PRE2017 3 Groep9: Difference between revisions

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==Subject==
==Introduction==
During this project we will aim to create a concept/demo for an educational game, which will make use of both the concepts of game-based learning and physical learning.
Education is one of the most important aspect of society, and one of the problems it is currently confronted with is the problem of innovation. Especially with the digitalization that is happening all over the world now, schools are looking for ways to include this into their educational systems. One possible innovation is that of game based learning. Over the last years there has been research into this subject. Most of this research either focuses on what teaching methods are used in games, without giving concrete evidence of whether these methods are better than traditional methods or not, or they focus on how games can teach things like soft skills, again without direct comparison to traditional methods. Now this is not all of the research but a trend can be found, and that is that no research has been done into whether the purely didactic value of game based learning is actually better than that of traditional methods. That is where our research comes into play.


==Objectives==
==Objective==
The objective of this project is to see whether we can create a new learning experience through game-based and physical learning in which robotics will play a role.
The objective of this research will be to test the following hypothesis:


==Users==
“ Game-based learning is at least as good as traditional learning methods, looking from a purely didactic point.
The end users of this project will be students and educational institutes. The educational institutes can take inspiration from this project to try a similar method for teaching and the students are the ones that could be taught by it.


==State of the Art==
To further specify what is meant by this hypothesis: we want to compare game-based learning to traditional learning methods without taking things like motivation into account.
[[PRE2017 3 Groep9 - State of the Art]]


==Approach==
==Method==
Our approach for this project will be to start with gathering information on currrently existing educational games and theory on physical learning. Based on this information we will formulate a general idea for a game. After that depending on how extensive the game will be we will either create an in depth overview of the game or a demo.
In order to test our hypothesis, we will create our own game based on the game-based learning methods found the literature. We will then run a test with two groups, one of these groups will have to learn a list of words in the traditional way, the other group will learn the same list of words through our game. The reason we use the learning of words, is because it is simple to test and to create a game for given the time that we have. Learning words is also one of the most simple things to learn in the way that not a lot of things factor in, therefore it is perfect to test for purely didactic value.


==Planning==
Further explanation of the game: [[PRE2017 3 Groep9 - Game Concept]]
Because we do not yet have a concrete concept for the game that we will be working on, we cannot yet give a concrete planning for the later weeks.


Week 1: Planning and State of the art
The precise method of testing will follow on a later date, as can be found in the planning.


Week 2: Searching further information
==State of the Art==
[[PRE2017 3 Groep9 - State of the Art]]


Week 3: Analyzing information and creating a general concept for the game.
==Planning==
 
[[PRE2017 3 Groep9 - Planning]]
Week 4-8: Creating the game.
 
==Milestones==
Similar to the planning because we do not yet have a concrete game in mind, the milestone will be very general:
 
- Game concept
 
- Game completed
 
Our deliverables are for now the same as these milestones.
 
==Who will do what?==
All of our skills are somewhat similar, therefore a lot of the tasks will overlap, however we can give an overview of what people will be the most involved in certain parts:
 
Documentation: Thomas and Casper
 
Programming: Daniel and Kaj
 
Mechanical knowledge: Wouter


=Coaching Questions=
=Coaching Questions=
[[Coaching Questions Group 9]]
[[Coaching Questions Group 9]]

Revision as of 16:08, 24 February 2018

Introduction

Education is one of the most important aspect of society, and one of the problems it is currently confronted with is the problem of innovation. Especially with the digitalization that is happening all over the world now, schools are looking for ways to include this into their educational systems. One possible innovation is that of game based learning. Over the last years there has been research into this subject. Most of this research either focuses on what teaching methods are used in games, without giving concrete evidence of whether these methods are better than traditional methods or not, or they focus on how games can teach things like soft skills, again without direct comparison to traditional methods. Now this is not all of the research but a trend can be found, and that is that no research has been done into whether the purely didactic value of game based learning is actually better than that of traditional methods. That is where our research comes into play.

Objective

The objective of this research will be to test the following hypothesis:

“ Game-based learning is at least as good as traditional learning methods, looking from a purely didactic point.”

To further specify what is meant by this hypothesis: we want to compare game-based learning to traditional learning methods without taking things like motivation into account.

Method

In order to test our hypothesis, we will create our own game based on the game-based learning methods found the literature. We will then run a test with two groups, one of these groups will have to learn a list of words in the traditional way, the other group will learn the same list of words through our game. The reason we use the learning of words, is because it is simple to test and to create a game for given the time that we have. Learning words is also one of the most simple things to learn in the way that not a lot of things factor in, therefore it is perfect to test for purely didactic value.

Further explanation of the game: PRE2017 3 Groep9 - Game Concept

The precise method of testing will follow on a later date, as can be found in the planning.

State of the Art

PRE2017 3 Groep9 - State of the Art

Planning

PRE2017 3 Groep9 - Planning

Coaching Questions

Coaching Questions Group 9