Viotar/Hardware Design: Difference between revisions

From Control Systems Technology Group
Jump to navigation Jump to search
Line 156: Line 156:
# The Viotar must be capable of playing 18 different notes on different string separately.
# The Viotar must be capable of playing 18 different notes on different string separately.


====Concepts====
Two main concepts were conceived for this right-hand user interface.
Two main concepts were conceived for this right-hand user interface.


====Turning handgrip====
=====Turning handgrip=====
The right hand holds on to a handgrip that can turn around the axis that coïncides with the player's forearm. Turning the hand around this axis comes very naturally to most people and can be done very fast with little tension. Turning this handgrip around this axis controls the <i>bowing speed</i>. Turning the grip counterclockwise makes the bowing belts go in counterclockwise direction. The further the grip is turned away from its initial position, the more intense the note. The same goes for clockwise direction. When the grip is in neutral position, the bowing belts stand still (but stay in contact with the string, damping it). Because the required turning movement of the hand is so natural, Requirement 3 and 4 of the above list can be met. Additionally, the grip is fitted with 6 ergonomically placed buttons (like on a computer mouse, for instance), each corresponding to it's own string. Holding down a button places the bowing belt on the string, releasing it moves the bowing belt away from the string. Although the player has only 5 fingers Requirement 1 on the above list is still met, because the thumb can control 2 buttons by 'rolling' over them.
The right hand holds on to a handgrip that can turn around the axis that coïncides with the player's forearm. Turning the hand around this axis comes very naturally to most people and can be done very fast with little tension. Turning this handgrip around this axis controls the <i>bowing speed</i>. Turning the grip counterclockwise makes the bowing belts go in counterclockwise direction. The further the grip is turned away from its initial position, the more intense the note. The same goes for clockwise direction. When the grip is in neutral position, the bowing belts stand still (but stay in contact with the string, damping it). Because the required turning movement of the hand is so natural, Requirement 3 and 4 of the above list can be met. Additionally, the grip is fitted with 6 ergonomically placed buttons (like on a computer mouse, for instance), each corresponding to it's own string. Holding down a button places the bowing belt on the string, releasing it moves the bowing belt away from the string. Although the player has only 5 fingers Requirement 1 on the above list is still met, because the thumb can control 2 buttons by 'rolling' over them.


====Pressure sensitive keys====
=====Pressure sensitive keys=====
There are 6 pressure sensitive keys, each corresponding to a string. Holding a key down will place the bowing belt on the string, releasing a key will move the bowing belt away from the string. While the key is pressed down, the amount of pressure the user applies on the key defines the note intensity. The keys will be long (like spacebars on a laptop), so that the thumb and index-/middlefinger can alternate while tapping on them, making it possible to meet Requirement 3 and 4 in the above list.
There are 6 pressure sensitive keys, each corresponding to a string. Holding a key down will place the bowing belt on the string, releasing a key will move the bowing belt away from the string. While the key is pressed down, the amount of pressure the user applies on the key defines the note intensity. The keys will be long (like spacebars on a laptop), so that the thumb and index-/middlefinger can alternate while tapping on them, making it possible to meet Requirement 3 and 4 in the above list.



Revision as of 14:38, 20 January 2011

Hardware Design


William Schattevoet
David Duwaer
Eric Backx
Arjan de Visser


Subpages:


Main page

Patent Research

Working of the violin

Software Design (Quantifying the signal we want to see)

Hardware Design

Interview met Eindhovens vioolbouwer Hendrik Zick

Ways to exite the string

Model


Overview:


The design progress of all the hardware components is described here. With the hardware the entire bowing mechanisme and guitar is meant. This turned out to be quite a though problem, the entire structure has to be fitted in a very limited space beneath the strings.



Hardware design

Design 0.1

On friday the 5th of november, the first attempt at a design was finished. Only geometric constraints were taken into account, meaning the size of the engines and actuators were solely adjusted to the amount of space that was available in the guitar.

Design0 1-01.gif Design0 1-02.gif

The bowing mechanism for a single string in Design 0.1. A motor at the bottom (black) drives the bowing belt (white), which is pushed against the string by an actuator at the top (black), with a spring shaft in between.


Design0 1-03.gif Design0 1-04.gif

The assembly of all six bowing mechanisms in the guitar in Design 0.1. With this spacial configuration, only little space is left for the motors that drive the belt. Also, the mechanism is very wide in the direction of the strings, and positioned unnessarily far from the neck, leaving too little space for the strings to be plucked by hand.

Design 0.2

From reviewing design 0.1 with the group, the following points of improvement were determined:

  • There is too little space for the engines, so their spacial configuration should be altered so that they can be bigger.
  • There shouldn't be motors on the neck side of the construction, because that forces the construction towards the bridge, leaving less space for the player to pluck the strings.

These improvements have been worked into design 0.2.

Design0 2-01.jpg Design0 2-02.jpg

The assembly of all six bowing mechanisms in the guitar in Design 0.2. The new spacial configuration allows much longer motors, while keeping the bowing mechanisms further for the bridge allow for manual string plucking.

Design 0.3 to 0.6

Estimation of the required motor power

The needed motor power is calculated using [math]\displaystyle{ P=M_{T}\cdot\Omega }[/math]. For this, the total load [math]\displaystyle{ M_{T} }[/math] and the angular speed [math]\displaystyle{ \Omega }[/math] have to be calculated.

The total motor load consists of the load coming from the friction of the bowing belt with the string [math]\displaystyle{ M_{bt} }[/math] and the friction of the bearing supporting the wheel that drives the belt, [math]\displaystyle{ M_{br} }[/math].

[math]\displaystyle{ M_{bt} }[/math] is calculated by [math]\displaystyle{ M_{w}=R\cdot F_{w,bt}=R\cdot F_{n}\cdot\mu_{w,bt} }[/math], with [math]\displaystyle{ F_{n}=F_{b} }[/math] the normal force between the bowing belt and the string. This bow force has a maximum of [math]\displaystyle{ 4 N }[/math]. The value of [math]\displaystyle{ \mu_{w,bt} }[/math] is estimated at a rather high [math]\displaystyle{ 0.7 }[/math]. The radius [math]\displaystyle{ R }[/math] at which the belt runs around the shafts is taken to be [math]\displaystyle{ 7.5 mm }[/math], on the actual design it will be smaller than this. This yields [math]\displaystyle{ M_{bt}=21.0 mNm }[/math].

[math]\displaystyle{ M_{br} }[/math] is calculated assuming cylindrical roller bearings will be used. For cylindrical roller bearings [math]\displaystyle{ M_{br}=F\mu_{w,br}d/2 }[/math], with [math]\displaystyle{ mu_{w,br}=0.002 }[/math] the friction coëfficient for cylindrical roller bearings, [math]\displaystyle{ F }[/math] the lateral force on between the bearing and the shaft which is estimated at [math]\displaystyle{ 30 N }[/math], and [math]\displaystyle{ d }[/math] the shaft diameter, which is about [math]\displaystyle{ 4 mm }[/math] for a bearing with a outer diameter of [math]\displaystyle{ 11 mm }[/math]. This yields [math]\displaystyle{ M_{br}=0.12 mNm }[/math].

The angular speed of the motor shaft [math]\displaystyle{ \Omega }[/math] is determined to be [math]\displaystyle{ \Omega=v_b/R=2546 rpm }[/math], with bow speed [math]\displaystyle{ v_b }[/math] the maximum occuring value, and [math]\displaystyle{ R }[/math] the radius at which the belt runs.

Now combining the findings for [math]\displaystyle{ M_{bt} }[/math] and [math]\displaystyle{ M_{br} }[/math], the total motor load [math]\displaystyle{ M_{T} }[/math] is estimated at [math]\displaystyle{ 21.12 mNm }[/math]. The power then becomes:

[math]\displaystyle{ P=5.63 W }[/math].

Picking a motor

After looking at the catalogi of various manufacturers, we picked a motor from Maxon, article number 118747, that was fit for the job. Specifications are given in the figure below.

Maxon118747workrange.jpg Maxon118747dimensions.jpg

Left: The red area is where the motor can operate 100% of it's time, outside of the red area under the 10 W curve, the motor only operate part-time, due to overheating. Right: the motor's dimensions in mm.

The motor has just the right operating range. This motor should be able to continuously handle the calculated load of 21.12 mNm at 2542 rpm. The dimensions are great, the motor has a very small diameter of 25mm, which is the most critical dimension for the design for being able to fit six motors.

A suitable encoder is offered by Maxon to fit the motor (article number 118909). It is fitted onto the back of the motor. CAD files of both the motor and the encoder are on the Maxon site, a picture of them is shown below.

Maxon118747withencoderCAD.jpg

3D CAD representation of the chosen Maxon motor (green) with the encoder (white) fitted on the back.

Picking an actuator

In the hardware design, six actuators are needed in order to push the bowing belt onto the string. These actuators have to be able to push with at least 4 Newton of force onto the belt. We also want the Viotar to be able to play 16 notes per second, so the actuator has to be fast two. After some research a hybrid linear actuator, made by Haydon, was found, a 21000 series size 8 linear actuator, to be precise. This actuator is not only very small, 21 mm square by 33 mm, but it is also powerful and fast enough to do the job. It can deliver up to 44 Newton of thrust and can travel at more than 50 mm/sec, depending on the thrust.

Space between strings

CAD-FEM on the claws

Design 0.6

overwegingen over dat rechte stuk in de klauw zodat er geen moment op komt

de CAD FEM berekeningen voor de stijfheid van de klauwen


uberhaupt waarom er direct drive is gekomen, helemaal boven bij design 0.2

Right-hand user interface

Requirements

As the exciting of the strings is done by actuators and motors, there must be a way the player can control what these actuators and motors do. While the player has his left hand busy fretting the strings, his right hand should tell the instrument what strings to play, and how loud te play them at any given time. Below are the most important product requirements that apply to this part of the instrument.

  1. All the strings can be excited in every combination ore at the same time.
  2. The amplitude of the note can be varied from the minimum to the maximum during the excitation of the string. The minimum and maximum are set by the bowing pressure and force at which Helmholtz is reached.
  3. The Viotar must be capable of playing 18 different notes each second on one string.
  4. The Viotar must be capable of playing 18 different notes on different string separately.

Concepts

Two main concepts were conceived for this right-hand user interface.

Turning handgrip

The right hand holds on to a handgrip that can turn around the axis that coïncides with the player's forearm. Turning the hand around this axis comes very naturally to most people and can be done very fast with little tension. Turning this handgrip around this axis controls the bowing speed. Turning the grip counterclockwise makes the bowing belts go in counterclockwise direction. The further the grip is turned away from its initial position, the more intense the note. The same goes for clockwise direction. When the grip is in neutral position, the bowing belts stand still (but stay in contact with the string, damping it). Because the required turning movement of the hand is so natural, Requirement 3 and 4 of the above list can be met. Additionally, the grip is fitted with 6 ergonomically placed buttons (like on a computer mouse, for instance), each corresponding to it's own string. Holding down a button places the bowing belt on the string, releasing it moves the bowing belt away from the string. Although the player has only 5 fingers Requirement 1 on the above list is still met, because the thumb can control 2 buttons by 'rolling' over them.

Pressure sensitive keys

There are 6 pressure sensitive keys, each corresponding to a string. Holding a key down will place the bowing belt on the string, releasing a key will move the bowing belt away from the string. While the key is pressed down, the amount of pressure the user applies on the key defines the note intensity. The keys will be long (like spacebars on a laptop), so that the thumb and index-/middlefinger can alternate while tapping on them, making it possible to meet Requirement 3 and 4 in the above list.

Realisation

Due to lack of time and financial resources, the choice has fallen on the pressure sensitive keys concept. This may be realised in two ways.

  • Using an excisting MIDI keyboard with aftertouch. These keyboards have pressure-sensitive keys. The "aftertouch" means that these keys record and transmit the applied pressure during the entire note, unlike the traditional piano key which only records the applied pressure when the key is initially pressed down.
  • Using laptop spacebars, adding pressure sensitivity by placing pressure sensors under them.

The first option is the easiest as MIDI keyboards are already complete devices that only need to be plugged into the computer. As this project turns out to be more of a proof of concept than the building of a final product, the MIDI keyboard doesn't have to be demolished so that it has only 6 keys, and fit onto the guitar. Instead, the only thing that needs to be done is to let the keyboard communicate with SIMULINK. Searches on how to do this on the internet didn't raise any answers on this, however.

Therefore, the laptop spacebar alternative is examined. It should be noted that, for this purpose the laptop key intuitively seems more fitting than the keyboard key. For instance, the laptop key can me tapped much faster while after each tap it is able to retract fully, while a keyboard key needs more time for this, which puts a limit on how fast you can play on a single string. Also, the laptop spacebar has a (for the user) more discrete "on" and "off" position, because there is some sort of treshold in it that makes it avoid the halfway-pressed-down position. This way the player has a clearer idea when the bowing belts are on and off the strings.

It is not possible to order a completely working seperate spacebar. Instead, you can only buy seperately the upper part of the spacebar, the mechanisms that hold it in position and allow it to move merely up and down, and the on-off sensor. Each of our spacebars each need a mounting too, so the only solution is to buy multiple laptop keyboards and literally saw the part with the spacebar out. Placing the pressure sensors underneath the spacebars is very easy, because there is enough flat surface on the mounting under the bars to glue these on. Placing stickers on the bottom side of the spacebar can make sure the spacebar touches the pressure sensor just enough.