When something is detected in front, it is assumed that the next wall to follow is found, and thus the robot should rotate 90 degrees counterclockwise so it can start following the next wall. When a gap is detected to the right of the robot, it is assumed that the exit corridor has been found, and thus the robot should turn into the exit. Then the robot keeps following the right wall in the corridor until, once again, a gap is detected to the right of the robot. At this point, the robot should have crossed the finish line.
Reflection
Due to a lack of time and more resources being put into the final challenge, the code for the escape room challenge had to be simplified. The original plan was to have the robot scan the environment, identify the exit, and when identified, drive towards the exit and drive to the finish line. In case the robot could not identify the exit, the robot would start following the wall instead, as a robust backup plan. The testing session before the challenge proved to be too short, and only the wall follower could be tested. Therefore, only the wall follower program was executed during the challenge.
As a precaution to not bump into the walls, we reduced the speed of the robot and increased the distance the robot would keep to the wall by modifying the config file in the software. Although our program did succeed the challenge, we were the slowest performing group as a result of the named modifications to the configuration. We felt however that these modifications were worth the slowdown and proved the robustness of the simple approach our software took.
Hospital Competition
This chapter summarizes the approach for the hospital challenge and offers some reflection on the execution of the challenge.
Approach
The general approach to the challenge is to create a point map of the map of the hospital. The figure below shows such a point map:
A point is placed on different locations on the map. These locations are: at cabinets, on junction, in front of doorways and in rooms. In the placement of these points, it is important that each point can be approached from a different point in a straight line. The goal of these points is that the robot can navigate from one side of the hospital to the other by driving from point to point. The points that the robot can drive to in a straight line from a point are its neighboring points.
The placement of each point is defined by the distance and direction to its neighboring points and its surrounding spatial features. When the robot is on a point (A) and wants to drive to a different point (B), the robot can use the distance and direction to from A to B to drive to where B approximately is. Then, using the spatial features surrounding point B, the robot can more accurately determine its location compared to B and drive to B. For the path between points, it can be defined whether this path is through a doorway or hallway, or whether its though a room. This can help in how the robot trajectory should be controlled during the driving from point to point.
If the robots needs to drive from a startpoint to an endpoint which is not neighbouring, the software will create a route to that point. This route is a list of points to which the robot needs to drive to get to the endpoint. To make sure the route is as efficient as possible, an algorithm is used which calculates the shortest route. The algorithm that is used is called "Dijkstra'a algorithm". A similar algorithm is also used in car navigation systems to obtain the shortest route.
Reflection
TBD
System Design
This chapter describes the final system design for the hospital challenge. The system design is based on the original Design Document that can be found under Useful Documents.
The PICO robot is a telepresence robot that is capable of driving around while monitoring its environment. In the Escape Room Competition, the robot is placed somewhere inside a rectangular room with unknown dimensions with one doorway that leads to the finish line. Once the robot crosses the finish line without bumping into walls, the assignment is completed. The Final Competition involves a dynamic hospital-like environment, where the robot is assigned to approach a number of cabinets based on a known map, while avoiding obstacles.
Components
The PICO robot is a modified version of the Jazz robot, which is originally developed by Gostai, now part of Aldebaran. The key components of the robot that are relevant to this project are the drivetrain and the laser rangefinder. The drivetrain is holonomic, as it consists of three omni-wheels that allow the robot to translate in any direction without necessarily rotating. This adds the benefit of scanning the environment in a fixed orientation, while moving in any direction. The software framework allows the forward and sideways velocity to be set, as well as the horizontal angular velocity. The framework also approximates the relative position and angle from the starting position.
The laser rangefinder is a spatial measurement device that is capable of measuring the horizontal distance to any object within a fixed field of view. The software framework measures a finite number of equally distributed angles within the field of view and notifies when new measurement data is available. Using this data, walls and obstacles in the environment of the robot can be detected.
Lastly, the robot is fitted with loudspeakers and a WiFi connection according to the data sheet of the Jazz robot. This can be useful for interfacing during operation, as described in the 'Interfaces' section. Whether the PICO robot actually has these speakers and the WiFi connectivity remains to be determined.
Requirements
Different requirement sets have been made for the Escape Room Competition and the Final Competition. The requirements are based on the course descriptions of the competitions and the personal ambitions of the project members. The final software is finished once all the requirements are met.
The requirements for the Escape Room Competition are as follows:
- The entire software runs on one executable on the robot.
- The robot is to autonomously drive itself out of the escape room.
- The robot may not 'bump' into walls, where 'bumping' is judged by the tutors during the competition.
- The robot may not stand still for more than 30 seconds.
- The robot has five minutes to get out of the escape room.
- The software will communicate when it changes its state, why it changes its state and to what state it changes.
The requirements for the Final Competition are as follows:
- The entire software runs on one executable on the robot.
- The robot is to autonomously drive itself around in the dynamic hospital.
- The robot may not 'bump' into objects, where 'bumping' is judged by the tutors during the competition.
- The robot may not stand still for more than 30 seconds.
- The robot can visit a variable number of cabinets in the hospital.
- The software will communicate when it changes its state, why it changes its state and to what state it changes.
- The robot navigates based on a provided map of the hospital and data obtained by the laser rangefinder and the odometry data.
Functions
A list of functions the robot needs to fulfil has been made. Some of these functions are for both competitions, while some are for either the Escape Room or Final Competition. These functions are:
- In general:
- Recognising spatial features;
- Preventing collision;
- Conditioning the odometry data;
- Conditioning the rangefinder data;
- Communicating the state of the software.
- For the Escape Room Competition:
- Following walls;
- Detecting the end of the finish corridor.
- For the Final Competition:
- Moving to points on the map;
- Calculating current position on the map;
- Planning the trajectory to a point on the map;
- Approaching a cabinet based on its location on the map.
The key function in this project is recognising spatial features. The point of this function is to analyse the rangefinder data in order to detect walls, convex or concave corners, dead spots in the field of view, and gaps in the wall that could be a doorway. This plays a key role during the Escape Room Competition in order to detect the corridor with the finish line in it, and therefore has a priority during the realisation of the software. For this function to work reliably, it is essential that the rangefinder data is analysed for noise during the initial tests. If there is a significant amount of noise, the rangefinder data needs to be conditioned before it is fed into the spatial feature recognition function. As a safety measure, it is important to constantly monitor the spatial features in order to prevent collisions with unexpected obstacles.
Lastly, the trajectory planning function plays a major role during the Final Competition, as this determines the route that the robot needs to follow in order to get to a specified cabinet. This function needs to take obstacles into account, in case the preferred route is obstructed. This is possible, as the documentation about the Final Competition show a map in which multiple routes lead to a certain cabinet. One of these routes can be blocked, in which case the robot needs to calculate a different route.
Specifications
The specifications describe important dimensions and limitations of the hardware components of the robot that will be used during the competitions. For each component, the specifications of that components will be given, with a source of where this specification comes from.
The drivetrain of the robot can move the robot in the x and y directions and rotate the robot in the z direction. The maximum speed of the robot is limited to ±0.5 m/s translation and ±1.2 rad/s rotation. These values are from the Embedded Motion Control Wiki page. The centre of rotation of the drivetrain needs to be known in order to predict the translation of the robot after a rotation. This will be determined with a measurement.
The dimensions of the footprint of the robot need to be known in order to move the robot through corridors and doorways without collision. The footprint is 41 cm wide and 35 cm deep, according to the Jazz robot datasheet. A measurement will be made to check these dimensions.
The laser rangefinder will be used to detect and measure the distance to objects in the vicinity of the robot. The measurement distance range of the sensor is from 0.1 m to 10.0 m with a field of view of 229.2°. The range of the sensor is divided into 1000 parts. These values are determined with the PICO simulator and need to be verified with measurements on the real robot.
Interfaces
The interfacing of the robot determines how the project members interact with the robot in order to set it up for the competitions. It also plays a role during operation, in the way that it interacts with the spectators of the competitions. On the development level there is an Ethernet connection available to the robot. This allows a computer to be hooked up to the robot in order to download the latest version of the software using git, by connecting to the Gitlab repository of the project group. This involves using the git pull command, which downloads all the content from the repository, including the executable that contains the robot software.
On the operation level it is important for the robot to communicate the status of the software. This is useful for debugging the software, as well as clarifying the behaviour during the competitions. This can be made possible with the loudspeaker, by recording voice lines that explain what the robot currently senses and what the next step is that it will perform. Not only is this functionally important, but it can also add a human touch to the behaviour of the robot. In case that the PICO robot has been altered to not have loudspeakers, it needs to be determined during testing if the WiFi interface can be utilised in order to print messages in a terminal on a computer that is connected to the robot.
System architecture
Perception block
The purpose of the perception object is to condition the sensor data. This mainly involves filtering invalid points from the LRF measurements, such that these points cannot pollute the information that is fed into the feature detection algorithm. Such invalid points include points that are erroneously measured at the origin of the sensor, probably as a result of dust on the sensor.
Detection
Path planning
The method of determine the path points is done automatic and by hand. The program will load the Json map file when the program starts. The code will detect where all the cabinets are and what the front is of a cabinet. Each cabinet path point will exactly be placed in the middle of the virtual area that is specified in front of the cabinet. The rest of the path points are put in by hand. A path point has three variables: the x and y coordinates and the direction. The direction only applies when the path point is in front of a cabinet. The orientation that PICO needs to have to be in front of the cabinet is specified within the direction variable. The direction will be subtracted to the real orientation of PICO and afterward be corrected if PICO is not aligned right.
Point | X | Y |
---|---|---|
0 (cabinet 0) | 0.4 | 3.2 |
1 (cabinet 1) | 0.4 | 0.8 |
2 (cabinet 2) | 0.4 | 5.6 |
3 (cabinet 3) | 6.3 | 3.2 |
Point | X | Y |
---|---|---|
4 (Start point) | 5.0 | 2.5 |
5 | 5.5 | 3.2 |
6 | 5.5 | 3.9 |
7 | 5.5 | 5.6 |
8 | 3.5 | 5.6 |
9 | 2.0 | 5.6 |
10 | 0.4 | 4.7 |
11 | 1.25 | 4.7 |
12 | 1.25 | 3.5 |
13 | 0.4 | 2.7 |
14 | 1.25 | 2.7 |
15 | 1.25 | 1.5 |
16 | 1.25 | 0.8 |
17 | 2.0 | 1.6 |
18 | 3.5 | 1.6 |
19 | 3.5 | 3.6 |
Path | Length |
---|---|
4->5 | 0.86 |
4->6 | 1.49 |
5->3 | 0.8 |
5->6 | 0.7 |
3->6 | 1.06 |
6->7 | 1.7 |
7->8 | 2.0 |
8->9 | 1.5 |
9->2 | 1.6 |
9->10 | 1.84 |
9->11 | 1.17 |
2->10 | 0.9 |
10->11 | 0.85 |
11->12 | 1.2 |
Path | Length |
---|---|
12->13 | 1.17 |
12->14 | 0.8 |
13->0 | 0.5 |
13->14 | 0.85 |
14->15 | 1.2 |
15->1 | 1.1 |
15->16 | 0.7 |
15->17 | 0.76 |
1->16 | 0.85 |
16->17 | 1.1 |
17->18 | 1.5 |
18->19 | 2.0 |
19->8 | 2.0 |
Wall finding algorithm
To allow PICO to navigate safely, he must know where he is in the world map and what is around him. PICO is equipped with a LIDAR scanner that scans the environment with the help of laser beams. This data is then processed to be able to determine where all walls and objects are. There are many ways in which you can process the data into useful information. A commonly used algorithm is the split and merge algorithm with the RANSAC algorithm as an extension. These methods are also used within this project. In the case of this design, we do the following processing steps:
- Filtering measurement data
- Recognizing and splitting global segments (recognizing multiple walls or objects)
- Apply the split algorithm per segment
- Determine end points of segment
- Determine the linear line between these end points (by = ax + c)
- For each data point between these end points, determine the distance perpendicular to the line (d = abs(a*x+b*y+c)/sqrt(a^2+b^2))
- Compare the point with the longest distance with the distance limit value
- If our value falls below the limit value then there are no more segments (parts) in the global segment.
- If the value falls above the limit value, the segment is split at this point and steps 3.1 to 3.4 are performed again for the left and right parts of this point.
- All segment points found are combined using the RANSAC algorithm.
Below is a visual representation of the split principle. The original image is used from the EMC course of 2017 group 10 [1]:
To be extended met een verhaal van Mike over zijn ransac functie!!!!
A final line correction needs to be done because the RANSAC function gives only start and endpoints somewhere between the found vertices. The lines need to be fitted so that the corners and endpoints align to the real wall lines. This is simply done by determining the lines between the points and then equate the lines to each other. The final endpoints are determined by equating the point on the line where the found vertices are perpendicular to this line.
Monitor block
The monitor object, as the name implies, monitors the execution of the program. In this object, the state machine is being run. On every tick, it is checked whether the state has fulfilled its exit TODO
The figure below shows the state machine for this challenge. The state chart will be a part of the "World model block" form the system architecture. This diagram will be used as basis for the software written for the final challenge.
Per state, the functions which need to be performed are stated. These exclude functions, such as tracking the position of the robot on the map, which will always run in a separate thread. The state chart is designed such that all the requirements of the final challenge will be fulfilled.
World model block
Hier komt kevin's shit over spatial recognition enzo... biem
Planner block
Control block
The control block contains actuator control and any output to the robot interface.
Drivetrain
The actuators are controlled such that the movement of the robot is fluent. This is achieved via implementing an S-curve for any velocity change. General information on S-curves can be found via the link under Useful Information.
Two functions have been constructed, 'Drive' for accelerating or decelerating to a certain speed in any direction, and 'Drive distance' for traveling a certain distance in any direction.
Drive has been further incorporated in a function that uses a potential field. This function prevents the robot from bumping into objects in a fluent manner. See the figure below for a visual representation of the implementation of a potential field. The leftmost image shows the attraction field to the goal, the middle image shows the repulsion from obstacles and the rightmost image shows the combination of the two. Any wall or object is taken into account for this function.
Image obtained from: [[2]]
The potential field vector is calculated in real-time, as the robot is expected to run into dynamic obstacles in the final challenge. This also takes the imperfections in the physical environment into account. The way the potential field is obtained is visualised in the figure below.
The first image shows how the robot is far away enough from any walls or obstacles, and thus the potential field vector is zero, causing the robot to keep its (straight) trajectory. In the second image, the robot is driving through a narrow corridor. As a result of the symmetry of the environment, the potential field component vectors cancel each other out, causing the potential field sum vector to be zero. Once again, the robot keeps its trajectory. In the third image however, the robot is closer to the left wall, causing the left potential field component vectors to outweigh the right ones. As such, the potential field sum vector points to the right, causing the robot to drive towards the middle of the corridor, until the sum vector reaches its steady state value when the robot is in the middle again. The fourth image depicts a situation where an obstacle, such a random box or a walking person, enters the avoidance region around the robot. Once again, the potential field sum vector points away from the obstacle, causing the robot to drive around the obstacle as depicted by the dotted line.
Testing
This chapter describes the most important tests and test results during this project.
Goal
The goal is to perform the initial setup of the robot and to determine the actual properties of the laser range finder, encoders and drive train. For the laser range finder, these properties consist of the range, angle, sensitivity and amount of noise. The most important property for the encoder is its accuracy.
The most important properties of the drivetrain are its accuracy, and its maximum translational and rotational acceleration for smooth movement.
Simulation results
The range of the laser range finder according to the simulation is 10cm to 10m, the angle is +114.6 to -114.6 degrees as measured from the front of the robot. This angle is measured in 1000 parts, per an amount of time that can be determined by the user.
Execution
Initial setup
The initial setup for connecting with the Pico robot is described on the following wiki page: [[3]]
Laser range finder
Two tests can be executed to determine the range, angle and accuracy of the laser range finder. First of all, the output values from the range finder can be saved in a file and compared to actual measured values. The second option is to program the robot drive backward slowly while facing a wall. The program should stop the robot as soon as it does not register the wall anymore. The same can be done while driving forward to determine the minimum range. To determine the angle the robot can be rotated.
Encoders
The values supplied by the encoders are automatically converted to distance in the x- and y-direction and a rotation a in radians. These can be compared to measured values in order to determine the accuracy.
Drive train
The maximum acceleration of the robot can be determined by finding the amount of time it takes over which the maximum velocity of the robot is achieved in a smooth manner. The maximum translational velocity of the robot is set to 0.5 m/s and the maximum rotational velocity to 1.2 rad/s.
Results
Conclusion & Recommendations
Appendices
This chapter contains some documents that are of minor importance to the project.
Minutes
This document contains the minutes of all meetings: Minutes