PRE2020 3 Group8: Difference between revisions
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The target of the application is to support civilians in daily life. | The target of the application is to support civilians in daily life. | ||
The audience of the prototype is narrowed down to adolescents and adults who use computers on a daily basis. | The audience of the prototype is narrowed down to adolescents and adults who use computers on a daily basis. | ||
TODO... | |||
= Approach, milestones and deliverables = | = Approach, milestones and deliverables = | ||
TODO... | |||
= Literature Review = | = Literature Review = | ||
TODO... | |||
= User guide = | = User guide = | ||
TODO... | |||
= Software documentation = | = Software documentation = | ||
TODO... |
Revision as of 12:23, 1 February 2021
Group description
Abstract
A pure software end-user application that support people in their need to socialize while motivating self-improvement. Anthropomorphism is intentionally used to increase user commitment and experience. Machine learning techniques are used process user's data and provide feedback, and to facilitate the anthropomorphized interface.
Members
(in alphabetical order):
- Edwin Steenkamer
- Emi Kuijpers
- Fanni Egresits
- Morris Boers
- Lulof Pirée (1363638)
GitHub Page:
Logbook
See the page logbook_group_8
Problem statement and objectives
Who are the users
The target of the application is to support civilians in daily life. The audience of the prototype is narrowed down to adolescents and adults who use computers on a daily basis.
TODO...
Approach, milestones and deliverables
TODO...
Literature Review
TODO...
User guide
TODO...
Software documentation
TODO...