PRE2019 3 Group2: Difference between revisions

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# Kocoń, M., & Emirsajłow, Z. (2012). Modelling the idle movements of human head in three-dimensional virtual environments. Pomiary Automatyka Kontrola, 58(12), 1121-1123. <ref>https://www.infona.pl/resource/bwmeta1.element.baztech-article-BSW4-0125-0022</ref>
# Kocoń, M., & Emirsajłow, Z. (2012). Modelling the idle movements of human head in three-dimensional virtual environments. Pomiary Automatyka Kontrola, 58(12), 1121-1123. <ref>https://www.infona.pl/resource/bwmeta1.element.baztech-article-BSW4-0125-0022</ref>
# Beck, A., Hiolle, A., & Canamero, L. (2013). Using perlin noise to generate emotional expressions in a robot. In Proceedings of the Annual Meeting of the Cognitive Science Society (Vol. 35, No. 35). <ref>https://escholarship.org/content/qt4qv84958/qt4qv84958.pdf</ref>
# Beck, A., Hiolle, A., & Canamero, L. (2013). Using perlin noise to generate emotional expressions in a robot. In Proceedings of the Annual Meeting of the Cognitive Science Society (Vol. 35, No. 35). <ref>https://escholarship.org/content/qt4qv84958/qt4qv84958.pdf</ref>
# Satake, S., Kanda, T., Glas, D. F., Imai, M., Ishiguro, H., & Hagita, N. (2009, March). How to approach humans? Strategies for social robots to initiate interaction. In Proceedings of the 4th ACM/IEEE international conference on Human robot interaction (pp. 109-116). <ref>https://dl.acm.org/doi/pdf/10.1145/1514095.1514117</ref>





Revision as of 18:35, 4 February 2020

Research on Idle Movements for Robots


Abstract

Group Members

Name Study Student ID
Stijn Eeltink Mechanical Engineering 1004290
Sebastiaan Beers Mechanical Engineering 0000000
Quinten Bisschop Mechanical Engineering 0000000
Daan van der Velden Mechanical Engineering 1322818
Max Cornielje Mechanical Engineering 1381989

Planning

Introduction

Problem statement

In an ideal world and in the future robots will interact with humans on a very social intelligent way. Robots demonstrate humanlike social intelligence and non-experts will not be able to distinguish robots and other human agents anymore. To accomplish this, robots need to develop a lot further. The social intelligence of robots needs to be increased a lot, but also the movement of the robots. Robots now don't move the way humans do. For instance when moving your arm to grab something. Humans tend to overshoot a bit. A robot specifies the target and moves the shortest way to the object. Humans try to take the least resistance path. So this means they also use their surroundings to reach for their target. For instance, lean on a table to cancel out the gravity force. Humans use their joints more than robots do. Another big problem for a robot's motion to look human is idle movement. For humans and every other living creature in the world, it is physically impossible to stand precisely still. Robots, however, when not in action stand completely lifeless. Creating a problem for the interaction between the robot and the corresponding person. It is unsure if the robot is turned on and can respond to the human, and it also feels unnatural. Another thing is that humans are always doing something or holding something while having a conversation. To improve the interaction with humans and robots. There has to be looked at human idle movements, which idle movements are most beneficial for the human-robot interaction and which idle movements are most realistic and manageable for a robot to perform without looking too weird. In this research, we will look at all these things by observing human idle movements, test robot idle movement and research into the most preferable movements according to contestants.

Objectives

Users

Approach, Milestones and Deliverables

State of the Art

  1. Torta, E. (2014). Approaching independent living with robots. Eindhoven: Technische Universiteit Eindhoven [1]
  2. Waldemar Karwowski (2007). Worker selection of safe speed and idle condition in simulated monitoring of two industrial robots [2]
  3. Raymond H. Cuijpers, Marco A. M. H. Knops (2015). Motions of Robots Matter! The Social Effects of Idle and Meaningful Motions [3]
  4. Toru Nakata, Tomomasa Sato and Taketoshi Mori (1998). Expression of Emotion and Intention by Robot Body Movement [4]
  5. Takayuki Kanda, Hiroshi Ishiguro, Michita Imai, and Tetsuo Ono (2003). Body Movement Analysis of Human-Robot Interaction [5]
  6. Thibault Asselborn, Wafa Johal and Pierre Dillenbourg (2017). Keep on moving! Exploring anthropomorphic effects of motion during idle moments [6]
  7. Cooney, M., Kanda, T., Alissandrakis, A., & Ishiguro, H. (2014). Designing enjoyable motion-based play interactions with a small humanoid robot. International Journal of Social Robotics, 6(2), 173-193. [7]
  8. Kocoń, M., & Emirsajłow, Z. (2012). Modelling the idle movements of human head in three-dimensional virtual environments. Pomiary Automatyka Kontrola, 58(12), 1121-1123. [8]
  9. Beck, A., Hiolle, A., & Canamero, L. (2013). Using perlin noise to generate emotional expressions in a robot. In Proceedings of the Annual Meeting of the Cognitive Science Society (Vol. 35, No. 35). [9]
  10. Satake, S., Kanda, T., Glas, D. F., Imai, M., Ishiguro, H., & Hagita, N. (2009, March). How to approach humans? Strategies for social robots to initiate interaction. In Proceedings of the 4th ACM/IEEE international conference on Human robot interaction (pp. 109-116). [10]


References