Viotar: Difference between revisions
No edit summary |
No edit summary |
||
(15 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{|cellpadding="10" | {|cellpadding="10" | ||
|-valign="top" | |-valign="top" | ||
|width="100%" style="border:1px solid #fabd23; background-color:#FEF5DE;"| | |width="100%" style="border:1px solid #fabd23; background-color:#FEF5DE;text-align: justify;"| | ||
{| padding="0" cellspacing="0" style="margin-top:.2em; width:100%; background:none" | {| padding="0" cellspacing="0" style="margin-top:.2em; width:100%; background:none" | ||
| rowspan="32" width="5px" | | | rowspan="32" width="5px" | | ||
Line 23: | Line 23: | ||
'''Subpages:''' | '''Subpages:''' | ||
</h1><br/> | </h1><br/> | ||
{{:Viotar_Menu}} | |||
|width="2%" style="background-color:#FEF5DE;"| | |width="2%" style="background-color:#FEF5DE;"| | ||
|width="49%" style="border:2px solid #fabd23;"| | |width="49%" style="border:2px solid #fabd23;text-align: justify;"| | ||
<h1 style="font-size:180%; border:none; margin:0; padding:0"> | <h1 style="font-size:180%; border:none; margin:0; padding:0"> | ||
'''Welcome | '''Welcome''' | ||
</h1><br/>Welcome to the wiki page of the Viotar project group. On this page we will keep track of our progress during the project. This way everybody can see the progress we’re making on the Viotar and we can organize the information we gathered. Feel free to take a look around. | </h1><br/>Welcome to the wiki page of the Viotar project group. On this page we will keep track of our progress during the project. This way everybody can see the progress we’re making on the Viotar and we can organize the information we gathered. Feel free to take a look around. <br/> In order to keep the wiki organized we divided it into several sub pages. By clicking the links in the textbox on the left the other page’s can be viewed. This front page only contains the global information, like the planning and approach of the problem. | ||
|} | |} | ||
<br/> | |||
{| cellpadding="10" | |||
|-valign="top" | |||
| style="border:2px solid #00FF33; background-color:#CCFF99"| | |||
== Motivation== | == Motivation== | ||
During the last century electronic instruments became immensely popular, the electronical guitar as an excellent example. Electronic bowing instrument on the other hand never really became popular. This leads to the questions, why didn’t the electronic bowing instrument become as popular as the electronical guitar? | During the last century electronic instruments became immensely popular, the electronical guitar as an excellent example. Electronic bowing instrument on the other hand never really became popular. This leads to the questions, why didn’t the electronic bowing instrument become as popular as the electronical guitar? There are several reasons that can explain this phenomenon. The existing electronical bowing instruments are modeled the same way as the traditional acoustic bowing instrument. Therefore these instruments also have the same shortcomings and difficulties the traditional acoustic bowing instruments have. These shortcomings are: | ||
*Very difficult to play (a wrong combination of bowing speed and bowing force results in a scratching sound). | *Very difficult to play (a wrong combination of bowing speed and bowing force results in a scratching sound). | ||
*The traditional acoustic bowing instrument have a very limited sound range. | *The traditional acoustic bowing instrument have a very limited sound range. | ||
*It’s impossible to play chords, at most 2 strings at the same time. | *It’s impossible to play chords, at most 2 strings at the same time. | ||
*The traditional acoustic bowing instrument don’t have the good ergonomics guitars have. | *The traditional acoustic bowing instrument don’t have the good ergonomics guitars have. | ||
These points motivated us to make an electronical bowing instrument that doesn’t have these shortcomings. | These points motivated us to make an electronical bowing instrument that doesn’t have these shortcomings. This means that we want to make an instrument which can play chords. Or, to be more specific, an instrument on which more than 2 strings can be excited at the same time. Therefore it is not possible to use a bow anymore, because with a bow it’s only possible to excite 1 ore all strings. Because of this the ergonomics of the traditional acoustic bowing instrument can be changed into something more hand able.<br/> With the new instrument exciting the string with the right combination of bow force and bow speed is not longer the responsibility of the player. The Viotar has to make sure that the right combination of bow force and bow speed is used. These demands imply that some kind of mechanical bowing device has to be used to excite the strings. This device has to be able to bow all combinations of strings and do that with the right combination of bow force and bow speed. These demands also made us decide that a electronical guitar would be a good instrument for a prototype. | ||
== List of demands == | == List of demands == | ||
Line 68: | Line 56: | ||
*The Viotar’s tone reach has to be from base to soprano, the lowest note has to be lower than E<sub>4</sub>, and the highest note has to be higher than A<sub>5</sub>. | *The Viotar’s tone reach has to be from base to soprano, the lowest note has to be lower than E<sub>4</sub>, and the highest note has to be higher than A<sub>5</sub>. | ||
== | ==Road map== | ||
To tackle the stated problem, the following road map has been made. The planning that follows later, is also based on this road map. | |||
# Concept | # Concept | ||
#* | #* What do we want? | ||
#* | #* Why? (motivation) | ||
# | # Definition | ||
#* | #* Design requirements | ||
# | # Design | ||
#* | #* Literature | ||
#* Model | #* Model | ||
#* | #* Controller + mechanics | ||
#* | #* Doing experiments with different types of mechanics and choose one | ||
#* | #* Ergonomics | ||
#* | #* Doing experiments with different ergonomics | ||
#* | #* Final design | ||
# | # Preparation | ||
#* | #* Order parts for prototype | ||
# | # Production | ||
#*Prototype | #* Prototype | ||
# | # Evaluation | ||
==Planning== | ==Planning== |
Latest revision as of 15:00, 23 March 2011
|