0LAUK0 2015 01 Simulation: Difference between revisions
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These weight are taken from the survey result of people who take bus often. | These weight are taken from the survey result of people who take bus often. | ||
The crowdness of each passenger is normalized to 0.0 - 1.0 by evaluating <math>\frac {Passenger | The crowdness of each passenger is normalized to 0.0 - 1.0 by evaluating <math>\frac {Passenger Number}{Max Passenger Number}</math> | ||
The waiting time is also normalized to 0.0 - 1.0 by <math>\frac {Waiting Time}{Max Waiting Time}</math>. | |||
We assume the max waiting time is 15 min. After 15 min the passenger feels totally disappointed. | |||
The Travel time is normalized to 0.0 - 1.0 like waiting time by setting Max Travel Time to one hour. | |||
In this way we obtained a normalized general happiness from 0% to 100%. | |||
== Result == | == Result == |
Revision as of 21:44, 11 October 2015
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The simulation test several different scheduling strategies and validate the outcome by evaluating the general happiness.
Simulator
Discrete Event Simulation based on React.NET framework.
Source code is available on GitHub under GPL V3 license.
Compiled binary is available from dropbox
Hints: Use mouse wheel to switch between charts and click on bars will show detailed data.
Simulator Setup
The simulator consists of 2 parts, logic and GUI.
Logic
The logic is implemented upon Discrete Event Simulation Frame by using React.NET and compiled into a dll for later integration.
http://reactnet.sourceforge.net/index.html
The simulation logic has 3 process running.
- Simulator
- The simulator process is responsible for spawn all other processes and act as environment by adding passengers to bus stops.
- Passenger
- The passenger process is responsible for counting the on/off time.
- Bus
- The bus process is responsible to drive alone the destination list provided by the scheduler.
The scheduler is an interface which will be called by the Bus process each iteration for updating the destination list.
GUI
The GUI is written in C# using WPF for fast demonstration purpose. The data is displayed by using Modern UI Charts library.
http://modernuicharts.codeplex.com/
Assumption and Approximations
There are three factors we used to calculate the general satisfaction.
- Waiting time
- The weight is 8.05.
- Crowdeness
- The weight is 7.97.
- Travel time
- The weight is 7.29.
These weight are taken from the survey result of people who take bus often.
The crowdness of each passenger is normalized to 0.0 - 1.0 by evaluating [math]\displaystyle{ \frac {Passenger Number}{Max Passenger Number} }[/math]
The waiting time is also normalized to 0.0 - 1.0 by [math]\displaystyle{ \frac {Waiting Time}{Max Waiting Time} }[/math].
We assume the max waiting time is 15 min. After 15 min the passenger feels totally disappointed.
The Travel time is normalized to 0.0 - 1.0 like waiting time by setting Max Travel Time to one hour.
In this way we obtained a normalized general happiness from 0% to 100%.