PRE2023 3 Group4: Difference between revisions

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The participants started with a short introduction of the study, as can also be seen in the research protocol linked below, and the request to read and sign the [https://tuenl-my.sharepoint.com/:b:/g/personal/m_j_d_ruiter_student_tue_nl/EXy_1fH8mkpHqY--y5QjqwsBhFvjL0Vfjfygcd_xZ0XAaw?e=aDDDxX consent form] and continue with filling in a demographic survey on LimeSurvey. There were two sessions with each five participants. First, the participants listened to Pepper, who told the group a story about a polar bear, either a positive or a negative one (see Table 4 and 5 for exact condition-order per session). Pepper told this story three times, each time with a different emotion, which could be ‘happy', ‘sad’ or ‘neutral’. The time that these three iterations took was approximately 6 minutes. When Pepper was finished, the five participants were asked to each follow one of the researchers into an interview room. These one-on-one interviews were held simultaneously and lasted approximately 10 minutes. After completing the interview, the participants went back to the room where they started and listened again to a story about a polar bear. If they had already listened to the positive story, they now proceeded to the negative one and vice versa. After Pepper had finished this story, the same interview was held under the same circumstances. After completion of the interview, there was a short debriefing. The total the experiment lasted about 45-60 minutes.
The participants started with a short introduction of the study, as can also be seen in the research protocol linked below, and the request to read and sign the [https://tuenl-my.sharepoint.com/:b:/g/personal/m_j_d_ruiter_student_tue_nl/EXy_1fH8mkpHqY--y5QjqwsBhFvjL0Vfjfygcd_xZ0XAaw?e=aDDDxX consent form] and continue with filling in a demographic survey on LimeSurvey. There were two sessions with each five participants. First, the participants listened to Pepper, who told the group a story about a polar bear, either a positive or a negative one (see Table 4 and 5 for exact condition-order per session). Pepper told this story three times, each time with a different emotion, which could be ‘happy', ‘sad’ or ‘neutral’. The time that these three iterations took was approximately 6 minutes. When Pepper was finished, the five participants were asked to each follow one of the researchers into an interview room. These one-on-one interviews were held simultaneously and lasted approximately 10 minutes. After completing the interview, the participants went back to the room where they started and listened again to a story about a polar bear. If they had already listened to the positive story, they now proceeded to the negative one and vice versa. After Pepper had finished this story, the same interview was held under the same circumstances. After completion of the interview, there was a short debriefing. The total the experiment lasted about 45-60 minutes.
{| class="wikitable"
|+Table 4: Condition order for experiment session 1
|Round
|story
|Emotion 1
|Emotion 2
|Emotion 3
|-
|1
|'''Negative'''
|Neutral
|Sad
|Happy
|-
|2
|'''Positive'''
|Neutral
|Happy
|Sad
|}
{| class="wikitable"
|+Table 5: Condition order for experiment session 2
|Round
|story
|Emotion 1
|Emotion 2
|Emotion 3
|-
|1
|'''Positive'''
|Neutral
|Happy
|Sad
|-
|2
|'''Negative'''
|Neutral
|Sad
|Happy
|}
An elaborate [https://tuenl-my.sharepoint.com/:b:/g/personal/m_j_d_ruiter_student_tue_nl/ET9L2jzvtK1OhfzfdAz8doIBh4Pjd5W_tnQ7WqxCmViazg?e=ZfgNBq research protocol] was also made, which explains more detailed what should be done during each part of the experiment.
=== Data analysis ===
The data analysis done in this research is a thematic analysis of the interviews. The interviews were audio-recorded and from the recordings a transcript was made using Descript. As a first step to the data analysis process, the raw transcripts were cleaned. This includes removing nonsense words, like “uhm” and “nou” or any other forms of stop words. The speakers in the transcript were then also labelled with “interviewer” and “participant X” to make the data analysis easier. After the raw data was cleaned, the experimenters were instructed to become familiar with the transcripts, after which they could start the initial coding stage. This means highlighting important answers and phrases that could help answer the research question. These highlighted texts were then coded using a short label. All the above steps were done by the experimenters individually for their own interviews.
The next step would be combining codes and refining them. This was done during a group meeting where all the codes were carefully examined and combined to form one list of codes. After this, the experimenters recoded their own interview with this list of codes and another experimenter checked the recoded transcript. Any uncertainties or discussions on coding that arose were discussed in the next group meeting. In this meeting, some codes were added, removed or adjusted and the final list of codes was completed. The codes in this final list are divided into themes that can be used to eventually answer the research question. After this meeting, the interviews were again recoded using the final list of codes and the results were compiled from the final coding.  
== Results ==
=== Results of thematic analysis ===
An overview of the final codes and themes as emerged from the thematic analysis is shown in Figure X[PE1] [DL2]  and an explanation for each code and theme is provided in [[Table 6]]. ('''add table of overview codes in wiki, add screenshot of canva board)'''.
{| class="wikitable"
|+Table 6: Overview of themes and codes with explanation
|'''Overarching themes'''
|'''Themes'''
|'''Subthemes'''
|'''Code'''
|'''Explanation'''
|-
| rowspan="10" |'''Impression of the experimental conditions'''
|'''Impression of story'''
|
|
|This theme includes all the impressions from the participants of  the stories told by the robot
|-
| rowspan="4" |
| rowspan="4" |
|Negative story perceived as sad
|Negative story is perceived as sad or described in a sad way. Sad  undertones included.
|-
|Negative story perceived as documenting
|Negative story is perceived as documenting. This is a neutral  factual way of talking about the story.
|-
|Not/other understanding of the story
|Difficulty understanding/ following the story, influence on later  perceptions or preferences
|-
|Positive story perceived as positive
|Positive story is perceived as happy, funny, entertaining,  enthusiastic, etc. The tone is positive.
|-
|'''Robot emotion perception'''
|
|
|This theme includes all the perceptions and opinions on the  robot's emotional behavior.
|-
| rowspan="4" |
| rowspan="2" |Happy emotion  perception
|Happy robot behavior  perceived as happy
|All behavior of the  happy robot that was perceived as happy, entertaining, funny, excited,  energetic, etc.
|-
|Happy robot behavior  perceived as chaotic or not natural
|All behavior of the  happy robot that was perceived as too chaotic or random in movements,  sometimes leading to not being natural.
|-
| rowspan="2" |Sad emotion  perception
|Sad robot behavior  perceived as sad
|The behavior of the  sad robot was perceived as sad.
|-
|Sad robot behavior  perceived as shy or not confident
|All behavior of the  sad robot that was perceived as the robot feeling shy, hesitant,  uncomfortable, not confident, etc.
|-
| rowspan="5" |
| rowspan="5" |
| rowspan="2" |
|Sad robot behavior  perceived as uninterested
|All behavior of the  sad robot that was perceived as the robot not being interested in what it was  telling.
|-
|Sad robot behavior  perceived as documenting
|All behavior of the  sad robot that was perceived as the robot being serious or telling a story in  a documenting way.
|-
| rowspan="3" |Neutral emotion  perception
|Neutral robot  behavior perceived as neutral
|All behavior of the  neutral robot that is perceived as not having a specific emotion
|-
|Neutral robot  behavior perceived as natural
|All behavior of the  neutral robot that is perceived as natural human-like behavior.
|-
|Neutral robot  behavior perceived as documenting
|All behavior of the  neutral robot that was perceived as the robot being serious or telling a  story in a documenting way.
|-
| rowspan="12" |'''Influence on acceptance'''
|'''Influence of robot on participant'''
|
|
|This theme includes all the influences that participants  experienced with direct regard to the robot's emotional behavior.
|-
| rowspan="6" |
| rowspan="2" |Influence happy  robot
|Engaged by happy  robot
|The participant felt  inspired, engaged or encouraged to listen to the story and pay attention by  the happy robot.
|-
|Distracted by happy  robot
|The participant felt  distracted by the happy robot movements and noise of movements
|-
| rowspan="2" |Influence sad robot
|Bored/Disengaged by  sad robot
|The sad robot was  perceived as boring and participants were disengaged by the robot.
|-
|Less distracted by  sad robot
|The sad robot was  perceived as less distracting or allowing for more focus on the message than  the other robots
|-
| rowspan="2" |Influence neutral  robot
|Engaged by neutral  robot
|The participant felt  inspired, engaged or encouraged to listen to the story and pay attention by  the neutral robot.
|-
|Less distracted by  neutral robot
|The neutral robot  was perceived as less distracting or allowing for more focus on the message  than the other robots.
|-
| rowspan="5" |
| rowspan="5" |
|Influence of participant expectation and experience
|Participant remarks on how their expectations of the experiment  and experience with the robot Pepper influenced their perception
|-
|Influence robot behavior on trustworthiness
|The reasoning behind why a certain robot was/wasn’t trustworthy  based on its behavior.
|-
|Influence robot behavior on comfortability
|The reasoning behind why a certain robot did make the participant  feel (un)comfortable based on its behavior.
|-
|Importance eye contact
|Participant adresses the effect of the robot (not) making eye  contact.
|-
|Importance of gesture timing with speech
|Participant adresses that gestures did not match with speech and  what effect this had on them.
|-
| rowspan="11" |
| rowspan="6" |'''Emotion-message match'''
|
|
|These are the codes that look at the match between the emotional  behaviors displayed by the robots and the message that is told by the robot  and how important emotions are in storytelling.
|-
| rowspan="2" |Opinion congruent  emotion
|Congruent emotion  did match
|The robot behavior  that was expected to match did match the story that the robot told.
|-
|Congruent emotion  didn't match
|The robot behavior  that was expected to match the story did not match according to participants.
|-
| rowspan="2" |Opinion  non-congruent emotion
|Non-congruent  emotion didn't match
|The robot behavior  did not match the story that the robot told.
|-
|Non-congruent  emotion did match
|The robot behavior  that was not expected to match the story did match according to participants,  though this seemed due to numerous different reasons such as not  understanding the story.
|-
|
|Value of emotion to story
|Discusses if the participant felt that the emotion had added  value to the story-telling or not.
|-
|'''Emotional robot behavior preference'''
|
|
|These are all the preferences that the participants expressed  regarding the robot's emotional behavior.
|-
| rowspan="4" |
| rowspan="4" |Robot preferences
|Neutral robot  preferred
|Participant  indicates a preference the neutral robot.
|-
|Happy robot  preferred
|Participant indicates  a preference the happy robot.
|-
|Sad robot preferred
|Participant  indicates a preference for the sad robot.
|-
|Combination of  robots preferred
|The participant  preferred the robot with a combination or switch between multiple emotional states.
|-
| rowspan="4" |
|
|
|Voice preference
|Discusses what the participant likes/disliked about the voice of  the robot
|-
|'''Application of Pepper'''
|
|
|This theme looks at the real-life applications of pepper and  whether the robot would be suitable as an application.
|-
| rowspan="2" |
| rowspan="2" |
|Not suitable implementation
|The pepper robot is not suitable or needs adjustments before it  is suitable in real life.
|-
|Suitable implementation
|The pepper robot would be suitable for specific roles  (navigation, guidance, administration tasks etc.) as is.
|}


== Planning ==
== Planning ==
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|}
|}


=== Procedure ===
When participants entered the experiment room, they were instructed to sit down on one of the five chairs in front of the robot Pepper. Each chair had a similar distance to the robot of about 1 meter. The robot Pepper was already moving rather calmly to get participants used to the robot movements. This was especially important since some participants were not familiar yet with Pepper.
The participants started with a short introduction of the study, as can also be seen in the research protocol linked below, and the request to read and sign the consent form [https://tuenl-my.sharepoint.com/:b:/r/personal/m_j_d_ruiter_student_tue_nl/Documents/YEAR%204/Q3/0LAUK0%20Project%20Robots%20Everywhere/Files%20for%20wiki/Consent%20Form.pdf?csf=1&web=1&e=g2WMu4] and continue with filling in a demographic survey on LimeSurvey. There were two sessions with each five participants. First, the participants listened to Pepper, who told the group a story about an ice bear, either a positive or a negative one (see Table 4 and 5 for exact condition-order per session). Pepper told this story three times, each time with a different emotion, which could be ‘happy', ‘sad’ or ‘neutral’. The time that these three iterations took was approximately 6 minutes. When Pepper was finished, the five participants were asked to each follow one of the researchers into an interview room. These one-on-one interviews were held simultaneously and lasted approximately 10 minutes. After completing the interview, the participants went back to the room where they started and listened again to a story about an ice bear. If they had already listened to the positive story, they now proceeded to the negative one and vice versa. After Pepper had finished this story, the same interview was held under the same circumstances. After completion of the interview, there was a short debriefing. The total the experiment lasted about 45-60 minutes.
{| class="wikitable"
|+Table 4: Condition order experiment session 1
|Round
|story
|Emotion 1
|Emotion 2
|Emotion 3
|-
|1
|'''Negative'''
|Neutral
|Sad
|Happy
|-
|2
|'''Positive'''
|Neutral
|Happy
|Sad
|}
{| class="wikitable"
|+Table 5: Condition order experiment session 2
|Round
|story
|Emotion 1
|Emotion 2
|Emotion 3
|-
|1
|'''Positive'''
|Neutral
|Happy
|Sad
|-
|2
|'''Negative'''
|Neutral
|Sad
|Happy
|}
The complete and more elaborate research protocol can be found via this link: [https://tuenl-my.sharepoint.com/:b:/g/personal/m_j_d_ruiter_student_tue_nl/ET9L2jzvtK1OhfzfdAz8doIBh4Pjd5W_tnQ7WqxCmViazg?e=6PtFIk]
=== Data analysis ===
The data analysis done in this research is thematic analysis of the interviews. The interviews were audio-recorded and from the recordings a transcript was made. As a first step to the data analysis process, the raw transcripts were cleaned. This includes removing nonsense words, like “uhm” and “nou” or any other forms of stop words. The speakers in the transcript were then also labeled with “interviewer” and “participant X” to make the data analysis easier. After the raw data was cleaned, the experimenters were instructed to become familiar with the transcripts, after which they could start the initial coding stage. This means highlighting important answers and phrases that could help answer the research question. These highlighted texts were then coded using a short label. All the above steps were done by the experimenters individually for their own interviews.  
The data analysis done in this research is thematic analysis of the interviews. The interviews were audio-recorded and from the recordings a transcript was made. As a first step to the data analysis process, the raw transcripts were cleaned. This includes removing nonsense words, like “uhm” and “nou” or any other forms of stop words. The speakers in the transcript were then also labeled with “interviewer” and “participant X” to make the data analysis easier. After the raw data was cleaned, the experimenters were instructed to become familiar with the transcripts, after which they could start the initial coding stage. This means highlighting important answers and phrases that could help answer the research question. These highlighted texts were then coded using a short label. All the above steps were done by the experimenters individually for their own interviews.  



Revision as of 11:32, 4 April 2024

Group members

This study was approved by the ERB on Sunday 03/03/2024 (number ERB2024IEIS22). Below the links to the research proposal and ERB form are shown:

  • ERB form [1]
  • Research proposal [2]
Name Student Number Current Study program Role or responsibility
Margit de Ruiter 1627805 BPT Note-taker
Danique Klomp 1575740 BPT Contact person
Emma Pagen 1889907 BAP End responsible Wiki update
Liandra Disse 1529641 BPT Planner
Isha Rakhan 1653997 BPT Programming responsible

Introduction

The use of social robots, specifically designed for interacting with humans and other robots, has been rising for the past several years. These types of robots differ from the robots we have been getting used to over the past decades which often only perform on specific and dedicated tasks. Social robots are now mostly used in services settings, as companions and support tools [1][2]. In many promising sectors of application, such as healthcare and education, social robots must be able to communicate with people in ways that are natural and easily understood. To make this human-robot interaction (HRI) feel natural and enjoyable for humans, robots must make use of human social norms[3]. This requirement originates from humans anthropomorphizing robots, meaning that we attribute human characteristics to robots and engage and form relationships with them as if they are human[4][3]. We use this to make the robot’s behavior familiar, understandable and predictable to us, and infer the robot’s mental state. However, for this to be a correct as well as intuitive inference, the robot’s behavior must be aligned with our social expectations and interpretations for mental states[4].

One very important integrated element in human communication is the use of nonverbal expressions of emotions, such as facial expressions, gaze, body posture, gestures, and actions[3][4]. In human-to-human interaction as well as human-robot interaction, these nonverbal cues support and add meaning to verbal communication, and expressions of emotions specifically help build deeper and more meaningful relations, facilitate engagement and co-create experiences[5]. Besides adding conversational content, it is also shown that humans can unconsciously mimic the emotional expression of the conversational partner, known as emotional contagion, which helps to emphasize with others by simulating their feelings[3][5]. Due to our tendency to anthropomorphize robots, it is possible that emotional contagion also occurs during HRI and can facilitate making users feel positive affect while interacting with a social robot[5]. Artificial emotions can be used in social robots to facilitate believable HRI, but also provide feedback to the user about the robot’s internal state, goals and intentions[6]. Moreover, they can act as a control system through which we learn what drives the robots’ behavior and how it is affected by and adapts due to different factors over time[6]. Finally, the ability of social robots to display emotions is crucial in forming long-term social relationships, which is what people will naturally seek due to the anthropomorphic nature of social robots[3].

Altogether, the important role of emotions in human-robot interaction requires us to gather information about how robots can and should display emotions for them to be naturally recognized as the intended emotion by humans. A robot can display emotions when it combines body posture, motion velocity, facial expressions and vocal signs (e.g. prosody, pitch, loudness), highly depending on the possibilities considering the robot’s morphology and degree of anthropomorphism[7][8][9] Social robots are often more humanoid, increasing anthropomorphism, and therefore a match is required between the robot's behavior and appearance to avoid falling into the uncanny valley, which elicits a feeling of uneasiness or disturbance[7][10]. Some research has already been done on testing the capability of certain social robots, including Pepper, Nao and Misty, to display emotions and resulted in robot-specific guidelines on how to program displaying certain emotions[11][12][13].

Based on these established guidelines for displaying emotions, we can look further into how humans are affected by the robot’s emotional cues during interaction with a robot. We will research this in a context where we would also expect a human to display emotions, namely during telling an emotional story. Our research takes inspiration from the study of Van Otterdijk et al. (2021)[14] and Bishop et al. (2019)[11] in which the robot Pepper was used to deliver either a positive or negative message accompanied by congruent or incongruent emotional behavior. We extend on these studies by taking a different combination of context for application and research method: interaction with students as researching application in an educational setting rather than healthcare and using interviews to gain a deep understanding rather than surveys. We opted for this qualitative approach, as we had to work with a small participant pool of ten people due to feasibility constraints. This allowed us to dig deeper into the details of robot-human interaction by capturing the intricate nuances of participants’ experiences and perspectives, providing us with a deeper understanding of our topic. Moreover, students are an important target group for robots, because they represent future workforce and innovations. Understanding their needs can help developers design the robots so that they are engaging, user-friendly and educational[15].

More specifically, the research question that will be studied in this paper is “To what extent does a match between the displayed emotion of a social robot and the content of the robot’s spoken message influence the acceptance of this robot?”. We expect that participants will prefer interacting with the robot while displaying the emotion that fits with the content of its message and to be open to more future interactions like this with the robot. On the other hand, we expect that a mismatch between the emotion displayed by robot and the story it is telling will make participants feel less comfortable and therefore less accepting of the robot. Moreover, we expect that the influence of congruent emotion displaying will be more prominent with a negative than a positive message. The main focus of this research is thus on how accepting the students are of the robot after interacting with it, but also gaining insights into potential underlying reasons, such as the amount of trust the students have in the robot and how comfortable they feel when interacting with them. The results could be used to provide insights into the importance of congruent emotion displaying and whether robots could be used on university campuses as assistant robots.

Method

Design

This research consisted of an exploratory study. The experiment was a within-subjects design, where all the participants were exposed to the six conditions of the experiment. It consisted of a 2 (positive/negative story) x 3 (happy/neutral/sad emotion displayed by robot) experiment. These six conditions differ in terms of a match between the content of the story (either positive or negative) and the emotion (happy, neutral or sad) of the robot. An overview of the conditions can be seen in Table 1.

Table 1: The six conditions in the experiment
Story / displayed emotion Happy Neutral Sad
Positive Congruent Emotionless Incongruent
Negative Incongruent Emotionless Congruent

The independent variables in this experiment were the combination of displayed emotion and the kind of emotional story. The dependent variable was the acceptance of the robot. This was measured by qualitatively analysing the interviews held with the participants during the experiment.

Participants

The study investigated the viewpoint of students and therefore the participants were gathered from the TU/e. We have chosen to target this specific group because of their in general higher openness to social robots and the increased likelihood that this group will deal a lot with social robots in the near future[15].

Ten participants took part in this experiment and all the participants were allocated to all the six conditions of the study. [DL1] [KD2] There were five men and five women who completed the study. Their age ranged between 19 and 26 years, with an average of 21.4 years (+- 1.96). They are all students at the Eindhoven University of Technology and volunteers, meaning they were not compensated financially for participating in this study. The participants were gathered from the researchers’ own networks, but multiple different studies were included (see Table 2). The general attitude towards robots of all the participants was measured, and all of them had relatively positive attitudes towards robots. Most of the participants saw robots as a useful tool that would help to reduce the workload of humans, however two participants commented that current robots would be unable to fully replace humans in their jobs. When asked whether they had been in contact with a robot before, six of the participants had seen or worked with a robot before. One participant was even familiar with the Pepper robot that was used during the experiment. Three participants responded that they had not been in contact before, but they had experience with AI or Large Language Models (LLM). One participant had never been in contact with a robot before but did not comment on whether they had used AI or LLM. All in all, the participants were all familiar with robots and the technology surrounding robots, which is expected as robots in general are a large part of the curriculum of the Technical University they are enrolled at.

Table 2: The distribution of current study programs of the participants
Study Number of participants
Psychology and Technology 3
Electrical engineering 2
Mechanical engineering 1
Industrial Design 1
Biomedical technology 1
Applied physics 1
Applied mathematics 1

Materials

Robot Pepper

For this experiment, the robot Pepper was used, which is manufactured by SoftBank Robotics.

Figure 1: Pepper's behavior for happy, neutral and sad condition (from left to right)

The reason this robot was chosen is because Pepper is a well-known robot that multiple studies have been done on and that is already being applied in different settings, such as hospitals and customer service. Based on young adults' preferences for robot design, Pepper would also be most useful in student settings, given its human-like shape and ability to engage emotionally with people[16]. The experiment itself was conducted in one of the robotics labs on the TU/e campus, where the robot Pepper is readily available.

When looking for a suitable robot for our project, the robots that were readily available at the TU/e and suggested by the supervisors of this research were considered, including Misty, SociBot and Pepper. With those robots in mind, the possibilities for conveying the desired emotions were compared. According to Cui et al. (2020)[17], posture is considered important for conveying emotions, and out of the three options, Pepper was the most suitable for that task. Next to that, Pepper was used in the aforementioned study by Van Otterdijk et al. (2021)[14] and Bishop et al. (2019)[11], which added to the convenience of using Pepper.

Pepper was programmed in Choregraphe to display happiness and sadness based on the voice, body posture and gestures, and LED eye colour. The behaviour that Pepper displayed is shown in Table 3 and Figure 1, based on the research of Bishop et al. (2019)[11] and Van Otterdijk et al. (2021)[14]. Facial expressions cannot be used, since the morphology of Pepper does not allow for it.

Table 3: Robot behavior during each of the emotion displaying conditions
Happy Neutral Sad
Pitch of voice High pitch, speed, volume and emphasis Average of happy and sad condition Low pitch, speed, volume and less emphasis
Body posture and gestures Raised chin, extreme movements, upwards arms, strong nodding Average of happy and sad condition Lowered chin, small movements, hanging arms, not looking around
LED eye colour Yellow White Light blue

The voices for each story were created using Voicebooking.com, using their free AI voice over generator. This program was chosen instead of the built-in Pepper voice because it was quite inaudible for some parts of the stories the robot was supposed to tell. In Voicebooking, the preferred voice was picked and there were moods created based on adjustments for the speed, pitch, and emphasis of the storytelling. The greatest values of each of these were assigned to the happy mood and the lowest for the sad one . For the neutral robot, the values were averaged out between these two, as mentioned in Table 3. After uploading these audio files to Choregaphe, the volume levels were changed to 80%, 90%, and 100% for the sad, neutral, and happy robot, respectively[18].

Pepper's posture and gestures were created with dialog boxes that were readily available in Choregraphe. Dialog boxes are graphical interfaces that contain pre-installed movements of behaviours for the robot. For each of the robot moods, a selection was made of suitable pre-installed movements. The happy robot had the most expressive movements, making great use of its arms and nodding strongly[17]. The neutral robot would be gently swaying its arms and make gestures with them every now and then, but those were not as strong as those of the happy one. Next to that, the neutral robot was also programmed to look around, making eye contact with the participants[17]. And finally, for the sad robot, it was the objective to minimize movement and give Pepper a sad posture. This was achieved by using the same built-in movement that was used for the gentle swaying of the neutral robot. This behaviour included the eye contact movement of the head, so the head movement had to be disabled using the settings of the dialog box. Next to shutting off the eye contact behaviour, Pepper was programmed to look down at all times within these same settings. The sad posture was finalized by adjusting the hinge at the hip and the shoulders[19].

The robot's eye colours were changed using the eye LEDs to represent the three different moods: yellow was used for happy, white for neutral, and light blue for the sad robot[14].

A video was made to visually show the three different emotional behavior's of Pepper.

Laptops

In the full study, four laptops were used. At the start of the experiment, three laptops were used to hand to the participant for filling in the demographics LimeSurvey. During the experiment, one laptop was used to direct Pepper to tell the different stories with the different emotions. This was done from the control room. Two other researchers were present in the room with the participants and Pepper to assist if necessary and take notes on their laptop, so two other laptops were used there. Moreover, during the interviews, the researcher could choose to keep their laptop with them for taking notes or recording. If chosen not to, the researcher used a mobile phone to record.

LimeSurvey for demographics

The demographics survey that participants were asked to fill in consisted of the following questions:

  1. What is your age in years?
  2. What is your gender?
    • Male
    • Female
    • Non-binary
    • Other
    • Do not want to say
  3. What study program are you enrolled in currently?
  4. In general, what do you think about robots?
  5. Did you have contact with a robot before? Where and when?

These last two questions were based on an article by Horstmann & Krämer[20], which focused on the expectations that people have with robots and their expectations when confronted with other social robots concepts.

Stories told by the robot

The positive and negative stories that the robot told are fictional stories about polar bears, inspired by the study Bishop et al., 2019[11]. The content of the stories is based on non-fictional internet sources and rewritten to best fit our purpose. It was decided to keep the stories fictional and about animals rather than humans, because of the lower risk of doing emotional damage to the participants associated with elicited feelings based on personal circumstances.

The positive story is and adaptation of Cole (2021)[21] and shown below:

“When Artic gold miners were working on their base, they were greeted by a surprising guest, a young lost polar bear cub. It did not take long for her to melt the hearts of the miners. As the orphaned cub grew to trust the men, the furry guest soon felt like a friend to the workers on their remote working grounds. Even more surprising, the lovely cub loved to hand out bear hugs. Over the many months that followed, the miners and the cub would create a true friendship. The new furry friend was even named Archie after one of the researcher’s children. When the contract of the gold miners came to an end, the polar bear cub would not leave their side, so the miners decided to arrange a deal with a sanctuary in Moscow, where the polar bear cub would be able to live a happy life in a place where its new-found friends would come to visit every day.”

The negative story is an adaptation of Alexander (n.d.)[22] and shown below:

"While shooting a nature documentary on the Arctic Ocean Island chain of Svalbard, researchers encountered a polar bear family of a mother and two cubs. During the mother's increasingly desperate search for scarce food, the starving family was forced to use precious energy swimming between rocky islands due to melting sea ice. This mother and her cubs should have been hunting on the ice, even broken ice. But they were in water that was open for as far as the eye could see. The weaker cub labours trying to keep up and the cub strained to pull itself ashore and then struggled up the rock face. The exhausted cub panicked after losing sight of its mother and its screaming could be heard from across the water. That's the reality of the world they live in today. To see this family with the cub, struggling due to no fault of their own is extremely heart breaking.”

Interview questions

Two semi-structured interviews were held per participant, one after the first three conditions, in which the story is the same, and one after the second three conditions. These interviews were practically the same, except for one extra question (question 7) in the second interview (see below). The interview questions 1-8 were mandatory and questions a-q were optional to use as probing questions. Researchers were free to use these probing questions or use new questions to get a deeper understanding of the participant's opinion during the interview. The interviews also included a short explanation beforehand. The interview guide was printed for each interview with additional space for taking notes.

The interview questions were largely based on literature research. They were divided into three different categories: attitude, trust and comfort. Overall, these three categories should give insight into the general acceptance of robots by students[23][24][25]. Firstly, a manipulation check was done to make sure the participants had a correct impression of the story and the emotion the robot was supposed to convey. These were followed by questions about the attitude, focusing on the general impression that the students had of the robot, their likes and dislikes towards the robot, and their general preference for a specific robot emotion. These questions were mainly based on the research of Wu et al (2014)[26] and Del Valle-Canencia (2022)[27]. The questions about the trustworthiness of the different emotional states of the robot are based on Jung et al. (2021)[28] and Madsen and Gregor (2000)[29]. The comfort-category focused mainly on how comfortable the participants felt with the robot. These questions were based on research (Erken, 2022)[30]. Lastly, the participants were asked whether they think Pepper would be suitable to use on campus and for which tasks. The complete interview, including the introduction, can be seen below: You have now watched three iterations of the robot telling a story. During each iteration the robot had a different emotional state. We will now ask you some questions about the experience you had with the robot. We would like to emphasize that there are no right or wrong answers. If there is a question that you would not like to answer, we will skip it. 

  1. What was your impression of the story that you heard?
    • a. Briefly describe, in your own words, the emotions that you felt when listening to the three versions of the story?
    • b. Which emotion did you think would best describe the story?
  2. How did you perceive the feelings that were expressed by the robot?
    • c. How did the robot convey this feeling?
    • d. Did the robot do something unexpected?
  3. What did you like/dislike about the robot during each of the three emotional states?
    • e. What are concrete examples of this (dis)liking?
    • f. How did these examples influence your feelings about the robot?
    • g. What were the effects of the different emotional states of Pepper compared to each other?
      • i. What was the most noticeable difference?
  4. Which of the three robot interactions do you prefer?
    • h. Why do you prefer this emotional state of the robot?
    • i. If sad/happy chosen, did you think the emotion had added value compared?
    • j. If neutral chosen, why did you not prefer the expression of the matching emotion?
  5. Which emotional state did you find the most trustworthy? And which one the least trustworthy?
    • k. Why was this emotional state the most/least trustworthy?
    • l. What did the robot do to cause your level of trust?
    • m. What did the other emotional states do to be less trustworthy?
  6. Which of the three emotional states of the robot made you feel the most comfortable in the interaction?
    • n. Why did this emotional state make you feel comfortable?
    • o. What effect did the other emotional state have?
  7. Do you think Pepper would be suitable as a campus assistant robot and why (not)?
    • p. If not, in what setting would you think it would be suitable to use Pepper?
    • q. What tasks do you think Pepper could do on campus?
  8. Are there any other remarks that you would like to leave, that were not touched upon during the interview, but that you feel are important?

Procedure

Figure 2: Setup of the experiment

When participants entered the experiment room, they were instructed to sit down on one of the five chairs in front of the robot Pepper (see Figure 2). Each chair had a similar distance to the robot of about 1 meter. The robot Pepper was already moving rather calmly to get participants used to the robot movements. This was especially important since some participants were not yet familiar with Pepper.

The participants started with a short introduction of the study, as can also be seen in the research protocol linked below, and the request to read and sign the consent form and continue with filling in a demographic survey on LimeSurvey. There were two sessions with each five participants. First, the participants listened to Pepper, who told the group a story about a polar bear, either a positive or a negative one (see Table 4 and 5 for exact condition-order per session). Pepper told this story three times, each time with a different emotion, which could be ‘happy', ‘sad’ or ‘neutral’. The time that these three iterations took was approximately 6 minutes. When Pepper was finished, the five participants were asked to each follow one of the researchers into an interview room. These one-on-one interviews were held simultaneously and lasted approximately 10 minutes. After completing the interview, the participants went back to the room where they started and listened again to a story about a polar bear. If they had already listened to the positive story, they now proceeded to the negative one and vice versa. After Pepper had finished this story, the same interview was held under the same circumstances. After completion of the interview, there was a short debriefing. The total the experiment lasted about 45-60 minutes.

Table 4: Condition order for experiment session 1
Round story Emotion 1 Emotion 2 Emotion 3
1 Negative Neutral Sad Happy
2 Positive Neutral Happy Sad
Table 5: Condition order for experiment session 2
Round story Emotion 1 Emotion 2 Emotion 3
1 Positive Neutral Happy Sad
2 Negative Neutral Sad Happy

An elaborate research protocol was also made, which explains more detailed what should be done during each part of the experiment.

Data analysis

The data analysis done in this research is a thematic analysis of the interviews. The interviews were audio-recorded and from the recordings a transcript was made using Descript. As a first step to the data analysis process, the raw transcripts were cleaned. This includes removing nonsense words, like “uhm” and “nou” or any other forms of stop words. The speakers in the transcript were then also labelled with “interviewer” and “participant X” to make the data analysis easier. After the raw data was cleaned, the experimenters were instructed to become familiar with the transcripts, after which they could start the initial coding stage. This means highlighting important answers and phrases that could help answer the research question. These highlighted texts were then coded using a short label. All the above steps were done by the experimenters individually for their own interviews.

The next step would be combining codes and refining them. This was done during a group meeting where all the codes were carefully examined and combined to form one list of codes. After this, the experimenters recoded their own interview with this list of codes and another experimenter checked the recoded transcript. Any uncertainties or discussions on coding that arose were discussed in the next group meeting. In this meeting, some codes were added, removed or adjusted and the final list of codes was completed. The codes in this final list are divided into themes that can be used to eventually answer the research question. After this meeting, the interviews were again recoded using the final list of codes and the results were compiled from the final coding.  

Results

Results of thematic analysis

An overview of the final codes and themes as emerged from the thematic analysis is shown in Figure X[PE1] [DL2]  and an explanation for each code and theme is provided in Table 6. (add table of overview codes in wiki, add screenshot of canva board).

Table 6: Overview of themes and codes with explanation
Overarching themes Themes Subthemes Code Explanation
Impression of the experimental conditions Impression of story This theme includes all the impressions from the participants of the stories told by the robot
Negative story perceived as sad Negative story is perceived as sad or described in a sad way. Sad undertones included.
Negative story perceived as documenting Negative story is perceived as documenting. This is a neutral factual way of talking about the story.
Not/other understanding of the story Difficulty understanding/ following the story, influence on later perceptions or preferences
Positive story perceived as positive Positive story is perceived as happy, funny, entertaining, enthusiastic, etc. The tone is positive.
Robot emotion perception This theme includes all the perceptions and opinions on the robot's emotional behavior.
Happy emotion perception Happy robot behavior perceived as happy All behavior of the happy robot that was perceived as happy, entertaining, funny, excited, energetic, etc.
Happy robot behavior perceived as chaotic or not natural All behavior of the happy robot that was perceived as too chaotic or random in movements, sometimes leading to not being natural.
Sad emotion perception Sad robot behavior perceived as sad The behavior of the sad robot was perceived as sad.
Sad robot behavior perceived as shy or not confident All behavior of the sad robot that was perceived as the robot feeling shy, hesitant, uncomfortable, not confident, etc.
Sad robot behavior perceived as uninterested All behavior of the sad robot that was perceived as the robot not being interested in what it was telling.
Sad robot behavior perceived as documenting All behavior of the sad robot that was perceived as the robot being serious or telling a story in a documenting way.
Neutral emotion perception Neutral robot behavior perceived as neutral All behavior of the neutral robot that is perceived as not having a specific emotion
Neutral robot behavior perceived as natural All behavior of the neutral robot that is perceived as natural human-like behavior.
Neutral robot behavior perceived as documenting All behavior of the neutral robot that was perceived as the robot being serious or telling a story in a documenting way.
Influence on acceptance Influence of robot on participant This theme includes all the influences that participants experienced with direct regard to the robot's emotional behavior.
Influence happy robot Engaged by happy robot The participant felt inspired, engaged or encouraged to listen to the story and pay attention by the happy robot.
Distracted by happy robot The participant felt distracted by the happy robot movements and noise of movements
Influence sad robot Bored/Disengaged by sad robot The sad robot was perceived as boring and participants were disengaged by the robot.
Less distracted by sad robot The sad robot was perceived as less distracting or allowing for more focus on the message than the other robots


Influence neutral robot Engaged by neutral robot The participant felt inspired, engaged or encouraged to listen to the story and pay attention by the neutral robot.
Less distracted by neutral robot The neutral robot was perceived as less distracting or allowing for more focus on the message than the other robots.
Influence of participant expectation and experience Participant remarks on how their expectations of the experiment and experience with the robot Pepper influenced their perception
Influence robot behavior on trustworthiness The reasoning behind why a certain robot was/wasn’t trustworthy based on its behavior.
Influence robot behavior on comfortability The reasoning behind why a certain robot did make the participant feel (un)comfortable based on its behavior.
Importance eye contact Participant adresses the effect of the robot (not) making eye contact.
Importance of gesture timing with speech Participant adresses that gestures did not match with speech and what effect this had on them.
Emotion-message match These are the codes that look at the match between the emotional behaviors displayed by the robots and the message that is told by the robot and how important emotions are in storytelling.
Opinion congruent emotion Congruent emotion did match The robot behavior that was expected to match did match the story that the robot told.
Congruent emotion didn't match The robot behavior that was expected to match the story did not match according to participants.
Opinion non-congruent emotion Non-congruent emotion didn't match The robot behavior did not match the story that the robot told.
Non-congruent emotion did match The robot behavior that was not expected to match the story did match according to participants, though this seemed due to numerous different reasons such as not understanding the story.
Value of emotion to story Discusses if the participant felt that the emotion had added value to the story-telling or not.
Emotional robot behavior preference These are all the preferences that the participants expressed regarding the robot's emotional behavior.
Robot preferences Neutral robot preferred Participant indicates a preference the neutral robot.
Happy robot preferred Participant indicates a preference the happy robot.
Sad robot preferred Participant indicates a preference for the sad robot.
Combination of robots preferred The participant preferred the robot with a combination or switch between multiple emotional states.
Voice preference Discusses what the participant likes/disliked about the voice of the robot
Application of Pepper This theme looks at the real-life applications of pepper and whether the robot would be suitable as an application.
Not suitable implementation The pepper robot is not suitable or needs adjustments before it is suitable in real life.
Suitable implementation The pepper robot would be suitable for specific roles (navigation, guidance, administration tasks etc.) as is.

Planning

Each week, there will be a mentor meeting on Monday morning followed by a group meeting. Another group meeting will be held on Thursday afternoon and by Sunday afternoon the wiki will be updated for work done that week (weekly deliverable).

Week 1

  • Introduction to the course and team
  • Brainstorm to come up with ideas for the project and select one (inform course coordinator)
  • Conduct literature review
  • Specify problem statement, user group and requirements, objectives, approach, milestones, deliverables and planning for the project

Week 2

  • Get confirmation for using a robot lab, and which robot  
  • Ask/get approval for conducting this study
  • Create research proposal (methods section of research paper)
  • If approval is already given, start creating survey, programming the robot or creating video of robot

Week 3

  • If needed, discuss final study specifics, including planning the session for conducting the study
  • If possible, finalize creating survey, programming the robot or creating video of robot
  • Make consent form
  • Start finding and informing participants

Week 4

  • Final arrangements for study set-up (milestone 1)
  • Try to start with conducting the study  

Week 5

  • Finish conducting the study (milestone 2)

Week 6

  • Conduct data analysis
  • Finalize methods section, such as including participant demographics and incorporate feedback
  • If possible, start writing results, discussion and conclusion sections

Week 7

  • Finalize writing results, discussion and conclusion sections and incorporate feedback, all required research paper sections are written (milestone 3)
  • Prepare final presentation

Week 8

  • Give final presentation (milestone 4)
  • Finalize wiki (final deliverable)
  • Fill in peer review form (final deliverable)

Individual effort per week

Week 1

Name Total Hours Break-down
Danique Klomp 13.5 Intro lecture (2h), Group meeting (2h), Group meeting (2h), Literary search (4h), Writing summary LS (2h), Writing problem statement first draft (1,5h)
Liandra Disse 13.5 Intro lecture (2h), group meeting (2h), Searching and reading literature (4h), writing summary (2h), group meeting (2h), updating project and meeting planning (1,5h)
Emma Pagen 12 Intro lecture (2h), group meeting (2h), literary search (4h), writing a summary of the literature (2h), writing the approach for the project (1h), updating the wiki (1h)
Isha Rakhan 11 Intro lecture (2h), group meeting (2h), group meeting (2h), Collecting Literature and summarizing (5h)
Margit de Ruiter 13 Intro lecture (2h), group meeting (2h), literature research (4h), writing summary literature (3h) group meeting (2h)

Week 2

Name Total Hours Break-down
Danique Klomp 16,5 Tutormeeting (35min), groupmeeting 1(2.5h),  groupmeeting 2 (3h), send/respond to mail (1h), literature interview protocols and summarize (3h), literature on interview questions (6.5h),  
Liandra Disse 12 Tutormeeting (35min), groupmeeting (3h), write research proposal (3h), groupmeeting (3h), finalize research proposal and create consent form (2,5h)
Emma Pagen 11,5 Tutormeeting (35min), groupmeeting (3h), write research proposal (2h), groupmeeting (3h), finalize research proposal and create consent form (1,5h), updating wiki (1,5h)
Isha Rakhan 10 Research on programming (7h), groupmeeting (3h)
Margit de Ruiter 11,5 Tutormeeting (35min), groupmeeting (3h), read literature Pepper and summarize (3h), groupmeeting (3h), research comfort question interview (2h)

Week 3

Name Total Hours Break-down
Danique Klomp 14 Tutormeeting (35min), groupmeeting 1(3h), meeting Task (3h), preparation Thematic analysis & protocol (2h), mail and contact (1,5h), meeting Zoe (1h), group meeting (3h)
Liandra Disse 12 Tutormeeting (35min), groupmeeting 1(3h), meeting Task (3h), update (meeting) planning (1h), prepare meeting (1h),  group meeting (3h), find participant (30min)
Emma Pagen 12 Tutormeeting (35min), groupmeeting 1(3h), finish ERB form (1h), create lime survey (1,5h), make an overview of the content sections of final wiki page (1h), group meeting 2 (3h), updating the wiki (2h)
Isha Rakhan 12,5 Tutormeeting (35min), groupmeeting 1(3h), meeting zoe (1h), group meeting (3h), programming (5h)
Margit de Ruiter *was not present this week, but told the group in advance and had a good reason*

Week 4

Name Total Hours Break-down
Danique Klomp 11,5 Tutor meeting (35min), group meeting (3h), review interview questions (1h), finding participants (0.5h), mail and contact (1h), reading and reviewing wiki (1.5h), group meeting (4h), lab preparations (1h)
Liandra Disse 11 Prepare and catch-up after missed meeting due to being sick (1,5h), find participants (0.5h), planning (1h), group meeting (4h), set-up final report and write introduction (4h)
Emma Pagen 13 Tutormeeting (35min), group meeting (3h), adding interview literature (2h), find participants (0,5h), group meeting (4h), reviewing interview questions (1h), going over introduction (1h), updating wiki (1h)
Isha Rakhan 11,5 Tutormeeting (35min), group meeting (3h), research and implement AI voices (2h), documentation choices Pepper behavior (2h), group meeting (4h)
Margit de Ruiter 11 Tutormeeting (35min), group meeting (1h), find participants (0.5h), testing interview questions (1h), group meeting (4h), start writing methods (4h)

Week 5

Name Total Hours Break-down
Danique Klomp 24,5 Tutor meeting (30min), group meeting (experiment) (3h),  transcribe first round of interviews (2h),  familiarize with interviews (5h),  highlight interviews (2h),  group meeting (experiment) (3h), transcribe second round of interviews (2h), first round of coding (3h), refine and summarize codes (2h), prepare next meeting (1h), adjust participants in methods section (1h)  
Liandra Disse 21,5 Tutor meeting (30min), group meeting (experiment) (3h), transcribe, familiarize and code first interviews (6h), incorporate feedback introduction (1h), group meeting (experiment) (3h), transcribe, familiarize, code second interviews and refine codes (7h), extend methods section (1h)
Emma Pagen 20,5 Tutor meeting (30min), group meeting (experiment) (3h), transcribe first round of experiments (3h), familiarize with interviews and coding of first interviews (4h), group meeting (experiment) (3h), transcribe second round of interviews (3h), familiarize with interviews and coding of second interviews (4h)
Isha Rakhan 14,5 Tutor meeting (30min), group meeting (experiment) (3h), group meeting (experiment) (3h) transcribing all of the interviews (4h), coding all of the interviews (4h)
Margit de Ruiter 17 Tutor meeting (30min), group meeting (experiment) (3h), transcribing all the interviews (7h), group meeting (experiment) (3h) coding all the interviews (3,5h)

Week 6

Name Total Hours Break-down
Danique Klomp 18,5 Tutor meeting (30 min), group meeting first round coding (3h),  second round of recoding interviews (2h),  check recoding of other interviewer (2h), look at comments/check recoding of other interviewer (1h), preparations meeting Thursday (2h),  create preference count document for the group meeting (2,5h), group meeting (3h), recode and finalize transcripts (1,5h), work on thematic map and finalizing the themes/codes (1h),
Liandra Disse 17,5 Tutor meeting (30 min), group meeting first round coding (3h), second round of recoding interviews (2h), check recoding of other interviewer, go over comments on own interview and make suggestions for adjusting codes (4h), planning (1h), group meeting (3h), finalize transcripts (1h), start on results section and give feedback on methods (3h)
Emma Pagen 16,5 Tutor meeting (30 min), group meeting first round coding (3h), second round of coding (2h), check coding of other interviewer (2h), adjust own coding based on suggestions from other group member (1h), group meeting (3h), recoding after group meeting and finalize transcript (2h), finalize method (1h), update wiki (2h)
Isha Rakhan 15 Tutor meeting (30 min), group meeting first round coding (3h), second round of coding (2,5h), check coding of other interviewer (2h), check codes feedback other interviewer (1h), group meeting (2h), adjusting codes after group meeting (1h), working on the "Pepper" part of the report (3h)
Margit de Ruiter 15 Tutor meeting (30 min), group meeting first round coding (3h), second round of coding (2,5h), check coding of other interviewer (2,5h), check codes feedback other interviewer (2h) group meeting (2h), adjusting codes after group meeting (1h), check overview with themes and codes (1,5h)

The data analysis done in this research is thematic analysis of the interviews. The interviews were audio-recorded and from the recordings a transcript was made. As a first step to the data analysis process, the raw transcripts were cleaned. This includes removing nonsense words, like “uhm” and “nou” or any other forms of stop words. The speakers in the transcript were then also labeled with “interviewer” and “participant X” to make the data analysis easier. After the raw data was cleaned, the experimenters were instructed to become familiar with the transcripts, after which they could start the initial coding stage. This means highlighting important answers and phrases that could help answer the research question. These highlighted texts were then coded using a short label. All the above steps were done by the experimenters individually for their own interviews.

The next step would be combining codes and refining them. This was done during a group meeting where all the codes were carefully examined and combined to form one list of codes. After this, the experimenters recoded their own interview with this list of codes and another experimenter checked the recoded transcript. Any uncertainties or discussions on coding that arose were discussed in the next group meeting. In this meeting, some codes were added, removed or adjusted and the final list of codes was completed. The codes in this final list are divided into themes that can be used to eventually answer the research question. After this meeting, the interviews were again recoded using the final list of codes and the results were compiled from the final coding.  

Results

Overarching themes Themes Subthemes Code Explanation
Impression of the experimental conditions Impression of story This theme includes all the impressions from the participants of the stories told by the robot
Negative story perceived as sad Negative story is perceived as sad or described in a sad way. Sad undertones included.
Negative story perceived as documenting Negative story is perceived as documenting. This is a neutral factual way of talking about the story.
Not/other understanding of the story Difficulty understanding/ following the story, influence on later perceptions or preferences
Positive story perceived as positive Positive story is perceived as happy, funny, entertaining, enthusiastic, etc. The tone is positive.
Robot emotion perception This theme includes all the perceptions and opinions on the robot's emotional behavior.
Happy emotion perception Happy robot behavior perceived as happy All behavior of the happy robot that was perceived as happy, entertaining, funny, excited, energetic, etc.
Happy robot behavior perceived as chaotic or not natural All behavior of the happy robot that was perceived as too chaotic or random in movements, sometimes leading to not being natural.
Sad emotion perception Sad robot behavior perceived as sad The behavior of the sad robot was perceived as sad.
Sad robot behavior perceived as shy or not confident All behavior of the sad robot that was perceived as the robot feeling shy, hesitant, uncomfortable, not confident, etc.
Sad robot behavior perceived as uninterested All behavior of the sad robot that was perceived as the robot not being interested in what it was telling.
Sad robot behavior perceived as documenting All behavior of the sad robot that was perceived as the robot being serious or telling a story in a documenting way.
Neutral emotion perception Neutral robot behavior perceived as neutral All behavior of the neutral robot that is perceived as not having a specific emotion
Neutral robot behavior perceived as natural All behavior of the neutral robot that is perceived as natural human-like behavior.
Neutral robot behavior perceived as documenting All behavior of the neutral robot that was perceived as the robot being serious or telling a story in a documenting way.
Influence on acceptance Influence of robot on participant This theme includes all the influences that participants experienced with direct regard to the robot's emotional behavior.
Influence happy robot Engaged by happy robot The participant felt inspired, engaged or encouraged to listen to the story and pay attention by the happy robot.
Distracted by happy robot The participant felt distracted by the happy robot movements and noise of movements
Influence sad robot Bored/Disengaged by sad robot The sad robot was perceived as boring and participants were disengaged by the robot.
Less distracted by sad robot The sad robot was perceived as less distracting or allowing for more focus on the message than the other robots


Influence neutral robot Engaged by neutral robot The participant felt inspired, engaged or encouraged to listen to the story and pay attention by the neutral robot.
Less distracted by neutral robot The neutral robot was perceived as less distracting or allowing for more focus on the message than the other robots.
Influence of participant expectation and experience Participant remarks on how their expectations of the experiment and experience with the robot Pepper influenced their perception
Influence robot behavior on trustworthiness The reasoning behind why a certain robot was/wasn’t trustworthy based on its behavior.
Influence robot behavior on comfortability The reasoning behind why a certain robot did make the participant feel (un)comfortable based on its behavior.
Importance eye contact Participant adresses the effect of the robot (not) making eye contact.
Importance of gesture timing with speech Participant adresses that gestures did not match with speech and what effect this had on them.
Emotion-message match These are the codes that look at the match between the emotional behaviors displayed by the robots and the message that is told by the robot and how important emotions are in storytelling.
Opinion congruent emotion Congruent emotion did match The robot behavior that was expected to match did match the story that the robot told.
Congruent emotion didn't match The robot behavior that was expected to match the story did not match according to participants.
Opinion non-congruent emotion Non-congruent emotion didn't match The robot behavior did not match the story that the robot told.
Non-congruent emotion did match The robot behavior that was not expected to match the story did match according to participants, though this seemed due to numerous different reasons such as not understanding the story.
Value of emotion to story Discusses if the participant felt that the emotion had added value to the story-telling or not.
Emotional robot behavior preference These are all the preferences that the participants expressed regarding the robot's emotional behavior.
Robot preferences Neutral robot preferred Participant indicates a preference the neutral robot.
Happy robot preferred Participant indicates a preference the happy robot.
Sad robot preferred Participant indicates a preference for the sad robot.
Combination of robots preferred The participant preferred the robot with a combination or switch between multiple emotional states.
Voice preference Discusses what the participant likes/disliked about the voice of the robot
Application of Pepper This theme looks at the real-life applications of pepper and whether the robot would be suitable as an application.
Not suitable implementation The pepper robot is not suitable or needs adjustments before it is suitable in real life.
Suitable implementation The pepper robot would be suitable for specific roles (navigation, guidance, administration tasks etc.) as is.

Link to the Canva page that is used for the themes and codes:

https://www.canva.com/design/DAF_8OtNSyE/fYre8xdTJFeQ-SYYn5vwgQ/edit?utm_content=DAF_8OtNSyE&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton

Discussion

Sources

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Appendix

The complete research protocol can be found via the following link: