PRE2022 3 Group12/Logbook: Difference between revisions

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==Week 6==
==Week 6==
{| class="wikitable"
{| class="wikitable"
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!Week 6
!Tasks
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|Abel Brasse
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|Linda Geraets
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|Sander van der Leek
|Implement changing difficulty, tune decision-making priorities
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|Tom van Liempd
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|Luke van Dongen
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|Tom van Eemeren
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|}
{| class="wikitable"
!Week 6
!Week 6
!Description of work done
!Description of work done
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|Sander van der Leek
|Sander van der Leek
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|Monday & Wednesday meetings (3h), Implementation difficulty-changing after each game (5h), Difficulty tuning (1h)
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|9h
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|-
|Tom van Liempd
|Tom van Liempd

Revision as of 11:17, 26 March 2023

Approach:

During the project, the prototype will be developed by means of a design process. This process consists of multiple phases. Firstly, the problem will be defined as well as the design goal to solve the problem. Secondly, the functional and technical requirements of the prototype will be specified taking into account time, money and resources. From these requirements, it is possible to create concepts for the design. Next, details will be added to the design and the design will be realized. Lastly, tests will be performed to see if the prototype satisfies the requirements. This process can be summarized in the following steps:

  1. Define problem
  2. Specify requirements
  3. Preliminary design
  4. Detailed design
  5. Prototyping
  6. Testing

Given that the final presentations will be planned in week 8 of the course, this process will have a time period of seven weeks. Therefore, every step is expected to be completed within one week, with the exception of the detailed design since this is the most important and difficult step which will therefore require more time. So the time will be managed as follows, step 1 will be completed in week 1, step 2 in week 2, step 3 in week 3, step 4 in weeks 4 and 5, step 5 in week 6 and step 6 in week 7. In this way, all deliverables are finished in week 8.

Another important aspect of the design process is communication. Therefore, a weekly meeting is scheduled to discuss the progress and task division as well as a weekly work session. The meetings and work sessions will be scheduled on Wednesday from 10:30-11:30 and Monday 11:30-12:30 respectively.

Graphical representation of the steps of the design process.


Week 1

Week 1 Tasks
Abel Brasse User study, study 5 scientific papers
Linda Geraets User study, study 5 scientific papers
Luke van Dongen Card recognition software, study 5 scientific papers
Sander van der Leek Robot design sketch/model, study 5 scientific papers
Tom van Eemeren Approach, milestones, deliverables, study 5 scientific papers
Tom van Liempd Problem statement, study 5 scientific papers
Week 1 Description of work done Total time
Abel Brasse Meeting time (3h). Literature search, searching, reading, summarizing papers (5h), User Study (2h) 10
Linda Geraets Meeting monday (2h), Meeting wednesday (1h), Researching and reading papers (3h 30min), Summarizing papers (3h 30min), User Study (2h) 12h
Sander van der Leek Monday & Wednesday meetings (3h), Literature search (2h), Reading papers (6h), Summarizing papers and drawing conclusions (2h) 13h
Tom van Liempd Course Introduction (1h), Meetings (2h), Problem statement (1h 30m), Researching (4h), Reading and summarizing papers (3h) 11.5h
Luke van Dongen Course Introduction (1h), Meetings (2h), Literature search (1h 30m), Reading Literature (6h), Summarizing literature (3h) 13.5h
Tom van Eemeren Course introduction(1h), Brainstorming (1h), Prepared agenda (30min), group meeting (1h), literature search (1h), reading literature (6h), summarising literature(1h), added deliverables, approach, milestones and task division to the wiki (2h). 13.5h

Week 2 & Carnival break

Week 2 & Carnival break Tasks
Abel Brasse Define three research questions, write two interview questions, suggest card games, user interviews
Linda Geraets Define three research questions, write two interview questions, suggest card games, problem definition
Luke van Dongen Define three research questions, write two interview questions, suggest card games, user interviews
Sander van der Leek Define three research questions, write two interview questions, suggest card games, MoSCoW specifications
Tom van Eemeren Define three research questions, write two interview questions, suggest card games, user interviews
Tom van Liempd Define three research questions, write two interview questions, suggest card games, object recognition
Week 2 & Carnival break
Description of work done Total time
Abel Brasse Meeting time (1.5h). Preparations before the meeting (2h). Constructing interview questions (2h). Formatting the wikipage (2h) 7.5h
Linda Geraets Meeting and meeting preparations (6h), Problem definition (2.5h) 8.5h
Sander van der Leek Meetings (3h), defining functional and more concrete technical MoSCoW tables (4h), editing the wiki (1h) 8h
Tom van Liempd Meetings (3h), define research questions (0.5h), research computer vision AI (2h), gather and label training data (10h) 15.5h
Luke van Dongen Meetings (3h), reviewing interview questions (30min), performing user interviews (3h), process user interviews (2h), summarize user interviews (30min) 9h
Tom van Eemeren Meeting monday (2h), defining research questions, exploring card games (1h), making agenda for meetings (1h), meeting wednesday (1h), constructing interview questions (1h) meeting second wednesday (1h), finalizing interview questions (30 min), updating wiki (1h) 8.5h

Week 3

Week 3 Tasks
Abel Brasse Improve card-recognition model
Linda Geraets Literature study how to measure/affect fun in a game
Luke van Dongen Work on implementing the game of 'pesten' and the computer's strategy & variable difficulty
Sander van der Leek Work on implementing the game of 'pesten' and the computer's strategy & variable difficulty
Tom van Eemeren Literature study how to measure/affect fun in a game
Tom van Liempd Improve card-recognition model
Week 3 Description of work done Total time
Abel Brasse Meeting Monday (2h), Meeting Wednesday (1h), Creating and labeling card samples (3.5h), taking interviews and processing them (4) 10.5h
Linda Geraets Meeting monday (3h), Meeting wednesday (1h), card videos and labeling (4h), User fun (3h) 11h
Sander van der Leek Monday & Wednesday meetings (4h), working on implementing 'pesten' (10h), researching & implementing difficulty (3h) 17h
Tom van Liempd Meeting monday (3h), Meeting wednesday (1h), research AI model optimization (1h), training AI model (1h), labelling dataset (5h) 11h
Luke van Dongen Meeting Monday (1h), Meeting Wednesday (30min), Research "pesten" game strategies (2h), Creating a game of "Pesten" in Python (10h) 13.5h
Tom van Eemeren Meeting Monday (3h), User interviews (1h), user interview analysis (1h), meeting Wednesday (30min), literature study on measuring user fun (4h), adding affinity diagram and user fun section to the wiki (30 min) 10h

Week 4

Week 4 Tasks
Abel Brasse
Linda Geraets Work on user fun (decide measurement)
Luke van Dongen Fine-tuning the score function
Sander van der Leek Generalise as much game-specific logic as possible
Tom van Eemeren Finishing affinity diagram and researching data hooking
Tom van Liempd Research & optimize dataset for better small object detection
Week 4 Description of work done Total time
Abel Brasse Meeting Wednesday (1h), rewriting game ruleset + other (1.5h), card labeling (6.5h) 9h
Linda Geraets Meeting preparation (1h), Wednesday meeting (1h), User fun (8h) 10h
Sander van der Leek Monday & Wednesday meetings (4h), Moving game-specific logic to the gamestate class (6h), adjusting gamerules (3h) 13h
Tom van Liempd Monday meeting (2h), wednesday meetings (1h), research (2h), adjusting dataset (5h) 10h
Luke van Dongen Monday & Wednesday meetings (2h), Checking code made by Sander (1h), Testing and adjusting move_score() function (10h), editing wiki (1h) 14h
Tom van Eemeren Monday & Wendnesday meetings (4h), Wednesday meeting agenda (30min), affinity diagram (4h), finishing user study (5h), editing wiki layout (30min) 14h

Week 5

Week 5 Tasks
Abel Brasse
Linda Geraets Do literature study on UI, write text on UI
Sander van der Leek Rewrite code to accept camera-input
Tom van Liempd Clean-up dataset, clean-up code and implement camera-input in code
Luke van Dongen
Tom van Eemeren
Week 5 Description of work done Total time
Abel Brasse
Linda Geraets Monday & Wednesday meetings (4h), Research and writing UI (6h), Updating Win/Loss ratio (0.5h) 10.5h
Sander van der Leek Monday & Wednesday meetings (4h), rewrite of entire codebase (6h) 10h
Tom van Liempd Meetings (3h), cleaning dataset (3h), cleaning up code (4h), implementing camera input (2h) 12h
Luke van Dongen Monday & Wednesday meetings (2h), Research for suiting GUI extension (1h), Searching for a set of playing card images (1.5h), Implementing GUI (8h), Updating GUI to work in rewritten code (1h) 13.5h
Tom van Eemeren Meeting Monday (2h), literature search on MCTS (3h), debugging code (1h), implementing determinization (4h), implementing mcts (6h) 16h

Week 6

Week 6 Tasks
Abel Brasse
Linda Geraets
Sander van der Leek Implement changing difficulty, tune decision-making priorities
Tom van Liempd
Luke van Dongen
Tom van Eemeren
Week 6 Description of work done Total time
Abel Brasse
Linda Geraets Meetings (3h), Finishing text UI (30 min), User guide (1.5h), Testing Difficulty (4.5h) 9.5h
Sander van der Leek Monday & Wednesday meetings (3h), Implementation difficulty-changing after each game (5h), Difficulty tuning (1h) 9h
Tom van Liempd
Luke van Dongen
Tom van Eemeren Meeting Monday (2h), finishing mcts implementation (5h), meeting Wednesday (1h), Testing mcts(1h), begin on hybrid player (2h) 11h

Week 7

Week 7 Description of work done Total time
Abel Brasse
Linda Geraets
Sander van der Leek
Tom van Liempd
Luke van Dongen
Tom van Eemeren