PRE2017 3 Groep9: Difference between revisions
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[http://cstwiki.wtb.tue.nl/index.php?title=PRE2017_3_Groep9_-_State_of_the_Art State of the Art] | [http://cstwiki.wtb.tue.nl/index.php?title=PRE2017_3_Groep9_-_State_of_the_Art State of the Art] | ||
== | ==Subject== | ||
During this project we will aim to create a concept/demo for an educational game, which will make use of both the concepts of game-based learning and physical learning. | |||
== | ==Objectives== | ||
The | The objective of this project is to see whether we can create a new learning experience through game-based and physical learning in which robotics will play a role. | ||
==Users== | |||
The end users of this project will be students and educational institutes. The educational institutes can take inspiration from this project to try a similar method for teaching and the students are the ones that could be taught by it. | |||
==State of the Art== | |||
[http://cstwiki.wtb.tue.nl/index.php?title=PRE2017_3_Groep9_-_State_of_the_Art State of the Art] | |||
=Coaching Questions= | =Coaching Questions= | ||
[[Coaching Questions Group 9]] | [[Coaching Questions Group 9]] |
Revision as of 10:41, 18 February 2018
Subject
During this project we will aim to create a concept/demo for an educational game, which will make use of both the concepts of game-based learning and physical learning.
Objectives
The objective of this project is to see whether we can create a new learning experience through game-based and physical learning in which robotics will play a role.
Users
The end users of this project will be students and educational institutes. The educational institutes can take inspiration from this project to try a similar method for teaching and the students are the ones that could be taught by it.