Firefly Eindhoven - Trajectory App: Difference between revisions

From Control Systems Technology Group
Jump to navigation Jump to search
Line 23: Line 23:


Inside the canvas the user can add these points by clicking. The user can also drag those numbered points around in the 2D space. These adjustments will show up in the time line under the canvas. In this time line the different points can be adjusted as well, which will cause the drone to reach its destination faster or slower. When the song and trajectory both have been added, the show can be played, paused or stopped by the buttons on the left side of the time line. During the show the volume can be adjusted on the right side of the time line.
Inside the canvas the user can add these points by clicking. The user can also drag those numbered points around in the 2D space. These adjustments will show up in the time line under the canvas. In this time line the different points can be adjusted as well, which will cause the drone to reach its destination faster or slower. When the song and trajectory both have been added, the show can be played, paused or stopped by the buttons on the left side of the time line. During the show the volume can be adjusted on the right side of the time line.
===Functionality===
This section provides some details regarding the core functionality of the application and how this is built. The structure of the code is explained and details are given regarding why certain software design choices were made.


===Future features===
===Future features===

Revision as of 17:37, 26 May 2018

Concept

Trajectory Application

The team Firefly is working hard on creating a drone show, where the lighting, song and movement of the drone all interact with each other. As of now these interactions are created manually, if they are to be changed they need to be adjusted inside the coding. The purpose of a trajectory editor, is to give any user the possibility to create his own drone show. Thus with this application it will be possible to change the song, trajectory and led design without having to dig deep inside the coding.

The application for the trajectory editor is being built using JavaScript and HTML5, thus making it a web application. A plan of action has been created, the goal is to create three prototypes. The first prototype focuses mainly on the functionality of the editor, to have a working prototype. It will only contain the top view of the drone, so the height will be constant when editing the trajectory. The second prototype will be created when most functions have been added. It will focus on the user experience and a side view of the drone will be added. Lastly for the final prototype we will try and create a 3D view of the drone, this will be quite the challenge.

As of now we are still working on the first prototype, most functions have been added. The plan was to have the end assessment of this academic year as the deadline of our first working prototype, which has already been achieved.

Organization

For building the trajectory application, one of the most important parts of the whole project was staying organized at all times. When working on such large applications, it is vital that every team member has a good idea regarding the task of the others such that overlap does not occur in the team.

The team that was tasked with building the trajectory application had its own private repository on GitHub. Whenever new features were being developed, a new branch was first created for that specific feature. After building the necessary feature on the newly created branch, a pull request was created for merging the feature branch into the master. The repository was configured such that at least one other team member approved the code changes before the branch could be merged into master, this way ensuring that everyone had a general understanding both of the code and of each other’s tasks. When everyone agreed on the code changes, the feature branch was merged into master. The final version of the application was published using github pages, such that the link could be shared online with other team members. The link for the application is: trajectory-editor

User Interface Design

For the first prototype the user interface design has been created together with all three group members. It had to look simple and clean, the first prototype was rather to implement the functionality of the application. A design was created using Adobe XD.

The first prototype of the trajectory editor.

The design is really simple, it consist of a toolbar, a canvas and a timeline. The toolbar contains the show design and the movements which can be added. In the show design the user is can add the led design and the the song which has to be playing. For the first prototype the user can only add a song, by choosing from a list or by importing his/her own song. The toolbar consist also of movements which can be added to the trajectory of the drone. The trajectory of the drone can consist of different kind of movements. For the functionality of the first prototype however, it was decided to only use point as a movement. This can also be seen in the canvas right beneath the toolbar.

Inside the canvas the user can add these points by clicking. The user can also drag those numbered points around in the 2D space. These adjustments will show up in the time line under the canvas. In this time line the different points can be adjusted as well, which will cause the drone to reach its destination faster or slower. When the song and trajectory both have been added, the show can be played, paused or stopped by the buttons on the left side of the time line. During the show the volume can be adjusted on the right side of the time line.

Functionality

This section provides some details regarding the core functionality of the application and how this is built. The structure of the code is explained and details are given regarding why certain software design choices were made.

Future features

User interface

Trajectory generation

(LQG smoothing)