PRE2017 3 Groep9: Difference between revisions
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== | ==Introduction== | ||
Education is one of the most important aspect of society, and one of the problems it is currently confronted with is the problem of innovation. Especially with the digitalization that is happening all over the world now, schools are looking for ways to include this into their educational systems. One possible innovation is that of game based learning. Over the last years there has been research into this subject. Most of this research either focuses on what teaching methods are used in games, without giving concrete evidence of whether these methods are better than traditional methods or not, or they focus on how games can teach things like soft skills, again without direct comparison to traditional methods. Now this is not all of the research but a trend can be found, and that is that no research has been done into whether the purely didactic value of game based learning is actually better than that of traditional methods. That is where our research comes into play. | |||
== | ==Objective== | ||
The objective of this | The objective of this research will be to test the following hypothesis: | ||
“ Game-based learning is at least as good as traditional learning methods, looking from a purely didactic point.” | |||
To further specify what is meant by this hypothesis: we want to compare game-based learning to traditional learning methods without taking things like motivation into account. | |||
== | ==Method== | ||
In order to test our hypothesis, we will create our own game based on the game-based learning methods found the literature. We will then run a test with two groups, one of these groups will have to learn a list of words in the traditional way, the other group will learn the same list of words through our game. The reason we use the learning of words, is because it is simple to test and to create a game for given the time that we have. Learning words is also one of the most simple things to learn in the way that not a lot of things factor in, therefore it is perfect to test for purely didactic value. | |||
Further explanation of the game: [[PRE2017 3 Groep9 - Game Concept]] | |||
The precise method of testing will follow on a later date, as can be found in the planning. | |||
==State of the Art== | |||
[[PRE2017 3 Groep9 - State of the Art]] | |||
==Planning== | |||
[[PRE2017 3 Groep9 - Planning]] | |||
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=Coaching Questions= | =Coaching Questions= | ||
[[Coaching Questions Group 9]] | [[Coaching Questions Group 9]] |
Revision as of 16:08, 24 February 2018
Introduction
Education is one of the most important aspect of society, and one of the problems it is currently confronted with is the problem of innovation. Especially with the digitalization that is happening all over the world now, schools are looking for ways to include this into their educational systems. One possible innovation is that of game based learning. Over the last years there has been research into this subject. Most of this research either focuses on what teaching methods are used in games, without giving concrete evidence of whether these methods are better than traditional methods or not, or they focus on how games can teach things like soft skills, again without direct comparison to traditional methods. Now this is not all of the research but a trend can be found, and that is that no research has been done into whether the purely didactic value of game based learning is actually better than that of traditional methods. That is where our research comes into play.
Objective
The objective of this research will be to test the following hypothesis:
“ Game-based learning is at least as good as traditional learning methods, looking from a purely didactic point.”
To further specify what is meant by this hypothesis: we want to compare game-based learning to traditional learning methods without taking things like motivation into account.
Method
In order to test our hypothesis, we will create our own game based on the game-based learning methods found the literature. We will then run a test with two groups, one of these groups will have to learn a list of words in the traditional way, the other group will learn the same list of words through our game. The reason we use the learning of words, is because it is simple to test and to create a game for given the time that we have. Learning words is also one of the most simple things to learn in the way that not a lot of things factor in, therefore it is perfect to test for purely didactic value.
Further explanation of the game: PRE2017 3 Groep9 - Game Concept
The precise method of testing will follow on a later date, as can be found in the planning.
State of the Art
PRE2017 3 Groep9 - State of the Art