During the project, the prototype will be developed by means of a design process. This process consists of multiple phases. Firstly, the problem will be defined as well as the design goal to solve the problem. Secondly, the functional and technical requirements of the prototype will be specified taking into account time, money and resources. From these requirements, it is possible to create concepts for the design. Next, details will be added to the design and the design will be realized. Lastly, tests will be performed to see if the prototype satisfies the requirements. This process can be summarized in the following steps:
During the project, the prototype will be developed by means of a design process. This process consists of multiple phases. Firstly, the problem will be defined as well as the design goal to solve the problem. Secondly, the functional and technical requirements of the prototype will be specified taking into account time, money and resources. From these requirements, it is possible to create concepts for the design. Next, details will be added to the design and the design will be realized. Lastly, tests will be performed to see if the prototype satisfies the requirements. This process can be summarized in the following steps:
#Define problem
#[[File:Design process new.png|thumb|Graphical representation of the steps of the design process.]]Define problem
#Specify requirements
#Specify requirements
#Preliminary design
#Preliminary design
Line 12:
Line 12:
Given that the final presentations will be planned in week 8 of the course, this process will have a time period of seven weeks. Therefore, every step is expected to be completed within one week, with the exception of the detailed design since this is the most important and difficult step which will therefore require more time. So the time will be managed as follows, step 1 will be completed in week 1, step 2 in week 2, step 3 in week 3, step 4 in weeks 4 and 5, step 5 in week 6 and step 6 in week 7. In this way, all deliverables are finished in week 8.
Given that the final presentations will be planned in week 8 of the course, this process will have a time period of seven weeks. Therefore, every step is expected to be completed within one week, with the exception of the detailed design since this is the most important and difficult step which will therefore require more time. So the time will be managed as follows, step 1 will be completed in week 1, step 2 in week 2, step 3 in week 3, step 4 in weeks 4 and 5, step 5 in week 6 and step 6 in week 7. In this way, all deliverables are finished in week 8.
Another important aspect of the design process is communication. Therefore, a weekly meeting is scheduled to discuss the progress and task division as well as a weekly work session. The meetings and work sessions will be scheduled on Wednesday from 10:30-11:30 and Monday 11:30-12:30 respectively.[[File:Design process new.png|thumb|Graphical representation of the steps of the design process.]]<br />
Another important aspect of the design process is communication. Therefore, a weekly meeting is scheduled to discuss the progress and task division as well as a weekly work session. The meetings and work sessions will be scheduled on Wednesday from 10:30-11:30 and Monday 11:30-12:30 respectively.
<br />
<br />
==Week 1==
==Week 1==
{| class="wikitable"
{| class="wikitable"
Line 247:
Line 252:
|-
|-
|Luke van Dongen
|Luke van Dongen
|
|Work on the GUI code
|-
|-
|Tom van Eemeren
|Tom van Eemeren
|
|Implementing MCTS
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 259:
Line 264:
|-
|-
|Abel Brasse
|Abel Brasse
|
|Monday & Wednesday meeting (3h), Getting software setup working and analyzing code (5h)
|
|8h
|-
|-
|Linda Geraets
|Linda Geraets
Line 289:
Line 294:
|-
|-
|Abel Brasse
|Abel Brasse
|
|write about object recognition software and concepting for physical design
|-
|-
|Linda Geraets
|Linda Geraets
Line 298:
Line 303:
|-
|-
|Tom van Liempd
|Tom van Liempd
|
|Improve camera detection and AI model
|-
|-
|Luke van Dongen
|Luke van Dongen
|
|Work on the GUI code
|-
|-
|Tom van Eemeren
|Tom van Eemeren
|
|Implementing MCTS
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 312:
Line 317:
|-
|-
|Abel Brasse
|Abel Brasse
|
|Meetings(2h), writing about object recognition (2h), work on wiki & filter for design requirements (2h), making sketches for design and modeling software(3h)
|
|9h
|-
|-
|Linda Geraets
|Linda Geraets
Line 324:
Line 329:
|-
|-
|Tom van Liempd
|Tom van Liempd
|
|Meetings (2h), collecting more data (2h), labelling and correcting current AI model (4h), improving code (2h)
|
|10h
|-
|-
|Luke van Dongen
|Luke van Dongen
|
|Monday & Wednesday meetings (2h), Expanding the GUI code (7.5)
|
|9.5h
|-
|-
|Tom van Eemeren
|Tom van Eemeren
Line 337:
Line 342:
==Week 7==
==Week 7==
{| class="wikitable"
!Week 7
!Tasks
|-
|Abel Brasse
|continue mock up of design and prepare presentation
|-
|Linda Geraets
|
|-
|Sander van der Leek
|Finetune difficulty-changing system
|-
|Tom van Liempd
|Testing & tweaking code
|-
|Luke van Dongen
|
|-
|Tom van Eemeren
|Preparation final presentation
|}
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 344:
Line 371:
|-
|-
|Abel Brasse
|Abel Brasse
|
|Meetings (2.5h), working with modeling software and concept design (5h), preparing presentation (2.5h)
|
|10h
|-
|Linda Geraets
|Meetings (3h), Testing the game with a camera (8h), Presentation preparation + getting tripod (3h)
During the project, the prototype will be developed by means of a design process. This process consists of multiple phases. Firstly, the problem will be defined as well as the design goal to solve the problem. Secondly, the functional and technical requirements of the prototype will be specified taking into account time, money and resources. From these requirements, it is possible to create concepts for the design. Next, details will be added to the design and the design will be realized. Lastly, tests will be performed to see if the prototype satisfies the requirements. This process can be summarized in the following steps:
Graphical representation of the steps of the design process.Define problem
Specify requirements
Preliminary design
Detailed design
Prototyping
Testing
Given that the final presentations will be planned in week 8 of the course, this process will have a time period of seven weeks. Therefore, every step is expected to be completed within one week, with the exception of the detailed design since this is the most important and difficult step which will therefore require more time. So the time will be managed as follows, step 1 will be completed in week 1, step 2 in week 2, step 3 in week 3, step 4 in weeks 4 and 5, step 5 in week 6 and step 6 in week 7. In this way, all deliverables are finished in week 8.
Another important aspect of the design process is communication. Therefore, a weekly meeting is scheduled to discuss the progress and task division as well as a weekly work session. The meetings and work sessions will be scheduled on Wednesday from 10:30-11:30 and Monday 11:30-12:30 respectively.
Week 1
Week 1
Tasks
Abel Brasse
User study, study 5 scientific papers
Linda Geraets
User study, study 5 scientific papers
Luke van Dongen
Card recognition software, study 5 scientific papers
Sander van der Leek
Robot design sketch/model, study 5 scientific papers
Tom van Eemeren
Approach, milestones, deliverables, study 5 scientific papers
Tom van Liempd
Problem statement, study 5 scientific papers
Week 1
Description of work done
Total time
Abel Brasse
Meeting time (3h). Literature search, searching, reading, summarizing papers (5h), User Study (2h)
10
Linda Geraets
Meeting monday (2h), Meeting wednesday (1h), Researching and reading papers (3h 30min), Summarizing papers (3h 30min), User Study (2h)
12h
Sander van der Leek
Monday & Wednesday meetings (3h), Literature search (2h), Reading papers (6h), Summarizing papers and drawing conclusions (2h)
13h
Tom van Liempd
Course Introduction (1h), Meetings (2h), Problem statement (1h 30m), Researching (4h), Reading and summarizing papers (3h)
11.5h
Luke van Dongen
Course Introduction (1h), Meetings (2h), Literature search (1h 30m), Reading Literature (6h), Summarizing literature (3h)
13.5h
Tom van Eemeren
Course introduction(1h), Brainstorming (1h), Prepared agenda (30min), group meeting (1h), literature search (1h), reading literature (6h), summarising literature(1h), added deliverables, approach, milestones and task division to the wiki (2h).
13.5h
Week 2 & Carnival break
Week 2 & Carnival break
Tasks
Abel Brasse
Define three research questions, write two interview questions, suggest card games, user interviews
Linda Geraets
Define three research questions, write two interview questions, suggest card games, problem definition
Luke van Dongen
Define three research questions, write two interview questions, suggest card games, user interviews
Sander van der Leek
Define three research questions, write two interview questions, suggest card games, MoSCoW specifications
Tom van Eemeren
Define three research questions, write two interview questions, suggest card games, user interviews
Tom van Liempd
Define three research questions, write two interview questions, suggest card games, object recognition
Week 2 & Carnival break
Description of work done
Total time
Abel Brasse
Meeting time (1.5h). Preparations before the meeting (2h). Constructing interview questions (2h). Formatting the wikipage (2h)
7.5h
Linda Geraets
Meeting and meeting preparations (6h), Problem definition (2.5h)
8.5h
Sander van der Leek
Meetings (3h), defining functional and more concrete technical MoSCoW tables (4h), editing the wiki (1h)
8h
Tom van Liempd
Meetings (3h), define research questions (0.5h), research computer vision AI (2h), gather and label training data (10h)
15.5h
Luke van Dongen
Meetings (3h), reviewing interview questions (30min), performing user interviews (3h), process user interviews (2h), summarize user interviews (30min)
9h
Tom van Eemeren
Meeting monday (2h), defining research questions, exploring card games (1h), making agenda for meetings (1h), meeting wednesday (1h), constructing interview questions (1h) meeting second wednesday (1h), finalizing interview questions (30 min), updating wiki (1h)
8.5h
Week 3
Week 3
Tasks
Abel Brasse
Improve card-recognition model
Linda Geraets
Literature study how to measure/affect fun in a game
Luke van Dongen
Work on implementing the game of 'pesten' and the computer's strategy & variable difficulty
Sander van der Leek
Work on implementing the game of 'pesten' and the computer's strategy & variable difficulty
Tom van Eemeren
Literature study how to measure/affect fun in a game
Tom van Liempd
Improve card-recognition model
Week 3
Description of work done
Total time
Abel Brasse
Meeting Monday (2h), Meeting Wednesday (1h), Creating and labeling card samples (3.5h), taking interviews and processing them (4)
10.5h
Linda Geraets
Meeting monday (3h), Meeting wednesday (1h), card videos and labeling (4h), User fun (3h)
11h
Sander van der Leek
Monday & Wednesday meetings (4h), working on implementing 'pesten' (10h), researching & implementing difficulty (3h)
17h
Tom van Liempd
Meeting monday (3h), Meeting wednesday (1h), research AI model optimization (1h), training AI model (1h), labelling dataset (5h)
11h
Luke van Dongen
Meeting Monday (1h), Meeting Wednesday (30min), Research "pesten" game strategies (2h), Creating a game of "Pesten" in Python (10h)
13.5h
Tom van Eemeren
Meeting Monday (3h), User interviews (1h), user interview analysis (1h), meeting Wednesday (30min), literature study on measuring user fun (4h), adding affinity diagram and user fun section to the wiki (30 min)
10h
Week 4
Week 4
Tasks
Abel Brasse
Linda Geraets
Work on user fun (decide measurement)
Luke van Dongen
Fine-tuning the score function
Sander van der Leek
Generalise as much game-specific logic as possible
Tom van Eemeren
Finishing affinity diagram and researching data hooking
Tom van Liempd
Research & optimize dataset for better small object detection
Week 4
Description of work done
Total time
Abel Brasse
Meeting Wednesday (1h), rewriting game ruleset + other (1.5h), card labeling (6.5h)
9h
Linda Geraets
Meeting preparation (1h), Wednesday meeting (1h), User fun (8h)
10h
Sander van der Leek
Monday & Wednesday meetings (4h), Moving game-specific logic to the gamestate class (6h), adjusting gamerules (3h)
Monday & Wednesday meetings (2h), Checking code made by Sander (1h), Testing and adjusting move_score() function (10h), editing wiki (1h)
14h
Tom van Eemeren
Monday & Wendnesday meetings (4h), Wednesday meeting agenda (30min), affinity diagram (4h), finishing user study (5h), editing wiki layout (30min)
14h
Week 5
Week 5
Tasks
Abel Brasse
Linda Geraets
Do literature study on UI, write text on UI
Sander van der Leek
Rewrite code to accept camera-input
Tom van Liempd
Clean-up dataset, clean-up code and implement camera-input in code
Luke van Dongen
Work on the GUI code
Tom van Eemeren
Implementing MCTS
Week 5
Description of work done
Total time
Abel Brasse
Monday & Wednesday meeting (3h), Getting software setup working and analyzing code (5h)
8h
Linda Geraets
Monday & Wednesday meetings (4h), Research and writing UI (6h), Updating Win/Loss ratio (0.5h)
10.5h
Sander van der Leek
Monday & Wednesday meetings (4h), rewrite of entire codebase (6h)
10h
Tom van Liempd
Meetings (3h), cleaning dataset (3h), cleaning up code (4h), implementing camera input (2h)
12h
Luke van Dongen
Monday & Wednesday meetings (2h), Research for suiting GUI extension (1h), Searching for a set of playing card images (1.5h), Implementing GUI (8h), Updating GUI to work in rewritten code (1h)
13.5h
Tom van Eemeren
Meeting Monday (2h), literature search on MCTS (3h), debugging code (1h), implementing determinization (4h), implementing mcts (6h)
16h
Week 6
Week 6
Tasks
Abel Brasse
write about object recognition software and concepting for physical design
Meetings(2h), writing about object recognition (2h), work on wiki & filter for design requirements (2h), making sketches for design and modeling software(3h)
9h
Linda Geraets
Meetings (3h), Finishing text UI (30 min), User guide (1.5h), Testing Difficulty (4.5h)
9.5h
Sander van der Leek
Monday & Wednesday meetings (3h), Implementation difficulty-changing after each game (5h), Difficulty tuning (1h)
9h
Tom van Liempd
Meetings (2h), collecting more data (2h), labelling and correcting current AI model (4h), improving code (2h)
10h
Luke van Dongen
Monday & Wednesday meetings (2h), Expanding the GUI code (7.5)
9.5h
Tom van Eemeren
Meeting Monday (2h), finishing mcts implementation (5h), meeting Wednesday (1h), Testing mcts(1h), begin on hybrid player (2h)
11h
Week 7
Week 7
Tasks
Abel Brasse
continue mock up of design and prepare presentation
Linda Geraets
Sander van der Leek
Finetune difficulty-changing system
Tom van Liempd
Testing & tweaking code
Luke van Dongen
Tom van Eemeren
Preparation final presentation
Week 7
Description of work done
Total time
Abel Brasse
Meetings (2.5h), working with modeling software and concept design (5h), preparing presentation (2.5h)
10h
Linda Geraets
Meetings (3h), Testing the game with a camera (8h), Presentation preparation + getting tripod (3h)