PRE2020 3 Group12: Difference between revisions

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== Questionnaire ==
== Questionnaire ==
=== Method ===
All participants will be asked to fill out the questionnaire. In this questionnaire, subjects will see an image of a robot, and a video of the same robot moving, for three different robots. These robots fall into three different categories: slightly humanlike, humanlike and extremely humanlike. These three categories will be illustrated by the following robots: Atlas (Boston Dynamics), Honda ASIMO (Honda), and Geminoid DK (Aalborg University, Osaka University, Kokoro & ATR) // Sophia (Hanson robotics). To ensure that confounding variables like habituation to the robot have a minimal effect on participant judgement, the order of presentation is counterbalanced. This means that half of all participants will first see the image, then the video (normal order), and the other half will first see the video, then the image (reversed order). The order in which the different robots are presented is randomized. For a visual representation, please refer to table 1.
Subject responses will be measured using the Robotic Social Attributes Scale (RoSAS), developed by Carpinella, M. et al. (2017). Each robot will be rated on its warmth, competence and discomfort. Each of these three factors contains six items on which the robot will be evaluated. See table 1 for more details.
[[File:Screenshot_1.jpg]]


== Enterprise ==
== Enterprise ==

Revision as of 14:42, 6 March 2021

Robot Appearance

Group Members

Name Student ID
Bart Bronsgeest 1370871
Mihail Tifrea 1317415
Marco Pleket 1295713
Robert Scholman 1317989
Jeroen Sies 0947953

Relevance of robot appearance

In a social context, robots may be subject to judgement from humans based on their appearance Walters, M.L., Syrdal, D.S., Dautenhahn, K. et al. Avoiding the uncanny valley: robot appearance, personality and consistency of behavior in an attention-seeking home scenario for a robot companion. (2008). The perceived intelligence of the robot is correlated to the attractiveness of the robot since it is the case that humans make a ‘mental model’ of the robot during social interaction and adjust their expectations accordingly:

  • “If the appearance and the behavior of the robot are more advanced than the true state of the robot, hen people will tend to judge the robot as dishonest as the (social) signals being emitted by the robot, and unconsciously assessed by humans, will be misleading. On the other hand, if the appearance and behavior of the robot are unconsciously signaling that the robot is less attentive, socially or physically capable than it actually is, then humans may misunderstand or not take advantage of the robot to its full abilities.”

It is thus very important to predict and attribute the correct level of attractiveness depending on the intellectual capabilities of a robot. Not only that, but humans attribute different levels of trust and satisfaction when dealing with robots, depending on how much they like it Li, D., Rau, P.L.P. & Li, Y. A Cross-cultural Study: Effect of Robot Appearance and Task. (2010). Furthermore, an anthropomorphic robot is said to be better when high sociability tasks are required Lohse M et al (2007) What can I do for you? Appearance and application of robots. In: Artificial intelligence and simulation of behaviour, which is a statement that does not lack controversy as some research did not find any conclusive evidence of this aspect Li, D., Rau, P.L.P. & Li, Y. A Cross-cultural Study: Effect of Robot Appearance and Task. (2010).

Study objective

As many have regarded the uncanny valley the pitfall of humanoid robots, there is the necessity of figuring out how the appearance should change in order to climb this valley. The answer to this research question is rather simple, namely: to become indistinguishable from humans. But the problem of this simple answer is that there is no way to quantify the similarity in appearance to the one of humans other than measuring the uncanniness of the robot using humans and surveys. Better ways need to be researched in order to predict the similarity of a robot to the one of a human, based on robot features. For this, we intend to come up with a scoring system that can accurately predict where the robot sits on the uncanny valley. We are interested in computing this score using latent variables inferred from our research.

State of the Art

Hand-and-Finger Movement

In 2018 the non-profit research company OpenAI created a realistic human-hand-shaped robotic hand with a level of dexterity similar to that of a human [1]. The system that is responsible for the movement of the robotic hand uses a reinforcement model, where the AI is trained via trial and error. The hand itself is able to grasp and manipulate objects with state-of-the-art precision. Moreover, the hand exhibits unprecedented levels of dexterity as multiple grasp types that are found in humans can also be found in its hand movements. Hand movement.png

Realistic facial expressions and head movement: Geminoid H1, H2, F and DK

The geminoid DK is a robot with a very anthropomorphic design, created to examine how the presence, the appearance, the behavior and the personality traits of an anthropomorphic robot affects the communication with human partners. The robot mimics the external appearance and the facial characteristics of the original, being its creator and a Danish professor Hendrik Scharfe. Apart from the movements in the robot’s facial expressions and head it is not able to move on it’s own (own = remotely by the operator). The Geminoid DK does not possess any intelligence of itself and has to be remotely controlled by an operator. Pre-programmed sequences of movements can be executed for subtle motions such as blinking and breathing. Moreover, speech of the operator can be transmitted through the computer network of the geminoid to a speaker located inside the robot. Geminoid DK appearance.png

Questionnaire

Method

All participants will be asked to fill out the questionnaire. In this questionnaire, subjects will see an image of a robot, and a video of the same robot moving, for three different robots. These robots fall into three different categories: slightly humanlike, humanlike and extremely humanlike. These three categories will be illustrated by the following robots: Atlas (Boston Dynamics), Honda ASIMO (Honda), and Geminoid DK (Aalborg University, Osaka University, Kokoro & ATR) // Sophia (Hanson robotics). To ensure that confounding variables like habituation to the robot have a minimal effect on participant judgement, the order of presentation is counterbalanced. This means that half of all participants will first see the image, then the video (normal order), and the other half will first see the video, then the image (reversed order). The order in which the different robots are presented is randomized. For a visual representation, please refer to table 1.


Subject responses will be measured using the Robotic Social Attributes Scale (RoSAS), developed by Carpinella, M. et al. (2017). Each robot will be rated on its warmth, competence and discomfort. Each of these three factors contains six items on which the robot will be evaluated. See table 1 for more details.


Screenshot 1.jpg

Enterprise

Papers and summaries

The papers that were read and summarized fit into three categories, namely: remote physical therapy, robot appearance, and robot physics. Below are the three categories together with their respective papers for each team member:

1. Remote physical therapy

Mihail Tifrea

Mishra, A.K., Skubic, M., & Abbott, C. (2015). Development and preliminary validation of an interactive remote physical therapy system. 2015 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), 190-193.

2. Robot appearance

Bart Bronsgeest

Bartneck, C. et al. (2009). My Robotic Doppelgänger - A Critical Look at the Uncanny Valley

Abubshait, A. & Wiese, E. (2017). You Look Human, But Act Like a Machine: Agent Appearance and Behavior Modulate Different Aspects of Human–Robot Interaction.

Breazeal, C. & Scassellatie, B. (2002). Robots That Imitate Humans.

Pantic, M. et al. (2007). Human Computing and Machine Understanding of Human Behavior: A Survey.

Adams, B. et al. (2000). Humanoid Robots: A New Kind of Tool.

Mihail Tifrea

Marco Pleket

Robert Scholman

Jeroen Sies

Bar-Cohen, Y., & Breazeal, C., (2003). Biologically inspired intelligent robots.

Hashimoto, M., & Yokogawa, C., (2006). Development and Control of a Face Robot Imitating Human Muscular Structures

Nakazawa, A., & Nakaoka, S., & Ikeuchi, K., & Yokoi, K., (2002). Imitating Human Dance Motions through Motion Structure Analysis

Doering, M., & Glas, D., & Ishiguro, H., (2019). Modeling Interaction Structure for Robot Imitation Learning of Human Social Behavior

Siegel, M., & Breazeal, C., & Norton, M., (2009). Persuasive Robots: The Influence of Robot Gender on Human Behavior

Goetz, J., & Kiesler, S., & Powers, A., (2003). Matching Robot Appearance and Behavior to Tasks to Improve Human-Robot Cooperation

3. Robot physics

Mihail Tifrea

R. Van Ham, B. Vanderborght, M. Van Damme, B. Verrelst and D. Lefeber (2006). "MACCEPA: the mechanically adjustable compliance and controllable equilibrium position actuator for 'controlled passive walking'