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== Group Members ==
= Group Members =


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== Presentation ==
=Introduction=
Since 1945 plastic is inseparable from our society, where it brought us great fortune and great use. It is used to carry drinks, package foods, toys, etc. Whereas it has a good side that helps humanity, it also has its downsides. A lot of people throw their garbage, of which most is plastic, very easily on the ground and in rivers. This means the mainland and the oceans get polluted, instead of the plastic being recycled, when it is thrown away. On the mainland, there are a lot of organizations, which focus on preserving the mainland’s environment. For example by sending people to collect waste next to roads and beaches. A number of organizations in the seas and oceans are, however, greatly outnumbered. While the organizations on the mainland can hardly keep the pollution at a steady level, the pollution in the seas and oceans has risen exponentially for several years already. The plastic in the ocean decomposes gradually which results in a highly soiled sea which is more difficult to clean up. Even when the plastic decomposes into small parts, it affects and influences the marine ecosystem as a whole. A fish cannot tell food and plastic apart and slowly gets poisoned and killed by the toxic plastic in its stomach. The same happens to many birds that get their food out of the water.


Introduction:
A number of organizations in the seas and oceans are, however, greatly outnumbered. While the organizations on the mainland can hardly keep the pollution at a steady level, the pollution in the seas and oceans has risen exponentially for several years already. The plastics in the ocean decompose gradually which results in a highly soiled sea which is more difficult to clean up. The small parts of plastics influence the marine ecosystem as a whole. Fish cannot tell food and plastic apart and slowly gets poisoned and killed by the toxic plastic in its stomach. The same happens to many birds that get their food out of the water and even humans can be affected by this. If a fish gets poisoned and a human will eats that fish, then the human will also be affected by the effects.


Concise introduction to the project stating the name, group numbers and student names
The plastic that gets in the sea, gathers in so-called ‘gyres’. These are huge area’s to which the plastic floats due to the current. It slowly floats in circles in the same area. There are 5 huge gyres around the world. See Figure 1 below.
 
Current situation:
 
For years the ocean has accumulated a lot of plastic, trapping it in the sea’s current. This plastic soup has become a danger to the oceans ecosystems and it’s wildlife. It has become a danger for animals because birds can get stuck in the plastic, birds and fish eat the plastic. When it decomposes the fish get contaminated with the various toxic residues. This contaminates the whole food chain as birds, larger fish and humans eat the contaminated sealife. Furthermore some species can get dragged along with the floating garbage and negatively influence new ecosystems in which they get introduced.  
 
Concept idea:
 
We want to design an autonomous robot to help clean the ocean’s garbage. In order to reach this goal the robot has to have certain functions: First of it has to perceive it’s environment and the plastic contaminating it. It has to know or have the ability to get the plastic out of the water, this includes the waves and current of the ocean it’s cleaning. Once it has retrieved the plastic it has to compress it, store it in safe space aboard the robot and empty the compartment at a designated location when full.
 
Users:


The technology we want to design will influence the users future by investing in a better environment by cleaning it, preserving the current ecosystems contaminated by the plastic and lastly it helps preventing people from eating contaminated food as mentioned earlier.
[[File:gyres.jpg]]
          Figure 1, the 5 gyres in the world


Society:
Currently, there is a project that is cleaning up these gyres. They put down a giant net in the gyres and let the current of the gyres pour the plastic in the gyres. This way all the plastic gets pushed into the net and collected in one place. However cleaning up the gyres alone is not enough. The plastic that is in the gyres came from somewhere and the gyres are still growing every day. That’s why it is also important to prevent the gyres from getting bigger, by cleaning up the plastic closer to its source.


By using the technology society will improve the future by stopping the influence plastic has on the environment. Cleaning the ocean is a start to creating a better society. And lastly it will preserve the current sealife.
The thing that has to be accomplished, is preventing the gyre from becoming bigger. Prevention starts with looking at the coast of The Netherlands. The goal that is set for this project is to try to let no plastic/garbage pass through the coast of The Netherlands. The current of the North Sea along The Netherlands is from the bottom to the top or the other way around, which depends on the tides. This is very convenient for setting up places for agents. When a plastic/garbage unit is not cleaned on the beginning of the flow, then it will be cleaned up later by another agent that is in another place at the coast. Also, a lot of plastic comes from the beaches and the harbors. It is, therefore, important to stop the flow of plastic/garbage as close as possible to the source. This is the reason why the agents are placed along the coast of The Netherlands. This will mean that the plastic/garbage will be cleaned up before it comes in the gyres.<ref  name=intro1>http://www.plasticsoupfoundation.org/feiten/gevolgen-voor-het-milieu/</ref> <ref name=intro2> http://www.plasticsoupfoundation.org/feiten/gezondheidseffecten/</ref> <ref name=intro3> http://www.icgrevelingen.nl/blog/2016/01/14/cleanriverproject/</ref> <ref name=intro4> https://www.theoceancleanup.com/</ref> <ref name=intro5> http://www.tedxdelft.nl/2012/10/tedxdelft-first-performer-boyan-slat/</ref> <ref name=intro6> https://plasticsoepsite.wordpress.com/onstaan-plasticsoep/</ref> <ref name=intro7> https://www.theoceancleanup.com/technology/</ref> <ref name=intro8> http://www.wur.nl/nl/Dossiers/dossier/Plastic-afval-in-zee.htm</ref>


Enterprise:
=Current situation=
In order to tackle the problem, a good overview of the situation need to been set. This is done by writing down all the questions about the garbage problem in the North sea and then the searching for answers started. The strategy was as follows; first search for the answer on internet to get a basic intuition and then contact several organizations asking them all the same questions and combine all this information into one final answer.


This technology can be used by the government to clean up the ocean and may be sponsored by foundations as Greenpeace and the WWF.
The main sources that were used are either reports or the organizations that were contacted. The following are the reports used:
*Wat spoelt er aan op het strand – Stichting De Noordzee
*Mariene Strategie voor het Nederlandse deel van de Noordzee 2012-2020 – Rijksoverheid
*Jaarverslag 2015 – Stichting De Noordzee
*Guideline for Monitoring Marine Litter on the Beaches in the OSPAR Martime Area – OSPAR commission
*The vertical distribution of buoyant plastics at sea: an observational study in the North Atlantic Gyre – J. Reisser, B. Slat, K. Noble, K. du Plessis, M. Epp, M. Proietti, J. de Sonneville, T. Becker and C. Pattiaratchi


Challenges:
The following organizations were contacted:
*CBS
*Rijkswaterstaat
*Kustwacht
*Clean up
*Greenpeace
*Stichting de Noordzee


The biggest challenges in creating a suitable cleaning agent are first of all the fact that it needs to know where it is and where it needs to go. It needs to distinguish plastic content from any other products or wildlife it’s trying to safe, otherwise it would further damage the ecosystem. In order to do the two things mentioned above it needs to take into account the currents and waves so it doesn’t try to clean sections it has already cleaned and because of the current these locations will changes constantly. A big part of the problem is the fact that it needs to be optimized in order to efficient in cleaning. If one has more than one robot, they need to be able to “communicate” to prevent them from doing each other’s work, also this needs separate optimization because of the fact that we’re dealing with multiple entities. And lastly the technology needs to be sustainable and durable itself, because it wouldn’t have a use if it were to pollute the environment more than it is cleaning it.
Of course, not all organizations were as helpful, but there was enough response to get a complete answer to all the questions there were. Here are the questions that were asked, followed by the answer in italic.  


==The dusk of the plastic Ocean==
*Is the problem significant enough for organizations like the government to invest money in?


The dawn of plastics was in America at the year 1850. However only since 1945, it was inseparable from our society, where it brought us great fortune and great use. Plastics helped people carry drinks, package foods and could be used as a toy for the kids. Present-day plastics are still used in large quantities, helping us in daily life, However the use of plastics also has its dark side.
''There are several organizations searching for solutions for this problem, which it is significant enough to be solved. Not just the pollution issue in itself is a problem for these organizations, but also the health issues when the garbage breaks down and ends up in the food chain. The government is the biggest investor since it is a societal matter and it is hard for a profit-seeking company to make money off. So if we can show the government that our project is the solution to this problem, our project could be worth investing in.''
While plastic is most of the time recyclable, it is not sure whether a plastic bottle for instance gets recycled at all. People throw their garbage, which is mainly plastic, far too easily on the ground and in the rivers. Polluting the environment as a whole, the mainland and the oceans.
Where on the mainland there are a lot of organizations, which focus on preserving the mainland’s environment. For example by sending people who collect plastics and other waste next to roads and in forests. The amount of organizations in the seas and oceans are however,  greatly outnumbered. While the organizations on the mainland can hardly keep the pollution at a steady level, the pollution in the seas and oceans rise exponentially for several years already.
The plastics in the ocean decompose gradually which results in a highly soiled sea which is more difficult to clean up. The small parts of plastics influence the marine ecosystem as a whole. Fish cannot tell food and plastic apart and slowly gets poisoned and killed by the plastic in its stomach. The same happens to many birds that gets their food out of the water, for example the albatross displayed below.


'''Image albatross'''


These plastics not only have an influence on the life of fish and bird, but it also has a great influence on mankind. Polluting our drink water which is more difficult to purify and polluting the food chain where we are on top, so that means that we eat all the toxins that animals below us eat.
*Which kinds of garbage objects are most common in the North sea?
Therefore it is time that mankind focusses on cleaning up the ocean more effectively. In this project we want to create an AI which can help in the dusk of the plastic ocean. In that way the marine ecosystem can be preserved and mankind’s skin can be saved.


==Plan of execution==
''There are multiple organizations (Rijkswaterstaat, Stichting Noordzee en NIOZ) that monitor the garbage on the beaches and in the North sea. With this data a list was composed, summing up the top 10 most found garbage objects in and around the sea.''
In this part of the chapter I’m going to define a plan of execution for the chosen project challenge this will include a first explanation of the things we need to execute to reach our goal. Then there will be a definition of tasks, timetable, deliverables, milestones, Gantt chart.
At first we want to analyze how the current situation is and at what scale we can clean up the with plastic polluted ocean. After that we want to analyze what it takes to clean up a part of ocean. That means that we want to follow the path of signals the robot needs from perceiving the plastic up until its motherboard and from its motherboard up until the actuators which executes the action. But also the signals of the environment up until the motherboard which influences the way in which the robot does its actions. When a plastic residue is stuck in coral it needs a different approach then when a plastic bag is drifting on the waves. So the robot has to perceive its environment before perceiving the plastic so that it gathers the plastic as fit for the situation.
After analyzing we want to make steps for obtaining a real sense of how the robot should work. We want to set up a list of how it should do its work by making use of the logic rules we learnt in the Artificial Intelligence part of this course. In this way we can predict how the robot does its perceiving and which actions are connected to the perceived.
After that we would want to try to build a simulation of the AI in the program NETLOGO. This simulation gives a simple model of the reality. We want an AI find all kinds of plastic residues, some which are out in the open and some are more easily gathered. The big difference to the reality is that it is 2-D instead of 3-D, that means that there is no depth difference.


==Current Situation==
**''Ropes and nets''
In this part of the report we want to analyze the current situation to determine at what scale we can clean up the with plastic polluted ocean. The situation is already sketched in the introduction, however in this part it will be clarified more thoroughly.
**''Plastic pieces''
Recently, the accumulation and possible impacts of microplastic particles in the ocean have been recognized as an emerging environmental issue. To reduce the quantity of plastic entering the ocean, existing management instruments need to be made more effective and all aspects of waste treatment and disposal need to be improved. Media attention has focused on reports of the relatively high incidence of plastic debris in areas of the ocean referred to as ‘convergence zones’ or ‘ocean gyres’. This has given rise to the widespread use of terms like ’plastic soup’, ‘garbage patch’ and ‘ocean landfill’. Such terms are rather misleading in that much of the plastic debris in the ocean consists of fragments that are very small in size while the areas where they are floating are not, for example, distinguishable on satellite images. Nevertheless, Plastic Debris in the Ocean publicity resulting from media reports and from the activities of several NGOs has helped to raise public and political awareness of the global scale of the plastic debris problem, together with the larger issue of marine litter.
**''Plastic bags ''
It is difficult to quantify the amounts and sources of plastic and other types of debris entering the ocean. Land-based sources include poorly managed landfills, riverine transport, untreated sewage and storm water discharges, industrial and manufacturing facilities within adequate controls, wind-blown debris, recreational use of coastal areas, and tourist activities(Barnes et al. 2009).These sources are thought to dominate the overall supply of marine debris, but there are important regional variations. For example, shipping and fisheries are significant contributors in the East Asian Seas region and the southern North Sea (UNEP/COBSEA 2009, Galgani et al. 2010). In general, more litter is found closer to population centres, including a greater proportion of consumer
**''lids''
**''Candy wrappers''
**''Balloons ''
**''Plastic bottles''
**''Wood''
**''Plastic food packaging''
**''Industrial plastic contents''


'''2 images'''
*Who are responsible for the garbage in the North sea and where are they located at the coastline?


plastic itemssuch as bottles,shopping bags and personal hygiene products(Ocean Conservancy 2010).
''More than half of the waste comes from the maritime sector. So logically the major port cities are geographical hot-spots with regard to the dumping of plastic waste in the North sea. Other pollution comes mainly from the people visiting the beaches, so crowded beaches are also potential hot-spots. Also, the rivers are highly polluted which makes the places where the rivers goes into the ocean as a dumping hot-spot''
As already said the ocean is littered with a lot of plastic, almost 80 percent of the plastic that can be found in the oceans were originated from the shores. The plastic is carried along by the currents that exist in the ocean. These plastics sometimes run ashore where they can be easily gathered by humans with a garbage bag, however often those plastics stay in the ocean and drift all over the world. Therefore we wanted to look at the idea of collecting plastics inside a gyre, because gyres have a circular current which means that these plastic will float in circles for a long time and therefore can be more easily detected then plastics which stay outside of a gyre.
There are 5 huge gyres in the total stretch of ocean. These gyres are given in the picture below.


'''image gyres'''
*Are there hot-spots were the garbage gathers (under influence of the current), are these hot-spots on the coastline and/or in the sea? If they exist, where can they be found?


These five gyres are evaluated to determine whether it is realistic to clean up a gyre at all. They are evaluated by mentioning the following aspects:
''Generally speaking, the plastic gets smaller in terms of size the further one distances itself from the coast. Our focus is mainly on the larger pieces of plastic, so in combination with the previous question, the hot-spots can be recorded around the mouths of rivers and harbors and along the coastline crowded beaches.''
- Size gyre
- Flow speed
- Plastic Supply
- The amount of plastic
- Size patch
The results of these 5 gyres are given in a table in the appendix.


==existing organizations==
*What is the order of magnitude of the garbage that is in the North sea, do you have exact numbers?
Facts
- More litter is found closer to population centres, including a greater proportion of consumer plastic items such as bottles, shopping bags and personal hygiene products (Ocean Conservancy 2010).
- In general, potential chemical effects are likely to increase with a reduction in the size of plastic particles while physical effects, such as the entanglement of seals and other animals in drift plastic, increase with the size and complexity of the debris.
- Costs associated with the presence of plastic and other types of marine debris are often borne by those affected rather than those responsible for the problem (ten Brink et al. 2009, Mouat et al. 2010). The most obvious impacts are economic, such as loss of fishing opportunities due to time spent cleaning litter from nets, propellers and blocked water intakes. Marine litter costs the Scottish fishing industry an average of between US$15 million and US$17 million per year, the equivalent of 5 per cent of the total revenue of affected fisheries. Marine litter is also a significant ongoing navigational hazard for vessels, as reflected in the increasing number of coastguard rescues to vessels with fouled propellers in Norway and the United Kingdom: there were 286 such rescues in British waters in 2008, at a cost of up to US$2.8 million (Mouat et al. 2010).
- Cleanups of beaches and waterways can be expensive. In the Netherlands and Belgium, approximately US$13.65 million per year is spent on removing beach litter.
- Other considerations include ‘aesthetic intangible costs’. Litter can affect the public’s perception of the quality of the surrounding environment. This, in turn, can lead to loss of income by local communities engaged in tourism, and in some cases by national economies dependent on tourism and associated economic activities (ten Brink et al. 2009, Mouat et al. 2010).


International conventions and tackling the problem
''Regarding soil pollution of the North Sea, we are talking about 110 pieces of plastic per square kilometer in the North sea. Pollution along the coastline is 380 pieces per debris 100 meters beach.''
- Monitoring, surveillance and research focusing on plastic and other types of marine litter have increased in recent years. Nevertheless, a comprehensive set of environmental indicators for use in assessments has been lacking, as have related social and economic indicators. These types of indicators could include trends in coastal population increase and urbanization, plastics production, fractions of waste recycled, tourism revenue, waste disposal methods, shipping tonnage and fishing activities. Indicators also provide a means to measure the effectiveness of mitigation measures, such as improved waste management and the introduction of economic measures. At the regional level, the European Commission is developing methods to assess the extent of the marine litter problem. This activity is taking place under the comprehensive Marine Strategy Framework Directive (EU 2008, Galgani et al. 2010), with indicators being produced to monitor progress towards achieving ‘good environmental status’ by 2020.


'''Image'''
*At what depth is can the garbage be found?


Short summary: two major conventions specifically address marine litter in the ocean: MARPOL and London convection with its protocol (London Protocol). Three catogories: 1. shipping pollution(marpol)2. reception facilities at ports and terminals for the reception of garbage 3. control of dumping of wastes at sea that have been generated on land (London convention)
''The greatest concentration of debris is around or on the surface. There has been measured up to a depth of 5 meters, and from this, it was found that 80% of the waste was in the first 2-3 meters. Which will be further explained in the chapter garbage distribution in the Appendix.''


Ocean clean up
*Are you familiar with a comparable project like ours, if so could u give us some information about the projects?
TECHNOLOGY
Cleanup using conventional methods - vessels and nets - would take thousands of years and tens of billions of dollars to complete. The ocean clean up’s passive system could remove about half the Great Pacific Garbage Patch in 10 years, at a fraction of the cost.
Why move through the ocean, if the ocean can move through you?
Ocean garbage patches are vast but dispersed. By acting like an artificial coastline, we passively concentrate the plastic by orders of magnitude, 100% powered by natural ocean currents. Our passive cleanup units are designed to capture virtually any type of debris. Models show that by utilising vast rotational ocean currents, cleanup systems with a combined span of 100km can harvest almost half the Great Pacific Garbage Patch in 10 years.
Building an artificial coastline in the center of the Garbage Patch.
Instead of using nets, The Ocean Cleanup uses solid screens which catches the floating plastic, but allows sea life to pass underneath the barrier with the current. The Ocean Cleanup Array is designed to be as flexible as possible. This allows it to move along with the waves, which is key in ensuring the structure will be able to survive the most extreme conditions.
Diverting the plastic towards a central collection point.
Thanks to the orientation of the barriers moored to the seabed, plastic will slowly be pushed towards the center of the array, becoming even more concentrated.
Extract, store, ship, recycle.
A central collection point extracts and buffers the debris, before being shipped to land. By recycling the debris and selling the semi-finished product directly to B2C companies, they aim to eventually make the operation self-sustainable.
Autonomous, energy neutral and scale-able
The modular array approach can be applied on any scale; from small-scale systems to intercept plastic near land, to multi-kilometer installations to clean up ocean garbage patches.
 
30 DECEMBER 2015 FIRST CLEANUP BARRIER TEST TO BE DEPLOYED IN DUTCH WATERS
The Ocean Cleanup will be deploying a 100 meter-long barrier segment in the second quarter of 2016 in the North Sea, 23 km off the coast of The Netherlands The main objective of the North Sea test is to monitor the effects of real-life sea conditions, with a focus on waves and currents. The motions of the barrier and the loads on the system will be monitored by cameras and sensors. The floating barriers are regarded as one of the most critical elements of the concept, since they are responsible for capturing and concentrating the plastic debris. The North Sea test will be helping to ensure the effectiveness and durability once the large-scale system will be deployed in the Great Pacific Garbage Patch in 2020.
Sponsors/Partners
their partners can be found on the following page
https://www.theoceancleanup.com/partners/
 
REFERENCES INITIATIEVEN OCEAAN SCHOONMAAK
 
The Global Programme of Action for the Protection of the Marine Environment from Land-based Activities
The Global Programme of Action (GPA) for the Protection of the Marine Environment from Land-based Activities, whose Secretariat is provided by UNEP, is the only global initiative that directly addresses the link between watersheds, coastal waters and the open ocean (UNEP/GPA 2011). It provides a mechanism for the development and implementation of initiatives to tackle transboundary issues. Plastic and other types of marine debris are such an issue. In collaboration with the Food and Agriculture Organization of theUnitedNations(FAO), a comprehensive report on abandoned, lost or otherwise discarded fishing gear has been published (Macfadyen et al. 2009).
   
   
Regional initiatives
''A similar project is the ocean clean up. The idea is to be achieved on a large scale waste in the North Pacific gyre using two long arms. However, this project is on a much larger scale with a higher concentration of waste per km ^ 2 so not really applicable to our problem.
The Global Initiative on Marine Litter, a co-operative activity of UNEP/GPA and the UNEP Regional Seas Programme (UNEP/RSP), has organized and implemented numerous regional marine litter activities.
The 18 Regional Seas Conventions and Action Plans could serve as platforms for developing common regional strategies and promoting synergies, mainly at the national level, to prevent, reduce and remove marine litter (UNEP 2009b)
National and local initiatives
Ways to better understand and ultimately reduce the flow of plastic debris to the ocean are being sought through a range of national and local initiatives. For example, in the United States improved monitoring and assessment methods have been developed to identify and quantify the amounts and composition of marine litter. This initiative is coordinated by the National Oceanic and Atmospheric Administration (NOAA) and its partners. In the United Kingdom, the Waste and Resources Action Programme (WRAP) encourages businesses to reduce waste, increase recycling and decrease reliance on landfill (WRAP 2011). To help raise awareness, UNEP and NOAA are co-hosting the 5th International Marine Debris Conference in March 2011 (IMDC 2011).
 
 
 
Industry initiatives
- The Fishing for Litter campaign is an example of a low cost voluntary activity. Developed through the Local Authorities International Environmental Organisation, it encourages fishers based around the North Sea to collect and bring to port any litter retrieved in their nets (KIMO 2011). (kunnen we gebruiken om mogelijk mee samen te werken)
- Regional Marine Environment Protection Associations (MEPAs) have been established by the shipping sector to preserve the marine environment through educating those in the sector, port communities and children. (HELMEPA 2011) The MEPAs’ commitment ‘To Save the Seas’ includes voluntary cooperation to protect the marine environment from pollution, awareness and educational activities, promotion of health and safety standards, and enhancement of quality standards and professional competence throughout the organization’s membership (INTERMEPA 2011).
- The American and British plastics industries have implemented Operation Clean Sweep to reduce losses of resin pellets to the environment, particularly during their transport and shipment. Motivated by the need to comply with legislation, but also sound economics and good environmental stewardship, Operation Clean Sweep is contributing to the reduction of plastic pellets found in marine debris (Operation Clean Sweep 2011).
 
NGO Initiatives
- The 5 Gyres initiative, which is currently investigating the distribution of microplastics and POPs in each of the five main ocean gyres in conjunction with Pangea Expeditions and the UN Safe Planet Campaign  (5 Gyres 2011).
- Using equipment loaned to them, citizen scientists collect samples of plastic debris during their own sailing voyages and report their findings to the Algalita Foundation (Travel Trawl 2011).
- Project Kaisei is testing ways to remove some of the plastic in the ocean using low energy catch methods. Further studies are designed to determine types of remediation or recycling that could be applied to collected plastic material, including derelict fishing nets, so that there will be some potential for economic value creation to subsidize cleanup efforts (Project Kaisei 2011).
- The annual International Coastal Cleanup organized by the Ocean Conservancy is the world’s largest volunteer effort to collect information on the amounts and types of marine debris. In 2009, 498818 volunteers from 108 countries and locations collected 3357 tonnes of debris from over 6000 sites (Ocean Conservancy 2010). Plastic bags, the second most common item removed, have much greater potential impact than the number one item (cigarettes/cigarette filters).
- Clean Up the World is an initiative started by an individual motivated to take action by the amount of plastic debris he discovered when sailing in the open ocean. Since 1993, it has developed into an international programme designed to encourage communities to work together to make a positive difference to the environment (CUW 2011).
 
scources:
1. http://www.wur.nl/upload_mm/8/7/e/d4e96e28-e836-46ca-8467-664f529430c8_Plastic%20debris%20in%20the%20ocean.pdf main article used for this
2. http://www.wur.nl/nl/Dossiers/dossier/Plastic-afval-in-zee.htm database with atricles about plastic debris
      3.  https://www.theoceancleanup.com/ ocean clean up
 
==final project plan==
After some consideration we concluded that gyres were not achievable in our project to clean up. The gyres were first of all way too big, second of all are the plastics often too small due to decomposition and third of all there are already some organizations, like the Ocean-Clean-Up , which is trying to develop a plan to clean up the gyres (Other information about the gyres can be found in the appendix). Therefore we want to have a look closer to our homes and trying to focus on the Northsea. This means that we won’t clean up the ocean entirely, but we will make a robot that will prevent the plastics in the Northsea to join any gyre at all. This plan when executed in the right way could be implemented at many other shores throughout the world. This means that other big companies can focus on the clean up inside a gyre and our robot will prevent the gyre from getting bigger.
We hope to get financial support by the government of the Netherlands, “ministerie van infrastructuur en Milieu” to be precise. We think that getting rid of all the plastics in the ocean will result in a better environment, and a better habitat for all the living creatures in the Northsea. Furthermore the Netherlands are characterized by its great amount of water, which means that for a good environment inside the Netherlands we have to start with creating a better environment in the waters surrounding the shores. Furthermore we know for a fact that the government of the Netherlands want to make an effort in cleaning up the garbage in national and international waters. Therefore we think that the government will fund our project.
To determine where we should station the groups of robot we should take the currents in the Northsea near the Netherlands and the sources of the plastics that came from the shores into account. The currents near the Netherlands looks as follows:
 
'''two images'''
 
The current of the Northsea flows northbound, parallel to the coast of the Netherlands. This is the case for the upstream which contains the floating pieces of plastic. However, this is the case when the there is a high tide. For a low tide the current will shift southbound. This will have no influence on the placement of the robots, because the currents location will not change.
The hotspots for where to place the robots will be determined by a few factors e.g. shipping traffic, recreational beaches and fishing industry.
The three most visited recreational beaches in the Netherlands are Zandvoort, Scheveningen and Renesse. The three biggest harbors of the Netherlands can be found in Rotterdam, Amsterdam and Vlissingen. Fisheries can be mostly found in the province of Zeeland and in Ijmuiden. When we take all these locations into account we can set up the following potential locations to station the robots.
 
'''image'''
 
We included den Helder because it also is an important harbor and the pass way into the Waddenzee. Furthermore did we include the sea above the Waddeneilanden because we can use it as a control group.
Our project is an succes when at the end of the stream  (so at the waddeneilanden) there is no plastic found after the control group, when there is a high tide. In case of a low tide this control group will be at Zeeland.
The plan is to apply robots which scan and map the coastline of the Netherlands. Furthermore they will monitor the amount of plastic and other waste floating in the area. The AI can choose which path to go to clean up the plastics. The system will be a multiple agent environment which means that is has to stay in contact with other agents to clean up the area more efficient. The difference between high tide and low tide will slightly change the most efficient path that the robot has to go, due to the changing current. The AI will gather and store the plastics found in a compartment inside its own body. When the compartment is full the AI can bring it to several spots where the waste is gathered and where the waste can be recycled. The AI has to deal with sea creatures and sea traffic. The AI has to distinguish the difference between waste and sealife.
Now that the focus of our project is clear we will try to get more into the logistics of the problem.
 
==logistics==
At sea the plastic will be gathered and compressed, but the robot has only so much space for the compressed packages. So as soon as the storage space is full, it has to empty itself. In the previous chapter 5 main locations were given in which the robots would operate. At each of these locations a general gathering point has to be established. So the robots operating in area X each share the same gathering point Y where they can deliver their garbage.
 
Now all the plastic is gathered at the shore is will have to be compressed once more. The compressors on the robot only have so much power, so in order to make the transport on land as efficient as possible they have to be compressed by a bigger compressor before the final package can be loaded on its next transporter. Seen from the map of the Netherlands Utrecht would be the best point for a global gathering point of all the plastic, due to its central geographic position. The only 2 realistic forms of transport are either by truck or train. The more remote the gathering point is the harder it is to transport them by train, since railroads aren’t as common as highways. Another aspect is that the dense populated areas often have to burden with traffic jams. The combination of these elements lead to the conclusion that for the remote areas 1* and 5* transportation by truck will be more efficient, while for areas 2*,3* and 4* the train would be a more beneficial alternative.
* :
1. The coastline of ‘’Zeeland’’, especially peninsulas ‘’Walcheren’’ and ‘’Schouwen-Duiveland’’ (including hotspots like ‘’Vlissingen’’ and ‘’Renesse’’).
2. The outlet of the harbour of ‘’Rotterdam’’ and ‘’Scheveningen’’.
3. The outlet of the harbour of ‘’Amsterdam’’ and ‘’Zandvoort’’.
4. The harbour of ‘’Den Helder’’ and  coastline of ‘’Texel’’.
5. The northern part of ‘’de Waddenzee’’ especially the 2 bigger islands ‘’Terschelling’’ and ‘’Ameland’’.
Taking a look at the map of the province of ‘’Utrecht’’ a good collecting point would be ‘’Breukelen’’ or ‘’Woerden’’, since it both places are reachable by either truck and train and they lay well out of the busy ring road of ‘’Utrecht’’. In one of those place a collecting point would be established, where after collection the plastic can be recycled.
 
'''image'''
For the 5 gathering point at the coast the most central point will be chosen as location for collection the pre compressed garbage. Like already mentioned the plastic will be compressed once more by a stronger compressor before it gets stocked in a container which can be shipped to the main collecting point. Since nobody wants a garbage dump in their backyard a town won’t be the best solutions, but any piece of unused land at the shore not too far from the highway would suffice.
 
https://upload.wikimedia.org/wikipedia/commons/thumb/d/d0/Utrecht_klein2.png/550px-Utrecht_klein2.png
 
==Appendix==
'''Table'''
 
Assumption:
 
Some assumptions have to be made before there can be any calculating and investigating the project.
 
Solution 1:
 
1. The drone it’s lifetime is 60 minutes.
2. It can fly with a maximum of 100 km/h.
3. It takes 30 seconds to pick up a unit of plastic garbage.
4. Whenever the drone picks up a unit of plastic garbage, it will bring it to the closest platform.
5. There will be enough platforms in the sea, so that the drone is at all times at a maximum distance of 5 km of the platform.
6. A drone has to stay at least 100 meters away from a person/boat.
 
Solution 2:
 
1. The boat has a lifetime is dependent of the motor and the amount of fuel it will hold.
2. The speed is dependent of the length of the boat.
3. It takes 30 seconds to pick up a unit of plastic garbage.
4. When it takes a unit of plastic garbage it will put it in a compression chamber and compress it.
5. When the compression chamber is full then it will go back to a designated location to empty the chamber.
 
Interested buyers:
 
The government is probably interested in this technology. It is a way to keep the environment clean. Not only the plastic soup will get cleaner but also the beaches will not have plastic garbage on it. Which results in cleaner beaches and it’s less dangerous for people going to the beach and children playing on it. 
 
== Agent Design ==
 
'''Requirements'''
 
- An agent needs a mechanism to retrieve/pick up plastic out of the water
 
- An agent needs to recognize and track down plastic.
 
- An agent needs a good understanding of the environment to make sure the whole area is clean (currents).
 
- An agent needs to navigate.
 
- The full system needs to clean and keep the north sea at the coast of the Netherlands clean.


- An agent needs to be water resistant.
Another project was undertaken by water network. It has created an autonomous agent, named Nautonomous, which navigates through the water and gathers waste on a treadmill, this agent can be seen in Figure 2.<ref name=Nautonomous>https://www.youtube.com/watch?v=BYXlv8fgj80&feature=youtu.be</ref> <ref name=Nautonomous2>https://www.waternet.nl/blog/de-nautonomous-automatisch-drijfvuil-vissen/</ref>


- An agent needs to be able to store the retrieved plastic.
[[File:autonomous.jpg]]
      Figure 2, Nautonomous


- An agent must be mobile in the sea, (handling with waves and recovering after being upside down).
Another similar project was set up by the recycled Island Foundation. they make a sort of trial and place it on the coast of Rotterdam in strategic places and capture that way plastic.'' <ref name=foundation>http://www.recycledisland.com/</ref>


- An agent needs to bring the retrieved plastic to collection points.
=Environmental aspects=
==Work space of agents==
In the North sea, there are some areas that cannot be traversed or are very busy with traffic. Along the coast of The Netherlands, there are areas that are protected by law. This is however mostly because of fisherman. That means that the agent will not be restricted, when it comes to those areas since it does not fish or harvest any other natural products. The problem that should be taken into account is the ship’s navigational routes. There are areas where there is a lot of boat traffic, especially at the ports. Along the coast, this is not an issue. (Appendix Environment)<ref name=beschermd>https://www.noordzeeloket.nl/functies-en-gebruik/natuur_en_biodiversiteit/</ref><ref name=scheepvaart>https://www.noordzeeloket.nl/functies-en-gebruik/scheepvaart/</ref><ref name=visserij>https://www.noordzeeloket.nl/images/Bodemberoerende%20visserij%20op%20de%20Noordzee%20-%20Huidige%20situatie,%20recente%20ontwikkelingen%20en%20toekomstscenario%E2%80%99s_4125.pdf/</ref><ref name=protected>http://www.rwsnatura2000.nl/default.aspx/</ref><ref name=Noordzee>https://www.noordzee.nl/</ref>


- An agent needs to be autonomous
==Waves and wind issues==
When an agent is at sea it is not safe for the agent when there are high waves. It could break because it gets destroyed by a big wave. Looking at how waves are created, it is found that the wind is playing a big part in it. The harder and longer the wind blows, the bigger the waves will be. It is, therefore, hard to say when the agent should go back at a certain wind speed. However, some things can be determined, like at what wind speed it is dangerous and how big waves will get at a certain wind speed. For small boats, for example, canoes, it is recommended not to go on open sea if the wind speed is bigger or equal to 6Bft. Which means a medium wind. In table 2 is shown how high the waves will get at a certain wind speed.


'''Preferences'''


- The whole system has to be as cheap as possible.
      Table 2, Influence wind on wave height
[[File:Wind.jpg]]


- The robots should use as little energy as possible
When the waves get higher than 1,7-2 meters it is too high for the agents. Before the agents will go on the water, the wind speed is measured. Also, while they are working the wind speed should be updated. This way the height of the current waves can be determined. When this calculation is done a decision can be made whether the agents should go to work or not. Also when they are working and the wind speed gets too high, it can be determined after how much time they should be called back to the coast. <ref name=wind1>http://www.wadkanovaren.nl/hetwadfysiek.html</ref> <ref name=wind2>http://www.wadkanovaren.nl/veiligheid.html</ref>


- It would be nice if the robot could retrieve plastic underwater as well
==Animals==
===Birds===
An often overlooked problem are birds sitting on the boat. This is not convenient since a part of the boat might break or can get dirty. This problem is not hard to solve because there are some small tips and tricks that can prevent them from getting on a boat. For example, getting some netting and putting it above places they can land. Putting a fake crow on the boat or a string with cd’s attached to it will most likely scare the most of those birds away.


- It would be nice if our system could be scaled and can be used for bigger projects
===Fish===
There are a lot of fish in the sea, which poses a problem. It would not be the intention to accidentally catch fish instead of garbage on the way. However, it is assumed, that the agents will make a certain noise and they won’t go too fast. This means the fish have plenty of time to see it coming and have enough time to get away.


- The agents need to work as effective as possible


'''Constraints'''
=Solution=
==Different concepts==
During the project, a few different designs and possible solutions were created. These vary on a wide spectrum. Following are some of the concepts created.


- The costs : plastic recovery ratio has to be high enough for the project to get sponsored
===The retrieval arm===
The first design was to construct a boat with a number of arms on it to pick up each piece of garbage separately. While this would be a good option since it could grab pieces that are two to three meters deep. The programming of an arm is a whole project in and of itself. also, this design would make the boat too unstable when picking the garbage out of the water due to a large amount of mass moved.
Nets on either side
The second design was to make a boat with nets on either side that would rotate whenever a piece of garbage is caught. However, this could also, catch fish which is unwanted. Also, the design is not energy efficient because of the fact that it needs to move the nets in a rotational way which would consume a lot of energy.


Sensors
===Conveyor belts===
The third design was to make a boat with conveyor belts to guide the garbage to a center flow area where they would be scooped up by another conveyor into a compartment. This design also was not very energy efficient. A lot of energy would be lost in moving the conveyors and the non-hydrodynamic design. It also could only pick up garbage that floats on the surface of the water.


The robot follows a certain path according to their sensors. The camera first percepts its area. When it does this, it also scans the sea. Here it can recognize plastic. When the camera percepts an unknown unit, it will first look at it and ask itself. Is this plastic or not? The plastic can be recognized by common shapes of plastic bottles for example. When it is not plastic it will communicate this with other agents, so that they won’t take a look at it and already know it is not plastic. Then it will sail further to another location and start over again. However when it is a plastic unit, it can use ultrasound. This sends soundwaves to the object and some waves will be reflected back. This can measure the distance between the object. Then it will navigate with the GPS to the plastic unit and picks it up. When it goes to the plastic, it also communicates with the other agents to let them know, he already goes to that plastic unit. After it has picked up the plastic, it will put it in its storage. After this the cycle repeats itself. However when the storage is full, it will go to a station to get rid of its content. It will also update the agents in the area that it is emptying its storage, so that they can also go to that area. There is a second moment, when it has to go back. If the battery is lower than 10/15 % it will also go back to the station, to reload. The Agent also has to communicate that with the other agents, so it can be replaced by an agent that has a full battery.
===Ramp to catch garbage===
The final design was to make a boat with a ramp in the water. This way the garbage drifting two to three meters deep in the water can be pulled to the surface where they will be transported via conveyor belts on either side of the boat into a compartment for storage. This design will generate a lot of downwards force due to the giant ramp in the water, this can, however, be prevented by putting a floater or engine in the front to compensate for the downwards force.


==Requirements, preferences and constraints==
To make sure a good design is made there is a large list of RPCs constructed. These are split up into the following categories to make it easy to read:


Dimensions:
*The boat needs to be 2 by 3 by 3 meters. This is so that the boat can still hold a lot of garbage. It also makes sure the boat is stable and it provides a large frontal area to pick up garbage.
*The compartment needs to be 1.5 by 2 by 2 meters, this way it can carry a lot of garbage without having to be emptied.
*The compartment needs to be separable in order to decrease downtime when emptying.
*The clips holding the compartment in place need to be easily removable for easy separation when emptying.
*The vehicle needs to have two floaters on each side (0.25 by 2 by 2.5 meters) in order to keep the boat floating in the water. Via Archimedes’ law, this means that the floaters will stay in the water for 80 percent with a full compartment.
*The boat needs one ball-shaped floater (radius 0.6 meters) to compensate for downwards drag when moving through the water.
*Space needs to be available for the conveyor belts on either side of the boat. These are needed to pull up the garbage once it is out of the water and transfer them to the compartment. This space would equate to 0.25 by 1 by 0.5 meters.
*There must be a guiding slide to transfer the garbage pulled up by the conveyors. The space would equate to 0.25 by 1 by 0.2 meters.


The AI will be a floating robot, that can take the plastic out of the sea. It will have a container at the middle in the back, where the plastic will be put in. Here it will also be compressed. The plastic will be put into the container by a conveyer belt. The plastic will be shoved on the conveyer belt by 2 rotating arms, that put the plastic in a place where it will be put on the conveyer belt. On the 2 sides of the container, there will be 2 beaters. At the back of the 2 beaters there are is a motor for each beater. This way it can also steer, just like with caterpillar tracks. Under the conveyer belt is enough space for the electricity to steer the robot. There is enough space for the camera and other sensors on the robot. The belt of the conveyer belt has to have some profile in it or very small spikes, so it has enough friction for the plastic unit not to fall off. There also is a small wall on each side of the belt, so the plastic unit doesn’t fall off that side.
Material:
*The boat and the compartment are both made of polyester. This material is used in the construction of sailboats and is both strong and light.
*The floaters need to be made of poly-ether since it is the most used material for floaters in general.
*The whole vehicle and all of its parts need to be waterproof to prevent it from sinking. This can be done by using a coating over the polyester. According to the sources used this holds for about 25 years. <ref name=coat1> http://www.bootschilderen.nl/polyester/</ref> <ref name=coat2>https://polyestershoppen.nl/polyester/topcoat-transparant-66.html</ref>


When it is stuck for example in coral or some other things, it might be a good idea to make more of a grabbing claw of the arms, while they are now just straight planks that can open and close. When we make a sort of claw shape of them, they might be able to grab plastic easier in difficult situations.
Transferring:
 
*The vehicle needs to have a motor to move forward. In this project we have chosen for a ring motor, this motor should be strong enough for small boats up to 8 meters and therefore should be sufficient for our agent. <ref name=ring>http://www.destilleboot.nl/torque-jet-voor-g2/517/p111/c108/default.html</ref>
*It needs to have a fin located in the water to steer.
*It needs to have a large enough battery in order to fill its compartment and return to a charging station.The battery life should be at least 12 hours, however, to determine the exact battery life the size of the agent, the speed of the agent, the engine  distribution, the conveyor belts and the fin has to be looked at in more detail.  


Sensors:
Sensors:
*The vehicle needs to have a laser sensor in order to check if its compartment is full and needs to emptied. This laser gives the "full" signal when its trajectory is interrupted. However, this means that when the plastic is tossed into the container, it gives that signal. Therefore there need to be some kind of counter, which makes sure the signal gets send if and only if a certain time is past.
*It needs a GPS system to locate its position and to make it back to the nearest pickup point when a storm is inbound.
*The agent needs an inertial measurement unit in order to make sure it is still on the right path and the right speed when picking up garbage.<ref name=IMU>https://en.wikipedia.org/wiki/Inertial_measurement_unit#frbanner3 </ref>
*It needs to have an internet connection to check the weather for conditions in which the agent should not be on the water and to communicate with the control station if there is a part that has broken down or the agent needs to be called back to a pickup point in event of an emergency situation.


1.    Camera, so it can perceive its environment.
Life-cycle:
*The agent needs to keep working for 25 years, to minimize costs and to make sure it can keep cleaning the ocean, which unfortunately is never finished.


2.    GPS, so it knows where it is.
==strategy==


3.     Communicating device to communicate with other agents.
For the agents to gather plastics as efficiently as possible a gathering strategy has to be made. To cover the whole area, a strategy in which the agents move vertically would be a logical approach. When this strategy is used, it seems that almost all of the plastic on top of the surface of the water will be gathered. However, due to the fact that most of the plastics in the North sea are found at a depth of 1-3 meters, this strategy will not be sufficient enough. Therefore a new strategy has to be considered.


4.     Ultrasound sensor, so it can measure the distance to different objects.
To gather the plastic that is 1-3 meters deep in the water, 2 slides are designed in front of the agent. These slides are 1-3 meters deep and push the plastics to the surface of the water. To stimulate this upwards thrust, the strategy will be adapted to the figure below:


Process:


1.    It percepts the plastic unit or it gets a signal that there is a plastic unit on its way.
[[File:strategy.jpg]]
      Figure 3, Strategy


2.     It sails to the plastic unit.
In this strategy, the agent will navigate in the opposite direction of the current of the water. In this way, the plastics will collide to the slides and will be pushed due to the cooperation of the current and the speed of the agent. The best way to stimulate the thrust is to navigate the agents horizontally, parallel to the coast. However when the total area has to be covered there will be a lot of agents needed to gather all the plastics, therefore the strategy in the figure is the final strategy.
In this strategy, the following are presumed. The area which the agents will clean has a width of Y meters and a height of X meter. When tides shift, the current reverse direction. The tides shift every six hours <ref name=locations>http://www.ebvloedgetijde.nl/</ref>. Furthermore, the average speed of the current is equal to 1.15 meters per second. According to the RPC’s the agents need to navigate with a speed of at least 3 meters per seconds, this means that in 6 hours an agent can travel a total amount of 64800 meters. To estimate the size of the area it will be presumed that the agent finishes n spikes at the total width of Y meters. De X and  Y can be calculated by the following Equation 1:


3.    It analyses the situation. Is it floating or is it stuck in coral for example.
      Equation 1
64800=2n*√(x^2+(y/2n)^2 )


4.    Find a way to grab the plastic unit.
When the Y varies between 100 and 300 meters the height X can be calculated with the following Equation 2:


5.    The arms reel in the plastic unit.
      Equation 2
x= √((64800/2n)^2-(y/2n)^2 )  (2)


6.    The plastic unit goes on the conveyer belt.
In the table below the different Y and X are shown, together with an approximation of n.


7.    The conveyer belt puts the plastic unit in the container.
      table 1, the size of the area.
[[File:tab1.jpg]]


8.    When there is a significant amount of plastic in the container it will compress it.
The X was estimated to be around 50 meters and therefore the size of the last row is chosen, with an approximate value of n.


Furthermore, there is assumed that at least 10 agents should be behind each other to gather plastics when the agents in front of them miss them. Furthermore, these extra agents are necessary to cover the area when the other agent is emptying its container.


Important notes:
In the model part, the optimal amount of agents and the optimal angle in which the agents gather the plastic in the area is chosen by simulating different agent numbers and different angles.


1.    It is important to note here, that it will not compress every time it finds a plastic unit. It would be a waste of energy to do that with every plastic unit.
The question remaining now is where the agents have to be placed to clean up the North sea, while not being disturbed by boats, birds, sailors and so on. It is very difficult to take the birds that rest on the agents into account, therefore the focus lies on human disturb factors. According to the information provided in the environment chapter, the following locations are proposed:


2.     It is also important to note, that the conveyer belt is not active all the time. It Is only active when  a sensor senses that a plastic unit is reeled in. Otherwise it would be a waste of energy.
[[File:loc.jpg]]
      Figure 4, Locations


Below are 2 pictures of the model made in CAD. It is a global model, so not everything is on it yet.
These locations are based on tourist locations, harbors and places where rivers go into the sea. These locations are according to state of the art research the hot-spots where plastics goes into the North sea. As can be seen in the figure above, the direction shift of the currents is also taken into account by placing agents on both sides of the river.
[[File:Knipsel.PNG]]
[[File:Knipsel 2.PNG]]


== Milestones ==  
=Model=
Given the sheer size of the plastic soup, stated in the chapter context, cleaning it up will be a difficult time-consuming process. So there are some milestones that have to be set, so the progress can be somewhat measured. Basically those milestones are intermediate objectives we set for ourselves, in order to keep the project realistic in the given time.  
==Model design in CAD==
During the project two models were made, the first one functioned as a basis to make decisions upon, such as what sensors to use, pickup strategy and efficiency among others. The second model created is the final design, this design solved the practical problems and limitations that came up during the rest of the project.


The ultimate goal is obviously to clean up the whole plastic soup which currently floats in the oceans, as fast as possible. Another goal is to solve the problem at the source, plastic getting thrown in the oceans. Together these objectives form the basis of the project, but later on in the process it is very well possible more milestones will be added.  
===the first design===
The first thing that came to mind when designing the agent was the fact that it needs to pick up garbage efficiently. A lot of options came up in the initial designing phase. Arms to pick up the garbage, giant nets to trap garbage in etcetera. However these options were not efficient enough, it needed a lot of programming to move the different parts and a lot of energy would be lost in picking up something. So the decision was made to design an agent that could pick up garbage by moving through the water. The main inspiration for this was the nautonomous project and some concept designs made. <ref name=intro5> http://www.tedxdelft.nl/2012/10/tedxdelft-first-performer-boyan-slat/</ref> <ref name=intro10>  https://www.waternet.nl/blog/de-nautonomous-automatisch-drijfvuil-vissen/</ref>


Starting with the first milestone, removing plastic from the oceans. Since the plastic soup is approximately between 700.000 and 15.000.000 square kilometres big it will take years to clean it up entirely. Another problem is that there isn’t just one soup, there are multiple soups located on different parts of the earth. According to Boyan Slats it would take less than 5 years to clean up one gyre. A gyre is a circular ocean current located in the big oceans, there are the 5 major gyres. So with only one cleaning system it would still take over two decades to clean up the plastic, so this would be a realistic milestone timewise.  
And so the first design was made, it uses conveyor belts on the outside to move the garbage horizontally towards the center in front of the agent and then uses a second conveyor to move it from the water in a compartment. The agent would be kept afloat using two floaters on either side and can move forward and steer using two motors at the end of each floater.  


Another import issue is the definition of a clean ocean. The soup isn’t necessarily visible plastic, it is  also the for a part micro plastics. After a period of time a part of the plastic breaks down into micro plastics, those micro plastics end up in the food chain. As a consequence water gets a certain amount of micro parts plastic per cubic meter. We don’t think it is a realistic milestone to purify the water to that extend, so we will define clean as all the visible plastic removed.  
However, the first design had a few problems. First of the conveyor belts were fragile and would get a lot of pressure put on them when moving through the water against the flow. The outside conveyors were also held in place by relatively thin beams which would break easily. The second problem with the original design was the fact that the front area was big and was not hydrodynamic which would lead to a lot of water friction when moving. And lastly, most of the garbage which would be floating in the seas is up to two through three meters deep in the water. With all the limitations mentioned before, the agent would not be able to pick up all of the garbage. Since the friction forces would get too large when trying to get garbage out of the water.


Those were the main milestones for the cleaning part of the project. But to solve a problem one has to start at the source. In this case the plastic being thrown in the oceans. This problem can be tackled in two ways, a legal prohibition or a clean-up service right at the shores. A combination of those will probably work best. Since approximately 80% of the plastic ends up in the soup comes from the shores, the rest is due to the sea-industry. So there is definitely room for improvement on that area. The ultimate goal with our platform solution (see chapter context) is to make the coast plastic free, so the soup won’t grow any bigger than it already is.
[[File:design1.jpg]]
      Figure 5, First design


== Tasks ==
===The second design===
With all the limitations in mind, the second design was made. The new design picks up the garbage in the front and guides it to the surface without a large friction force. From there the blue conveyors will pick it up and guide it upwards. The conveyer belts will drop it off on the green panels which guide it further to the storage compartment. This way the design has fewer dangers in breaking, compared to the first design. It no longer has belts kept in place by thin beams, but a big front plate integrated into the front. The only conveyor belts left are located above water and therefore do not face such large forces as the first design. Secondly, the new design generates less friction due to the front plate and can pick up garbage which is located as deep as two to three meters. All together this will greatly reduce maintenance and power usage. And lastly, it has a compartment that is easy to be taken out and emptied.


1. State-of-the-art: what is the current situation in our field of research? (2 persons)
  Literature study
  What can be improved?


2. Description of the robot (2 persons)
[[File:design2.jpg]]
  What kind of robot? (drone, floating, etc.)
      Figure 6, Second design
  How does the robot pick up the plastic?
  How does the robot store the picked up plastic?
  How much plastic can the robot carry?
  Where does the robot take the plastic?
  What is done with the plastic once it’s removed from the sea?


3. NetLogo (2 persons)
==Considerations for Cad model==
  Create the environment of the robot in NetLogo
===Detecting Waste in the ocean===
  Simulate the robot’s behavior
In this section, three types of agents will be defined. The first are agents that clean the ocean via brute force, this means they keep cleaning the same designated area over and over until they have run out of battery to the point their program tells them to move to a charging station. The second type is agents that use sensors to recognize the shape of plastic and other pollutions  and move to the location to clean it up. After they’ve cleaned up the garbage they start scanning again. And lastly, the third type are agents that use ultrasound to scan the ocean for garbage and use the same cleaning procedure as agent prototype two. Below follows a description of the different types, good and bad aspects and both construction and operating cost.


4. Conclusions (everybody)
====Brute force option====
  Is the robot efficient?
=====Description=====
  Will the robot reduce the plastic soup? Or just prevent it from growing bigger?
This prototype will have all the basic necessities, this means storage, motors, the ability to float on water, GPS and a mechanism for retrieving garbage from the ocean. Its way of working is via brute force: from the central communication center, it will get allocated to an area of the ocean. Once the agent arrives at its location it will start moving over the whole area, sweeping up every piece of garbage on its way. Once it is done it will start over again until the battery level hits a certain threshold or the compartment is full, after which it will make its way over to the charging station and get its compartment emptied as well.


=====Good and bad points=====
Good:
*Simple design
*When the path of cleaning is well designed, it should have few pieces of garbage seeping through its area
*Compartments can be smaller due to the fact that more agents need to be used for cleaning


State-of-the-art: has to be done at the end of week 5
Bad:
*Needs a lot more agents than the other two options due to the fact that it is using brute force instead of targeted cleaning, or the cleaning can take much longer than when using the other options
*Even with good cleaning paths the garbage can get through
*More agents means more charging options and more substitution agents to fill up the gaps from traveling agents, which can, in turn, cost more


Description of the robot: has to be done at the end of week 5
=====Cost=====
The costs of this option will be the least of all the options listed. Due to the fact that this option uses only the features that are absolutely necessary for this agent. But the fact that more agents could be necessary (see above), the costs could go up.


NetLogo: has to be done at the end of week 6
====Shape recognition option====
 
=====Description=====
Conclusions: has to be done at the end of week 7
This prototype will have all the basic necessities as described in the previous prototype, but it will also be outfitted with a camera and shape recognition software. From the central communication center, it will get allocated to an area of the ocean. Once arrived it will start scanning the area for shapes it deems worthy of cleaning up. When it sees a shape it perceives as plastic, it will move over to the location and clean it up, storing it in the compartment. When done it will move on with scanning and the cycle will start over again until the battery level hits a certain threshold or the compartment is full, after which it will make its way over to the charging station and get its compartment emptied as well.
 
All the different tasks can start right away, except the conclusions, these will start in week 7.
 
==Different types of cleaning robots:==
 
In this section we will define three types of robots.
 
The first are robots that clean the ocean via brute force, this means they keep cleaning the same designated area over and over until they have run out of battery to the point their program tells them to move to a charging station. The second type are robots that use sensors to recognize the shape of plastic and other pollution and move to the location to clean it up. After they’ve cleaned up the garbage they start scanning again. And lastly the third type are robots that use ultrasound to scan the ocean for garbage and use the same cleaning procedure as robot prototype two. Below follows a description of the different types, good and bad aspects and both construction and operating cost.
 
'''Brute force option:'''
 
''Description:''
This prototype will have all the basic necessities, this means storage, motors, the ability to float on water, GPS and a mechanism for retrieving garbage from the ocean. It’s way of working is via brute force: from the central communication center it will get allocated to an area of the ocean. Once the robot arrives at its location it will start moving over the whole area, sweeping up every piece of garbage on its way. Once it is done it will start over again until the battery level hits a certain threshold or the compartment is full, after which it will make its way over to the charging station and get its compartment emptied as well.
 
''Good and bad points:''


=====Good and bad points=====
Good:
Good:
 
*Targeted cleaning means fewer agents than brute force cleaning
- Simple design
*Fewer agents means less charging options and substitute agents which means lower construction and operation cost
 
- When the path of cleaning is well designed, it should have few pieces of garbage seeping through its area
 
- Compartments can be smaller due to the fact that more robots need to be used for cleaning


Bad:
Bad:
*Technology is not yet advanced to the point that it is a feasible option due to the recognition range
*Pixel distortion and image distortion can lead to recognition of non-existent garbage
*In scanning and cleaning garbage can seep through if the software is not correctly calibrated.
*Cameras have no depth perception when using a single camera since it only tracks pixel data and no distance
*Some things that are garbage might not be received as such


- Needs a lot more agents than the other two options due to the fact that it’s using brute force instead of targeted cleaning, or the cleaning can take much longer than when using the other options
=====cost=====
 
The costs of this option would rise severely owing to the fact that shape recognizing technology is fairly new to the market, and new technologies tend to cost more than technologies already longer existing. The implementing of this technology could also cause a rise in the costs. The size of the sensor would cause an increase in the dimensions and weight of the agent, among other things.
- Even with good cleaning paths the garbage can get through
 
- More agents means more charging options and more substitution agents to fill up the gaps from traveling agents, which can in turn cost more
 
''Cost:''
The costs of this option will be the least of all the options listed. Due to the fact that this option uses only the features that are absolutely necessary in this robot. But the fact that more robots could be necessary (see above), the costs could go up.


'''Shape recognition option:'''
====Ultrasound option====
 
=====Description=====
''Description''
This prototype will have all the basic necessities as described in the first prototype, but it will also be outfitted with an ultrasound device. From the central communication center, it will get allocated to an area of the ocean. When it gets there it will start scanning the ocean for pieces of plastic and other garbage. When it sees something it perceives as garbage the same procedure as the second prototype is initiated.
This prototype will have all the basic necessities as described in the previous prototype, but it will also be outfitted with a camera and shape recognition software. From the central communication center it will get allocated to an area of the ocean. Once arrived it will start scanning the area for shapes it deems worthy of cleaning up. When it sees a shape it perceives as plastic, it will move over to the location and clean it up, storing it in the compartment. When done it will move on with scanning and the cycle will start over again until the battery level hits a certain threshold or the compartment is full, after which it will make its way over to the charging station and get its compartment emptied as well.
 
''Good and bad points:''


=====Good and bad points=====
Good:
Good:
 
*Targeted cleaning means fewer agents than brute force cleaning
- Targeted cleaning means less agents than brute force cleaning
*Fewer agents means less charging options and substitute agents which means lower construction and operation cost
 
*Wide scanning area
- Less agents means less charging options and substitute agents which means lower construction and operation cost
*Tracks depth
*Can recognize garbage that is underwater


Bad:
Bad:
*Small objects might not be recognized, as they are seen as noise or get lost in continuous error and noise adjustments.
*Maritime life can be seen as garbage and therefore cleaned up.
*Presumably very sensitive to adjustments
*Might have low accuracy compared to prototype two


- Technology is not yet advanced to the point that it is a feasible option due to the recognition range
=====Cost=====
The costs of this option will lie in between the costs of the other two options. The ultrasound technology has been on the market for a longer time, so it is further developed, and also cheaper and less than shape recognizing sensors. Another advantage is that waterproof ultrasound sensors already exist and could easily be bought. Ultrasound sensors sell at prices between $10 and $250. The scanning range has to be determined, in order to choose one type of ultrasound sensor, and with that its price.


- Pixel distortion and image distortion can lead to recognition of non-existent garbage
====Our choice====
We chose the brute force option because the agents work in teams on different spots in the North Sea, which lowers the importance of picking up every piece of waste that passes the spot in which the agent works. If one piece passes one agent, another agent can pick it up. For this agent, there is no need to add the extra features mentioned above, and this will only increase the costs of the agent.


- In scanning and cleaning garbage can seep through if the software is not correctly calibrated.
===Picking up waste from the ocean===
There are different options from which can be chosen regarding picking up waste from the ocean. A simple fishing net, a sort of arm with a basket attached to it, and a slide which would force the waste to the surface of the ocean, where it could be picked up by a conveyor belt, were all considered. Below, the different (dis-)advantages and costs of every option are discussed.


- Cameras have no depth perception when using a single camera, since it only tracks pixel data and no distance
====Fishing net====
=====Description=====
This option would be about the same as the fishing nets used by the fishing industry (see Figure below), but smaller and used only two meters below the surface of the water.


- Some things that are garbage might not be received as such


''Cost:''
[[File:Fishing.jpg]]
The costs of this option would rise severely owing to the fact that shape recognizing technology is fairly new to the market, and new technologies tend to cost more than technologies already longer existing. The implementing of this technology could also cause a rise in the costs. The size of the sensor would cause an increase in the dimensions and weight of the robot, among other things.
      Figure 6, Fishing industry boat.


'''Ultrasound option:'''
=====Good and bad points=====
Good
*Can cover large patches of ocean
*Many different net sizes to choose from
*Many options for the size of the holes in the nets
*Waste of all sizes can be picked up


''Description''
Bad
This prototype will have all the basic necessities as described in the first prototype, but it will also be outfitted with an ultrasound device. From the central communication center it will get allocated to an area of the ocean. When it gets there it will start scanning the ocean for pieces of plastic and other garbage. When it sees something it perceives as garbage the same procedure as the second prototype is initiated.
*Hard to determine the right size of the holes in the net, too large and waste may not be trapped, too small and other things than waste may be trapped in the net
*Fish that swim close to the surface of the water could also be trapped by the net
*How to empty the net into the onboard storage container without humans on board?
*Takes up a lot of space


''Good and bad points:''
=====Cost=====
Recreational fishing nets aren’t that expensive, but when looking at more professional fishing nets, the costs can rise pretty quick, they can cost between 100 and 200 euros.


Good:
====Arm with basket====
=====Description=====
A visual representation of this option can be seen in the image below. A basket, with small holes (so the water doesn’t end up in the storage container), can move up and down around an axis, picking up waste objects.


- Targeted cleaning means less agents than brute force cleaning


- Less agents means less charging options and substitute agents which means lower construction and operation cost
[[File:Basket.jpg]]
      Figure 6, Arm with basket agent.


- Wide scanning area
=====Good and bad points=====
Good
*Can pick up every piece of waste passing
*The size of the basket can vary, so bigger waste objects can also be picked up


- Tracks depth
Bad
*The friction force of the water causes the need of a strong motor or servo for turning the axis
*What material is the basket made from? There could be the need of designing this from scratch, and this could cost a lot of time
*If the basket is in the process of picking up a piece of waste, and another piece passes, it can’t pick up the other piece of waste, this is inefficient
*All the electronics need to be at the back of the agent, which can cause the agent to be very heavy in the back and therefore unstable


- Can recognize garbage that is underwater
=====Cost=====
Since this option will be needing a strong motor or servo, the costs can rise pretty quickly. Also, the material of the basket could be something that has to be designed from scratch, which can cost a lot of time and money. A simple fishing net could be used, of course, this could also solve the problem of the friction force of the water. But using a simple fishing net gives the problems mentioned in the section of the simple fishing net.


Bad:
====Slide with conveyor belt====
=====Description=====
This option will use the upward force of water. On the front of the agent, a slide is made. When a waste object is in the path of the agent, it will bump against the slide, the slide will force the water and the waste object upwards (toward the surface of the ocean). When at the surface, a conveyor belt, made of plastic, with plastic spikes, will take over from the slide, and bring the plastic object further upwards until it falls into the storage container. The conveyor belt will have holes in it, so that the water, which has been forced upward, falls back into the ocean.


- Small objects might not be recognized, as they are seen as noise or get lost in continuous error and noise adjustments.
=====Good and bad points=====
Good
*Every piece of waste in the path of the agent is picked up when using this method
*Using forces outside the agent to pick up waste (water’s upward force)
*All the agent has to do is sail its path and keep the conveyor belt running
*No fish and other things than waste will be picked up using this method


- Maritime life can be seen as garbage and therefore cleaned up.
Bad
*All waste objects that aren’t in the agent’s path aren’t picked up
*It may cost a lot of energy to keep the conveyor belt running all the time


- Presumably very sensitive to adjustments
=====Cost=====
The slide and the conveyor belt can both be made out of plastic, which just has to be shaped in a specific form. Since the form of a slide is used, the costs of a children’s slide are used as a base for the costs of the slide. These cost around 30 euros. For a plastic conveyor belt of 60 cm wide, a price of about 150 euros per meter has been found.<ref name=Conveyor>http://www.safeconveyor.com/Modular-Plastic-Conveyor-Belting-Pricing.php</ref>


- Might have low accuracy compared to prototype two
====Our choice====
The choice fell on the slide option. One of the major advantages was the fact that no harm is done to marine wildlife when using this method. The goal is to clean up the ocean, not damage its ecosystem. Furthermore, the disadvantage concerning not picking up every piece of waste can be countered by the same argument used for the brute force navigational option: other agents can pick it up. The simplicity of the solution is also a plus, the agent does not need any extra sensors of knowing when to rotate (like with the basket). The extra costs for the slide and the conveyor belt are well spent if marine wildlife can be spared.


''Cost:''
==Netlogo model==
The costs of this option will lie in between the costs of the other two options. The ultrasound technology has been on the market for a longer time, so it is further developed, and also cheaper and less than shape recognizing sensors. Another advantage is that waterproof ultrasound sensors already exist and could easily be bought. Ultrasound sensors sell at prices between $10 and $250. We need to determine the scanning range in order to choose one type of ultrasound sensor, and with that its price.
In this part of the project, a model was made that simulates a certain amount of agents cleaning up an area of the North sea with a width of 300 meters and a length of 54 meters. The purpose of the model was to determine the optimal number of amount of agents by simulation. As said earlier in the chapter about the strategy, the velocity of the agents has to be at least 3 meters per seconds. In the model, this has become 4 meters per seconds because the chance of missing pieces of plastic is smaller. This is determined by simulating the model a few times.  


'''Our choice:'''
The agents have to empty their container when their containers are full. In the total width of 300 meters, there are 6 stations, where the agents can empty their containers and refill their energy level. The initial energy is chosen very high, so the chance of getting the container full is greater than the chance of running out of energy. These stations are located at 25, 75, 125, 175, 225 and 275 meters. The charge time is estimated at around 8 ticks because the emptying the container will be executed as efficiently as possible.
We chose for the ultrasound option, because this extra added feature is worth its costs. It adds efficiency to the robot in a way that it knows where objects in the sea are in its direct environment.


'''Our Goal:'''
The rest of the model can be seen by clicking on the link below:
With the use of our robot we want to make sure that all the plastic waste that originates from the coast of the Netherlands is cleaned up and therefore doesn’t move to the gyres.


== Information gathering ==
https://drive.google.com/file/d/0B-QPPQg1oPoeOTNNUlpybFNkemc/view?usp=sharing
1. Is er voldoende behoefte aan een oplossing voor dit probleem, zodat de investering daadwerkelijk gemaakt gaat worden?


Er zijn vele organisaties die zich bezig houden met dit probleem, en die er ook echt het probleem van inzien. Niet alleen de vervuilingskwestie op zich vormt volgens deze organisaties een probleem, maar ook de gezondheidskwesties wanneer de plastics afbreken en in de voedselketen terecht komen. In deze organisaties worden vaak veel geld investeert vanuit de regering, echter vaak zijn deze organisaties lang bezig met het vinden van een oplossing en steken ze tot nu toe vaak op concept ideeën. Als wij dus kunnen aantonen dat ons project dé oplossing is, zal er zeker geld in geïnvesteerd worden.
The result of the simulation with the respect to the number of agents are given in the tables located in the chapter data of model in the Appendix. When the date retrieved is taken into account the following can be concluded. According to the model 13 agent are needed with a agent distance of 2.5 meters. This means that 1,64 percent of plastics are missed.
2. Welke soorten plastic voorwerpen komen het meest voor als afval in de Noordzee?


Verschillende instanties zoals Rijkswaterstaat en Stichting de Noordzee monitoren het (plastic) afval op de stranden en in de Noordzee. Hieruit is een top 10 samengesteld van de meest voorkomende afvalitems;
a. Touwen en netten
b. Stukjes plastic
c. Plastic zakken
d. Doppen
e. Snoepverpakkingen
f. Ballonnen
g. Plastic drank flessen
h. Hout
i. Plastic voedsel verpakking
j. Industrieel plastic


3. Wat is de voornaamste bron van plastic afval aan de Nederlandse kustlijn gezien?
=Discussion=
During the project, certain aspects of our progress could have been executed a lot better. Especially at the beginning of the project, the progress went very slow. We could not make decisions on what to focus on during the rest of the project, which resulted in a few shifts of our problem’s composition. When our problem was finally stated in a clear manner, we could finally focus on problem-solving, which resulted in the solution given in this report.


Meer dan de helft van het afval komt van de maritieme sector. Dus logischerwijs zijn de grote havensteden geografisch gezien een ‘’hotspot’’ wat betreft het dumpen van plastic afval in de Noordzee. De overige vervuiling komt voornamelijk bij de strandgangers vandaan, dus ook drukbezochten stranden zijn potentiële schoonmaak plaatsen.
Another problem in our progress was the explanation of choices that we made with respect to the RPCs. Some choices were made by making assumptions, however, it was not clearly stated in our wiki at the time. Another set of choices were based on facts, however, lacked the sources needed. In short, we had to elaborate more on the choices we made, so the tutors could see why those choices were made validly. We have learned a lot about the importance of elaboration of choices and it also led to discussions that have improved our project in the end.


4. Zijn er zogeheten ‘’Hotspots’’ waar het afval zich (onder invloed van stroming) verzamelt, zijn deze op land en/of op zee? Zo ja, waar bevinden deze plekken zich?
In the group, we had sometimes trouble with meeting up and finding time to work on the project as a group. If we had more time, then we would be exploring more options for strategies and optimizing it
more.


Het is in het algemeen het geval dat het plastic qua afmeting kleiner wordt naarmate men verder uit de kust gaat kijken. Onze focus ligt voornamelijk op de grotere stukken plastic, dus in combinatie met de vorige vraag kunnen de hotspots worden vastgelegd rond de uitmondingen van rivieren en havens en langs de kustlijn van drukbezochte stranden.
In this project, we could have benefited by making a more structural
planning because now the state of the art research went slowly. We should have contacted the different organizations earlier in the project. The contact we made with the organizations provided information which we used in the problem-solving part of the project.  


5. Aan welke orde van grootte moeten we denken bij de hoeveelheid plastic afval die in de Noordzee drijft, heeft u hier precieze cijfers van?
If we had contacted them earlier in the project, we could have found a solution much earlier, which would have resulted in more time for optimization and model making.


Wat betreft de bodemvervuiling van de Noordzee spreken we over 110 stukken plastic per km² in de Noordzee. De vervuiling langs de kustlijn bedraagt 380 stukken afval per 100 meter strand.
=Conclusion=
The goal of our project was to make sure that waste located in the North Sea doesn’t move to the gyres in the open ocean. To do this, we decided that an ocean cleaning agent needed to be designed to sail the North Sea and collect the waste floating there.
We started out with researching the state-of-the-art of this subject. This included literature research and contacting organizations which might know more about this subject. Using the information gathered from this research we started the design of the agent.
The most important choices were the navigational strategy and the method of picking up the plastic because only then a model for the agent could be made, and a NetLogo environment could be created.  


The goal of the agent was to pick up as much waste, if not everything, as possible. A strategy has been developed to reach this goal. The strategy that has been developed, which is stated in the report, has been tested in NetLogo and it only misses 1,64 percent of the waste. This efficiency is accomplished when 13 agents, with a distance of 2,5 meters between them, are working. The workspace has a width of 300 meters and a length of 54 meters. We consider this a strategy that works very well.


6. Op welke dieptes bevindt het plastic afval zich voornamelijk?
Though our agent does pick up most of the plastic it encounters, and when working in teams, 98,36 percent of the plastic is picked up, the North Sea will never be totally clean if dumping of waste into the ocean doesn’t stop. If the dumping keeps going, the ocean will still be polluted with waste, and our agent would need to work forever. In the scenario where the dumping of waste into the ocean stops, our next focus could be to clean up the gyres in the ocean. The ultimate goal is, of course, to make sure that there is no waste at all in the oceans, but we still have a long road ahead before this could ever be achieved.
 
De grootste concentratie afval is rond of op het oppervlakte. Er is gemeten tot op een diepte van 5 meter en hieruit bleek dat 80% van het afval zich bevond in de eerst 2-3 meter.  
 
7. Zijn er vergelijkbare projecten zoals deze en zo ja, wat houden deze in?
 
Een vergelijkbaar project is de ocean clean up. Het idee is dat op grote schaal afval uit de North pacific gyre gehaald wordt met behulp van 2 lange armen. Echter is dit project op een veel grotere schaal met hogere concentratie afval per km^2 dus niet echt toepasbaar op ons probleem.
 
Een ander project is opgezet door waternet. Het heeft een autonome robot gemaakt die heel erg op onze robot lijkt en door het water vaart en afval op een loopband met zich meeneemt.
 
   
   


Een ander vergelijkbaar project is opgezet door de recycled Island foundation. ze maken een soort vallen en plaatsen deze aan de kust van Rotterdam op strategische plekken en vangen op die manier plastic op.
=Appendix=
 
==Garbage distribution==
https://www.youtube.com/watch?v=BYXlv8fgj80&feature=youtu.be
Before the designing of the agent can start an impression of where our target, the garbage, is located is needed. After contacting several organizations a proper estimation could be made of how the garbage is disturbed in the North sea.  
 
== Links ==
links:
 
drinkwaterzuivering:https://www.evides.nl/drinkwater/hoe-wordt-mijn-drinkwater-gemaakt
 
waterzuivering (idee): http://www.nationalgeographic.nl/artikel/oceanen-weer-schoon-dankzij-boyan-19
 
 
http://www.plasticsoupfoundation.org/feiten/gevolgen-voor-het-milieu/
 
http://www.plasticsoupfoundation.org/feiten/gezondheidseffecten/


http://www.icgrevelingen.nl/blog/2016/01/14/cleanriverproject/
At first the depth of the garbage will be elaborated. Research has shown that in a water column of 5 meters, starting at the surface, 80% of it can be found in the top 2 to 3 meters <ref name=depth>The vertical distribution of buoyant plastics at sea: an observational study in the North Atlantic Gyre – J. Reisser, B. Slat, K. Noble,  K. du Plessis, M. Epp, M. Proietti, J. de Sonneville, T. Becker and C. Pattiaratchi </ref>
. However, these numbers follow from measurements done in the North Atlantic Gyre, so do they also hold for the situation in the North sea? Without going too much in scientific detail, we will try to explain if the North Atlantic ocean is comparable with the North sea. An object floats if it has a smaller density than the liquid. Density is a ratio of mass and volume and since these quantities are the same in both situations we can assume the results of the study are also applicable for the North sea.


Context:
The second variable is the distance of the plastic to the coast. Since we couldn’t find any reports with the necessary data we contacted Rijkswaterstaat. It turned out there isn’t any specific data, but the rule-of-thumb is; the further away from the coast, the smaller and less dense the garbage gets. Combining this information with the location of the hot-spots (outlet of rivers, harbors and beaches), only a few potential locations remain.


http://www.techrepublic.com/blog/european-technology/the-long-range-drone-that-can-keep-up-with-a-car-and-fly-for-an-hour/\
==data of model==


http://www.boatdesign.net/forums/sailboats/speed-average-sailboat-18365.html
      Table 3, Dataset 1
[[File:data1.jpg]]
     


Milestones:
      Table 4, Dataset 2
[[File:data2.jpg]]


https://www.theoceancleanup.com/


http://www.tedxdelft.nl/2012/10/tedxdelft-first-performer-boyan-slat/
      Table 5, Dataset 3
[[File:data3.jpg]]


https://plasticsoepsite.wordpress.com/onstaan-plasticsoep/
==Environment==
[[File:coast1.jpg]]
      Figure 7, Fishing areas North sea<ref name=visserij></ref>.


https://www.theoceancleanup.com/technology/ Ocean clean up
[[File:coast2.jpg]]
      Figure 8, Shipping routes North sea<ref name=fig8>https://www.noordzeeloket.nl/images/20141111_1410-0334-004_Scheepvaart_d02_1202.pdf</ref>.


http://www.wur.nl/nl/Dossiers/dossier/Plastic-afval-in-zee.htm wetenschappelijke artikelen
= References=
<references />

Latest revision as of 18:50, 13 April 2017

Group Members

Student ID Name
0957942 N.S.A. Messaoudi
0958470 J.J.J.B. Verstappen
0955491 C. van Otterlo
0939540 M.J.M. Smits
0956810 W.J.P. Goudriaan
0953119 J.I.A. Spapen

Introduction

Since 1945 plastic is inseparable from our society, where it brought us great fortune and great use. It is used to carry drinks, package foods, toys, etc. Whereas it has a good side that helps humanity, it also has its downsides. A lot of people throw their garbage, of which most is plastic, very easily on the ground and in rivers. This means the mainland and the oceans get polluted, instead of the plastic being recycled, when it is thrown away. On the mainland, there are a lot of organizations, which focus on preserving the mainland’s environment. For example by sending people to collect waste next to roads and beaches. A number of organizations in the seas and oceans are, however, greatly outnumbered. While the organizations on the mainland can hardly keep the pollution at a steady level, the pollution in the seas and oceans has risen exponentially for several years already. The plastic in the ocean decomposes gradually which results in a highly soiled sea which is more difficult to clean up. Even when the plastic decomposes into small parts, it affects and influences the marine ecosystem as a whole. A fish cannot tell food and plastic apart and slowly gets poisoned and killed by the toxic plastic in its stomach. The same happens to many birds that get their food out of the water.

A number of organizations in the seas and oceans are, however, greatly outnumbered. While the organizations on the mainland can hardly keep the pollution at a steady level, the pollution in the seas and oceans has risen exponentially for several years already. The plastics in the ocean decompose gradually which results in a highly soiled sea which is more difficult to clean up. The small parts of plastics influence the marine ecosystem as a whole. Fish cannot tell food and plastic apart and slowly gets poisoned and killed by the toxic plastic in its stomach. The same happens to many birds that get their food out of the water and even humans can be affected by this. If a fish gets poisoned and a human will eats that fish, then the human will also be affected by the effects.

The plastic that gets in the sea, gathers in so-called ‘gyres’. These are huge area’s to which the plastic floats due to the current. It slowly floats in circles in the same area. There are 5 huge gyres around the world. See Figure 1 below.


Gyres.jpg

          Figure 1, the 5 gyres in the world

Currently, there is a project that is cleaning up these gyres. They put down a giant net in the gyres and let the current of the gyres pour the plastic in the gyres. This way all the plastic gets pushed into the net and collected in one place. However cleaning up the gyres alone is not enough. The plastic that is in the gyres came from somewhere and the gyres are still growing every day. That’s why it is also important to prevent the gyres from getting bigger, by cleaning up the plastic closer to its source.

The thing that has to be accomplished, is preventing the gyre from becoming bigger. Prevention starts with looking at the coast of The Netherlands. The goal that is set for this project is to try to let no plastic/garbage pass through the coast of The Netherlands. The current of the North Sea along The Netherlands is from the bottom to the top or the other way around, which depends on the tides. This is very convenient for setting up places for agents. When a plastic/garbage unit is not cleaned on the beginning of the flow, then it will be cleaned up later by another agent that is in another place at the coast. Also, a lot of plastic comes from the beaches and the harbors. It is, therefore, important to stop the flow of plastic/garbage as close as possible to the source. This is the reason why the agents are placed along the coast of The Netherlands. This will mean that the plastic/garbage will be cleaned up before it comes in the gyres.[1] [2] [3] [4] [5] [6] [7] [8]

Current situation

In order to tackle the problem, a good overview of the situation need to been set. This is done by writing down all the questions about the garbage problem in the North sea and then the searching for answers started. The strategy was as follows; first search for the answer on internet to get a basic intuition and then contact several organizations asking them all the same questions and combine all this information into one final answer.

The main sources that were used are either reports or the organizations that were contacted. The following are the reports used:

  • Wat spoelt er aan op het strand – Stichting De Noordzee
  • Mariene Strategie voor het Nederlandse deel van de Noordzee 2012-2020 – Rijksoverheid
  • Jaarverslag 2015 – Stichting De Noordzee
  • Guideline for Monitoring Marine Litter on the Beaches in the OSPAR Martime Area – OSPAR commission
  • The vertical distribution of buoyant plastics at sea: an observational study in the North Atlantic Gyre – J. Reisser, B. Slat, K. Noble, K. du Plessis, M. Epp, M. Proietti, J. de Sonneville, T. Becker and C. Pattiaratchi

The following organizations were contacted:

  • CBS
  • Rijkswaterstaat
  • Kustwacht
  • Clean up
  • Greenpeace
  • Stichting de Noordzee

Of course, not all organizations were as helpful, but there was enough response to get a complete answer to all the questions there were. Here are the questions that were asked, followed by the answer in italic.

  • Is the problem significant enough for organizations like the government to invest money in?

There are several organizations searching for solutions for this problem, which it is significant enough to be solved. Not just the pollution issue in itself is a problem for these organizations, but also the health issues when the garbage breaks down and ends up in the food chain. The government is the biggest investor since it is a societal matter and it is hard for a profit-seeking company to make money off. So if we can show the government that our project is the solution to this problem, our project could be worth investing in.


  • Which kinds of garbage objects are most common in the North sea?

There are multiple organizations (Rijkswaterstaat, Stichting Noordzee en NIOZ) that monitor the garbage on the beaches and in the North sea. With this data a list was composed, summing up the top 10 most found garbage objects in and around the sea.

    • Ropes and nets
    • Plastic pieces
    • Plastic bags
    • lids
    • Candy wrappers
    • Balloons
    • Plastic bottles
    • Wood
    • Plastic food packaging
    • Industrial plastic contents
  • Who are responsible for the garbage in the North sea and where are they located at the coastline?

More than half of the waste comes from the maritime sector. So logically the major port cities are geographical hot-spots with regard to the dumping of plastic waste in the North sea. Other pollution comes mainly from the people visiting the beaches, so crowded beaches are also potential hot-spots. Also, the rivers are highly polluted which makes the places where the rivers goes into the ocean as a dumping hot-spot

  • Are there hot-spots were the garbage gathers (under influence of the current), are these hot-spots on the coastline and/or in the sea? If they exist, where can they be found?

Generally speaking, the plastic gets smaller in terms of size the further one distances itself from the coast. Our focus is mainly on the larger pieces of plastic, so in combination with the previous question, the hot-spots can be recorded around the mouths of rivers and harbors and along the coastline crowded beaches.

  • What is the order of magnitude of the garbage that is in the North sea, do you have exact numbers?

Regarding soil pollution of the North Sea, we are talking about 110 pieces of plastic per square kilometer in the North sea. Pollution along the coastline is 380 pieces per debris 100 meters beach.

  • At what depth is can the garbage be found?

The greatest concentration of debris is around or on the surface. There has been measured up to a depth of 5 meters, and from this, it was found that 80% of the waste was in the first 2-3 meters. Which will be further explained in the chapter garbage distribution in the Appendix.

  • Are you familiar with a comparable project like ours, if so could u give us some information about the projects?

A similar project is the ocean clean up. The idea is to be achieved on a large scale waste in the North Pacific gyre using two long arms. However, this project is on a much larger scale with a higher concentration of waste per km ^ 2 so not really applicable to our problem.

Another project was undertaken by water network. It has created an autonomous agent, named Nautonomous, which navigates through the water and gathers waste on a treadmill, this agent can be seen in Figure 2.[9] [10]

Autonomous.jpg

     Figure 2, Nautonomous

Another similar project was set up by the recycled Island Foundation. they make a sort of trial and place it on the coast of Rotterdam in strategic places and capture that way plastic. [11]

Environmental aspects

Work space of agents

In the North sea, there are some areas that cannot be traversed or are very busy with traffic. Along the coast of The Netherlands, there are areas that are protected by law. This is however mostly because of fisherman. That means that the agent will not be restricted, when it comes to those areas since it does not fish or harvest any other natural products. The problem that should be taken into account is the ship’s navigational routes. There are areas where there is a lot of boat traffic, especially at the ports. Along the coast, this is not an issue. (Appendix Environment)[12][13][14][15][16]

Waves and wind issues

When an agent is at sea it is not safe for the agent when there are high waves. It could break because it gets destroyed by a big wave. Looking at how waves are created, it is found that the wind is playing a big part in it. The harder and longer the wind blows, the bigger the waves will be. It is, therefore, hard to say when the agent should go back at a certain wind speed. However, some things can be determined, like at what wind speed it is dangerous and how big waves will get at a certain wind speed. For small boats, for example, canoes, it is recommended not to go on open sea if the wind speed is bigger or equal to 6Bft. Which means a medium wind. In table 2 is shown how high the waves will get at a certain wind speed.


     Table 2, Influence wind on wave height

Wind.jpg

When the waves get higher than 1,7-2 meters it is too high for the agents. Before the agents will go on the water, the wind speed is measured. Also, while they are working the wind speed should be updated. This way the height of the current waves can be determined. When this calculation is done a decision can be made whether the agents should go to work or not. Also when they are working and the wind speed gets too high, it can be determined after how much time they should be called back to the coast. [17] [18]

Animals

Birds

An often overlooked problem are birds sitting on the boat. This is not convenient since a part of the boat might break or can get dirty. This problem is not hard to solve because there are some small tips and tricks that can prevent them from getting on a boat. For example, getting some netting and putting it above places they can land. Putting a fake crow on the boat or a string with cd’s attached to it will most likely scare the most of those birds away.

Fish

There are a lot of fish in the sea, which poses a problem. It would not be the intention to accidentally catch fish instead of garbage on the way. However, it is assumed, that the agents will make a certain noise and they won’t go too fast. This means the fish have plenty of time to see it coming and have enough time to get away.


Solution

Different concepts

During the project, a few different designs and possible solutions were created. These vary on a wide spectrum. Following are some of the concepts created.

The retrieval arm

The first design was to construct a boat with a number of arms on it to pick up each piece of garbage separately. While this would be a good option since it could grab pieces that are two to three meters deep. The programming of an arm is a whole project in and of itself. also, this design would make the boat too unstable when picking the garbage out of the water due to a large amount of mass moved. Nets on either side The second design was to make a boat with nets on either side that would rotate whenever a piece of garbage is caught. However, this could also, catch fish which is unwanted. Also, the design is not energy efficient because of the fact that it needs to move the nets in a rotational way which would consume a lot of energy.

Conveyor belts

The third design was to make a boat with conveyor belts to guide the garbage to a center flow area where they would be scooped up by another conveyor into a compartment. This design also was not very energy efficient. A lot of energy would be lost in moving the conveyors and the non-hydrodynamic design. It also could only pick up garbage that floats on the surface of the water.

Ramp to catch garbage

The final design was to make a boat with a ramp in the water. This way the garbage drifting two to three meters deep in the water can be pulled to the surface where they will be transported via conveyor belts on either side of the boat into a compartment for storage. This design will generate a lot of downwards force due to the giant ramp in the water, this can, however, be prevented by putting a floater or engine in the front to compensate for the downwards force.

Requirements, preferences and constraints

To make sure a good design is made there is a large list of RPCs constructed. These are split up into the following categories to make it easy to read:

Dimensions:

  • The boat needs to be 2 by 3 by 3 meters. This is so that the boat can still hold a lot of garbage. It also makes sure the boat is stable and it provides a large frontal area to pick up garbage.
  • The compartment needs to be 1.5 by 2 by 2 meters, this way it can carry a lot of garbage without having to be emptied.
  • The compartment needs to be separable in order to decrease downtime when emptying.
  • The clips holding the compartment in place need to be easily removable for easy separation when emptying.
  • The vehicle needs to have two floaters on each side (0.25 by 2 by 2.5 meters) in order to keep the boat floating in the water. Via Archimedes’ law, this means that the floaters will stay in the water for 80 percent with a full compartment.
  • The boat needs one ball-shaped floater (radius 0.6 meters) to compensate for downwards drag when moving through the water.
  • Space needs to be available for the conveyor belts on either side of the boat. These are needed to pull up the garbage once it is out of the water and transfer them to the compartment. This space would equate to 0.25 by 1 by 0.5 meters.
  • There must be a guiding slide to transfer the garbage pulled up by the conveyors. The space would equate to 0.25 by 1 by 0.2 meters.

Material:

  • The boat and the compartment are both made of polyester. This material is used in the construction of sailboats and is both strong and light.
  • The floaters need to be made of poly-ether since it is the most used material for floaters in general.
  • The whole vehicle and all of its parts need to be waterproof to prevent it from sinking. This can be done by using a coating over the polyester. According to the sources used this holds for about 25 years. [19] [20]

Transferring:

  • The vehicle needs to have a motor to move forward. In this project we have chosen for a ring motor, this motor should be strong enough for small boats up to 8 meters and therefore should be sufficient for our agent. [21]
  • It needs to have a fin located in the water to steer.
  • It needs to have a large enough battery in order to fill its compartment and return to a charging station.The battery life should be at least 12 hours, however, to determine the exact battery life the size of the agent, the speed of the agent, the engine distribution, the conveyor belts and the fin has to be looked at in more detail.

Sensors:

  • The vehicle needs to have a laser sensor in order to check if its compartment is full and needs to emptied. This laser gives the "full" signal when its trajectory is interrupted. However, this means that when the plastic is tossed into the container, it gives that signal. Therefore there need to be some kind of counter, which makes sure the signal gets send if and only if a certain time is past.
  • It needs a GPS system to locate its position and to make it back to the nearest pickup point when a storm is inbound.
  • The agent needs an inertial measurement unit in order to make sure it is still on the right path and the right speed when picking up garbage.[22]
  • It needs to have an internet connection to check the weather for conditions in which the agent should not be on the water and to communicate with the control station if there is a part that has broken down or the agent needs to be called back to a pickup point in event of an emergency situation.

Life-cycle:

  • The agent needs to keep working for 25 years, to minimize costs and to make sure it can keep cleaning the ocean, which unfortunately is never finished.

strategy

For the agents to gather plastics as efficiently as possible a gathering strategy has to be made. To cover the whole area, a strategy in which the agents move vertically would be a logical approach. When this strategy is used, it seems that almost all of the plastic on top of the surface of the water will be gathered. However, due to the fact that most of the plastics in the North sea are found at a depth of 1-3 meters, this strategy will not be sufficient enough. Therefore a new strategy has to be considered.

To gather the plastic that is 1-3 meters deep in the water, 2 slides are designed in front of the agent. These slides are 1-3 meters deep and push the plastics to the surface of the water. To stimulate this upwards thrust, the strategy will be adapted to the figure below:


Strategy.jpg

     Figure 3, Strategy

In this strategy, the agent will navigate in the opposite direction of the current of the water. In this way, the plastics will collide to the slides and will be pushed due to the cooperation of the current and the speed of the agent. The best way to stimulate the thrust is to navigate the agents horizontally, parallel to the coast. However when the total area has to be covered there will be a lot of agents needed to gather all the plastics, therefore the strategy in the figure is the final strategy. In this strategy, the following are presumed. The area which the agents will clean has a width of Y meters and a height of X meter. When tides shift, the current reverse direction. The tides shift every six hours [23]. Furthermore, the average speed of the current is equal to 1.15 meters per second. According to the RPC’s the agents need to navigate with a speed of at least 3 meters per seconds, this means that in 6 hours an agent can travel a total amount of 64800 meters. To estimate the size of the area it will be presumed that the agent finishes n spikes at the total width of Y meters. De X and Y can be calculated by the following Equation 1:

     Equation 1

64800=2n*√(x^2+(y/2n)^2 )

When the Y varies between 100 and 300 meters the height X can be calculated with the following Equation 2:

     Equation 2

x= √((64800/2n)^2-(y/2n)^2 ) (2)

In the table below the different Y and X are shown, together with an approximation of n.

     table 1, the size of the area.

Tab1.jpg

The X was estimated to be around 50 meters and therefore the size of the last row is chosen, with an approximate value of n.

Furthermore, there is assumed that at least 10 agents should be behind each other to gather plastics when the agents in front of them miss them. Furthermore, these extra agents are necessary to cover the area when the other agent is emptying its container.

In the model part, the optimal amount of agents and the optimal angle in which the agents gather the plastic in the area is chosen by simulating different agent numbers and different angles.

The question remaining now is where the agents have to be placed to clean up the North sea, while not being disturbed by boats, birds, sailors and so on. It is very difficult to take the birds that rest on the agents into account, therefore the focus lies on human disturb factors. According to the information provided in the environment chapter, the following locations are proposed:

Loc.jpg

     Figure 4, Locations

These locations are based on tourist locations, harbors and places where rivers go into the sea. These locations are according to state of the art research the hot-spots where plastics goes into the North sea. As can be seen in the figure above, the direction shift of the currents is also taken into account by placing agents on both sides of the river.

Model

Model design in CAD

During the project two models were made, the first one functioned as a basis to make decisions upon, such as what sensors to use, pickup strategy and efficiency among others. The second model created is the final design, this design solved the practical problems and limitations that came up during the rest of the project.

the first design

The first thing that came to mind when designing the agent was the fact that it needs to pick up garbage efficiently. A lot of options came up in the initial designing phase. Arms to pick up the garbage, giant nets to trap garbage in etcetera. However these options were not efficient enough, it needed a lot of programming to move the different parts and a lot of energy would be lost in picking up something. So the decision was made to design an agent that could pick up garbage by moving through the water. The main inspiration for this was the nautonomous project and some concept designs made. [5] [24]

And so the first design was made, it uses conveyor belts on the outside to move the garbage horizontally towards the center in front of the agent and then uses a second conveyor to move it from the water in a compartment. The agent would be kept afloat using two floaters on either side and can move forward and steer using two motors at the end of each floater.

However, the first design had a few problems. First of the conveyor belts were fragile and would get a lot of pressure put on them when moving through the water against the flow. The outside conveyors were also held in place by relatively thin beams which would break easily. The second problem with the original design was the fact that the front area was big and was not hydrodynamic which would lead to a lot of water friction when moving. And lastly, most of the garbage which would be floating in the seas is up to two through three meters deep in the water. With all the limitations mentioned before, the agent would not be able to pick up all of the garbage. Since the friction forces would get too large when trying to get garbage out of the water.

Design1.jpg

     Figure 5, First design

The second design

With all the limitations in mind, the second design was made. The new design picks up the garbage in the front and guides it to the surface without a large friction force. From there the blue conveyors will pick it up and guide it upwards. The conveyer belts will drop it off on the green panels which guide it further to the storage compartment. This way the design has fewer dangers in breaking, compared to the first design. It no longer has belts kept in place by thin beams, but a big front plate integrated into the front. The only conveyor belts left are located above water and therefore do not face such large forces as the first design. Secondly, the new design generates less friction due to the front plate and can pick up garbage which is located as deep as two to three meters. All together this will greatly reduce maintenance and power usage. And lastly, it has a compartment that is easy to be taken out and emptied.


Design2.jpg

     Figure 6, Second design

Considerations for Cad model

Detecting Waste in the ocean

In this section, three types of agents will be defined. The first are agents that clean the ocean via brute force, this means they keep cleaning the same designated area over and over until they have run out of battery to the point their program tells them to move to a charging station. The second type is agents that use sensors to recognize the shape of plastic and other pollutions and move to the location to clean it up. After they’ve cleaned up the garbage they start scanning again. And lastly, the third type are agents that use ultrasound to scan the ocean for garbage and use the same cleaning procedure as agent prototype two. Below follows a description of the different types, good and bad aspects and both construction and operating cost.

Brute force option

Description

This prototype will have all the basic necessities, this means storage, motors, the ability to float on water, GPS and a mechanism for retrieving garbage from the ocean. Its way of working is via brute force: from the central communication center, it will get allocated to an area of the ocean. Once the agent arrives at its location it will start moving over the whole area, sweeping up every piece of garbage on its way. Once it is done it will start over again until the battery level hits a certain threshold or the compartment is full, after which it will make its way over to the charging station and get its compartment emptied as well.

Good and bad points

Good:

  • Simple design
  • When the path of cleaning is well designed, it should have few pieces of garbage seeping through its area
  • Compartments can be smaller due to the fact that more agents need to be used for cleaning

Bad:

  • Needs a lot more agents than the other two options due to the fact that it is using brute force instead of targeted cleaning, or the cleaning can take much longer than when using the other options
  • Even with good cleaning paths the garbage can get through
  • More agents means more charging options and more substitution agents to fill up the gaps from traveling agents, which can, in turn, cost more
Cost

The costs of this option will be the least of all the options listed. Due to the fact that this option uses only the features that are absolutely necessary for this agent. But the fact that more agents could be necessary (see above), the costs could go up.

Shape recognition option

Description

This prototype will have all the basic necessities as described in the previous prototype, but it will also be outfitted with a camera and shape recognition software. From the central communication center, it will get allocated to an area of the ocean. Once arrived it will start scanning the area for shapes it deems worthy of cleaning up. When it sees a shape it perceives as plastic, it will move over to the location and clean it up, storing it in the compartment. When done it will move on with scanning and the cycle will start over again until the battery level hits a certain threshold or the compartment is full, after which it will make its way over to the charging station and get its compartment emptied as well.

Good and bad points

Good:

  • Targeted cleaning means fewer agents than brute force cleaning
  • Fewer agents means less charging options and substitute agents which means lower construction and operation cost

Bad:

  • Technology is not yet advanced to the point that it is a feasible option due to the recognition range
  • Pixel distortion and image distortion can lead to recognition of non-existent garbage
  • In scanning and cleaning garbage can seep through if the software is not correctly calibrated.
  • Cameras have no depth perception when using a single camera since it only tracks pixel data and no distance
  • Some things that are garbage might not be received as such
cost

The costs of this option would rise severely owing to the fact that shape recognizing technology is fairly new to the market, and new technologies tend to cost more than technologies already longer existing. The implementing of this technology could also cause a rise in the costs. The size of the sensor would cause an increase in the dimensions and weight of the agent, among other things.

Ultrasound option

Description

This prototype will have all the basic necessities as described in the first prototype, but it will also be outfitted with an ultrasound device. From the central communication center, it will get allocated to an area of the ocean. When it gets there it will start scanning the ocean for pieces of plastic and other garbage. When it sees something it perceives as garbage the same procedure as the second prototype is initiated.

Good and bad points

Good:

  • Targeted cleaning means fewer agents than brute force cleaning
  • Fewer agents means less charging options and substitute agents which means lower construction and operation cost
  • Wide scanning area
  • Tracks depth
  • Can recognize garbage that is underwater

Bad:

  • Small objects might not be recognized, as they are seen as noise or get lost in continuous error and noise adjustments.
  • Maritime life can be seen as garbage and therefore cleaned up.
  • Presumably very sensitive to adjustments
  • Might have low accuracy compared to prototype two
Cost

The costs of this option will lie in between the costs of the other two options. The ultrasound technology has been on the market for a longer time, so it is further developed, and also cheaper and less than shape recognizing sensors. Another advantage is that waterproof ultrasound sensors already exist and could easily be bought. Ultrasound sensors sell at prices between $10 and $250. The scanning range has to be determined, in order to choose one type of ultrasound sensor, and with that its price.

Our choice

We chose the brute force option because the agents work in teams on different spots in the North Sea, which lowers the importance of picking up every piece of waste that passes the spot in which the agent works. If one piece passes one agent, another agent can pick it up. For this agent, there is no need to add the extra features mentioned above, and this will only increase the costs of the agent.

Picking up waste from the ocean

There are different options from which can be chosen regarding picking up waste from the ocean. A simple fishing net, a sort of arm with a basket attached to it, and a slide which would force the waste to the surface of the ocean, where it could be picked up by a conveyor belt, were all considered. Below, the different (dis-)advantages and costs of every option are discussed.

Fishing net

Description

This option would be about the same as the fishing nets used by the fishing industry (see Figure below), but smaller and used only two meters below the surface of the water.


Fishing.jpg

     Figure 6, Fishing industry boat.
Good and bad points

Good

  • Can cover large patches of ocean
  • Many different net sizes to choose from
  • Many options for the size of the holes in the nets
  • Waste of all sizes can be picked up

Bad

  • Hard to determine the right size of the holes in the net, too large and waste may not be trapped, too small and other things than waste may be trapped in the net
  • Fish that swim close to the surface of the water could also be trapped by the net
  • How to empty the net into the onboard storage container without humans on board?
  • Takes up a lot of space
Cost

Recreational fishing nets aren’t that expensive, but when looking at more professional fishing nets, the costs can rise pretty quick, they can cost between 100 and 200 euros.

Arm with basket

Description

A visual representation of this option can be seen in the image below. A basket, with small holes (so the water doesn’t end up in the storage container), can move up and down around an axis, picking up waste objects.


Basket.jpg

     Figure 6, Arm with basket agent.
Good and bad points

Good

  • Can pick up every piece of waste passing
  • The size of the basket can vary, so bigger waste objects can also be picked up

Bad

  • The friction force of the water causes the need of a strong motor or servo for turning the axis
  • What material is the basket made from? There could be the need of designing this from scratch, and this could cost a lot of time
  • If the basket is in the process of picking up a piece of waste, and another piece passes, it can’t pick up the other piece of waste, this is inefficient
  • All the electronics need to be at the back of the agent, which can cause the agent to be very heavy in the back and therefore unstable
Cost

Since this option will be needing a strong motor or servo, the costs can rise pretty quickly. Also, the material of the basket could be something that has to be designed from scratch, which can cost a lot of time and money. A simple fishing net could be used, of course, this could also solve the problem of the friction force of the water. But using a simple fishing net gives the problems mentioned in the section of the simple fishing net.

Slide with conveyor belt

Description

This option will use the upward force of water. On the front of the agent, a slide is made. When a waste object is in the path of the agent, it will bump against the slide, the slide will force the water and the waste object upwards (toward the surface of the ocean). When at the surface, a conveyor belt, made of plastic, with plastic spikes, will take over from the slide, and bring the plastic object further upwards until it falls into the storage container. The conveyor belt will have holes in it, so that the water, which has been forced upward, falls back into the ocean.

Good and bad points

Good

  • Every piece of waste in the path of the agent is picked up when using this method
  • Using forces outside the agent to pick up waste (water’s upward force)
  • All the agent has to do is sail its path and keep the conveyor belt running
  • No fish and other things than waste will be picked up using this method

Bad

  • All waste objects that aren’t in the agent’s path aren’t picked up
  • It may cost a lot of energy to keep the conveyor belt running all the time
Cost

The slide and the conveyor belt can both be made out of plastic, which just has to be shaped in a specific form. Since the form of a slide is used, the costs of a children’s slide are used as a base for the costs of the slide. These cost around 30 euros. For a plastic conveyor belt of 60 cm wide, a price of about 150 euros per meter has been found.[25]

Our choice

The choice fell on the slide option. One of the major advantages was the fact that no harm is done to marine wildlife when using this method. The goal is to clean up the ocean, not damage its ecosystem. Furthermore, the disadvantage concerning not picking up every piece of waste can be countered by the same argument used for the brute force navigational option: other agents can pick it up. The simplicity of the solution is also a plus, the agent does not need any extra sensors of knowing when to rotate (like with the basket). The extra costs for the slide and the conveyor belt are well spent if marine wildlife can be spared.

Netlogo model

In this part of the project, a model was made that simulates a certain amount of agents cleaning up an area of the North sea with a width of 300 meters and a length of 54 meters. The purpose of the model was to determine the optimal number of amount of agents by simulation. As said earlier in the chapter about the strategy, the velocity of the agents has to be at least 3 meters per seconds. In the model, this has become 4 meters per seconds because the chance of missing pieces of plastic is smaller. This is determined by simulating the model a few times.

The agents have to empty their container when their containers are full. In the total width of 300 meters, there are 6 stations, where the agents can empty their containers and refill their energy level. The initial energy is chosen very high, so the chance of getting the container full is greater than the chance of running out of energy. These stations are located at 25, 75, 125, 175, 225 and 275 meters. The charge time is estimated at around 8 ticks because the emptying the container will be executed as efficiently as possible.

The rest of the model can be seen by clicking on the link below:

https://drive.google.com/file/d/0B-QPPQg1oPoeOTNNUlpybFNkemc/view?usp=sharing

The result of the simulation with the respect to the number of agents are given in the tables located in the chapter data of model in the Appendix. When the date retrieved is taken into account the following can be concluded. According to the model 13 agent are needed with a agent distance of 2.5 meters. This means that 1,64 percent of plastics are missed.


Discussion

During the project, certain aspects of our progress could have been executed a lot better. Especially at the beginning of the project, the progress went very slow. We could not make decisions on what to focus on during the rest of the project, which resulted in a few shifts of our problem’s composition. When our problem was finally stated in a clear manner, we could finally focus on problem-solving, which resulted in the solution given in this report.

Another problem in our progress was the explanation of choices that we made with respect to the RPCs. Some choices were made by making assumptions, however, it was not clearly stated in our wiki at the time. Another set of choices were based on facts, however, lacked the sources needed. In short, we had to elaborate more on the choices we made, so the tutors could see why those choices were made validly. We have learned a lot about the importance of elaboration of choices and it also led to discussions that have improved our project in the end.

In the group, we had sometimes trouble with meeting up and finding time to work on the project as a group. If we had more time, then we would be exploring more options for strategies and optimizing it more.

In this project, we could have benefited by making a more structural planning because now the state of the art research went slowly. We should have contacted the different organizations earlier in the project. The contact we made with the organizations provided information which we used in the problem-solving part of the project.

If we had contacted them earlier in the project, we could have found a solution much earlier, which would have resulted in more time for optimization and model making.

Conclusion

The goal of our project was to make sure that waste located in the North Sea doesn’t move to the gyres in the open ocean. To do this, we decided that an ocean cleaning agent needed to be designed to sail the North Sea and collect the waste floating there. We started out with researching the state-of-the-art of this subject. This included literature research and contacting organizations which might know more about this subject. Using the information gathered from this research we started the design of the agent. The most important choices were the navigational strategy and the method of picking up the plastic because only then a model for the agent could be made, and a NetLogo environment could be created.

The goal of the agent was to pick up as much waste, if not everything, as possible. A strategy has been developed to reach this goal. The strategy that has been developed, which is stated in the report, has been tested in NetLogo and it only misses 1,64 percent of the waste. This efficiency is accomplished when 13 agents, with a distance of 2,5 meters between them, are working. The workspace has a width of 300 meters and a length of 54 meters. We consider this a strategy that works very well.

Though our agent does pick up most of the plastic it encounters, and when working in teams, 98,36 percent of the plastic is picked up, the North Sea will never be totally clean if dumping of waste into the ocean doesn’t stop. If the dumping keeps going, the ocean will still be polluted with waste, and our agent would need to work forever. In the scenario where the dumping of waste into the ocean stops, our next focus could be to clean up the gyres in the ocean. The ultimate goal is, of course, to make sure that there is no waste at all in the oceans, but we still have a long road ahead before this could ever be achieved.


Appendix

Garbage distribution

Before the designing of the agent can start an impression of where our target, the garbage, is located is needed. After contacting several organizations a proper estimation could be made of how the garbage is disturbed in the North sea.

At first the depth of the garbage will be elaborated. Research has shown that in a water column of 5 meters, starting at the surface, 80% of it can be found in the top 2 to 3 meters [26] . However, these numbers follow from measurements done in the North Atlantic Gyre, so do they also hold for the situation in the North sea? Without going too much in scientific detail, we will try to explain if the North Atlantic ocean is comparable with the North sea. An object floats if it has a smaller density than the liquid. Density is a ratio of mass and volume and since these quantities are the same in both situations we can assume the results of the study are also applicable for the North sea.

The second variable is the distance of the plastic to the coast. Since we couldn’t find any reports with the necessary data we contacted Rijkswaterstaat. It turned out there isn’t any specific data, but the rule-of-thumb is; the further away from the coast, the smaller and less dense the garbage gets. Combining this information with the location of the hot-spots (outlet of rivers, harbors and beaches), only a few potential locations remain.

data of model

     Table 3, Dataset 1

Data1.jpg


     Table 4, Dataset 2

Data2.jpg


     Table 5, Dataset 3

Data3.jpg

Environment

Coast1.jpg

     Figure 7, Fishing areas North sea[14].

Coast2.jpg

     Figure 8, Shipping routes North sea[27].

References

  1. http://www.plasticsoupfoundation.org/feiten/gevolgen-voor-het-milieu/
  2. http://www.plasticsoupfoundation.org/feiten/gezondheidseffecten/
  3. http://www.icgrevelingen.nl/blog/2016/01/14/cleanriverproject/
  4. https://www.theoceancleanup.com/
  5. 5.0 5.1 http://www.tedxdelft.nl/2012/10/tedxdelft-first-performer-boyan-slat/
  6. https://plasticsoepsite.wordpress.com/onstaan-plasticsoep/
  7. https://www.theoceancleanup.com/technology/
  8. http://www.wur.nl/nl/Dossiers/dossier/Plastic-afval-in-zee.htm
  9. https://www.youtube.com/watch?v=BYXlv8fgj80&feature=youtu.be
  10. https://www.waternet.nl/blog/de-nautonomous-automatisch-drijfvuil-vissen/
  11. http://www.recycledisland.com/
  12. https://www.noordzeeloket.nl/functies-en-gebruik/natuur_en_biodiversiteit/
  13. https://www.noordzeeloket.nl/functies-en-gebruik/scheepvaart/
  14. 14.0 14.1 https://www.noordzeeloket.nl/images/Bodemberoerende%20visserij%20op%20de%20Noordzee%20-%20Huidige%20situatie,%20recente%20ontwikkelingen%20en%20toekomstscenario%E2%80%99s_4125.pdf/
  15. http://www.rwsnatura2000.nl/default.aspx/
  16. https://www.noordzee.nl/
  17. http://www.wadkanovaren.nl/hetwadfysiek.html
  18. http://www.wadkanovaren.nl/veiligheid.html
  19. http://www.bootschilderen.nl/polyester/
  20. https://polyestershoppen.nl/polyester/topcoat-transparant-66.html
  21. http://www.destilleboot.nl/torque-jet-voor-g2/517/p111/c108/default.html
  22. https://en.wikipedia.org/wiki/Inertial_measurement_unit#frbanner3
  23. http://www.ebvloedgetijde.nl/
  24. https://www.waternet.nl/blog/de-nautonomous-automatisch-drijfvuil-vissen/
  25. http://www.safeconveyor.com/Modular-Plastic-Conveyor-Belting-Pricing.php
  26. The vertical distribution of buoyant plastics at sea: an observational study in the North Atlantic Gyre – J. Reisser, B. Slat, K. Noble, K. du Plessis, M. Epp, M. Proietti, J. de Sonneville, T. Becker and C. Pattiaratchi
  27. https://www.noordzeeloket.nl/images/20141111_1410-0334-004_Scheepvaart_d02_1202.pdf