Embedded Motion Control 2018 Group 6: Difference between revisions

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== Group members ==
== Group members ==
<table border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;">
<tr style="background: #D3D3D3;">
<td width="150px"><b>Name:</b></td>
<td width="150px"><b>Report name:</b></td>
<td width="100px"><b>Student id:</b></td>
</tr>
<tr>
<td>Matthijs van der Burgh</td>
<td>T.O.S.J Bosman </td>
<td>1280554</td>
</tr>
<tr>
<td> Raaf Bartelds </td>
<td> R. Bartelds </td>
<td> add number </td>
</tr>
<tr>
<td> S Scheepens </td>
<td> S.J.M.C. Scheepens </td>
<td> 0778266 </td>
</tr>
<tr>
<td> Josja Geijsberts </td>
<td> J. Geijsberts </td>
<td> 0896965 </td>
</tr>
<tr>
<td> R. Gajapathy </td>
<td> R. Gajapathy </td>
<td> 1036818 </td>
</tr>
<tr>
<td> T. Albu </td>
<td> T. Albu </td>
<td> 19992109 </td>
</tr>
<tr>
<td>''Marzieh Farahani''</td>
<td>''Marzieh Farahani''</td>
<td>''Tutor''</td>
</tr>
</table>


T.O.S.J Bosman (1280554): t dot o dot s dot j dot bosman at student dot tue dot nl
T.O.S.J Bosman (1280554): t dot o dot s dot j dot bosman at student dot tue dot nl

Revision as of 13:25, 4 May 2018

Group members

Name: Report name: Student id:
Matthijs van der Burgh T.O.S.J Bosman 1280554
Raaf Bartelds R. Bartelds add number
S Scheepens S.J.M.C. Scheepens 0778266
Josja Geijsberts J. Geijsberts 0896965
R. Gajapathy R. Gajapathy 1036818
T. Albu T. Albu 19992109
Marzieh Farahani Marzieh Farahani Tutor

T.O.S.J Bosman (1280554): t dot o dot s dot j dot bosman at student dot tue dot nl

R. Bartelds

S.J.M.C. Scheepens (0778266): s dot j dot m dot c dot scheepens at student dot tue dot nl

J. Geijsberts (0896965): j dot geijsberts at student dot tue dot nl

R. Gajapathy (1036818): r dot gajapathy at student dot tue dot nl

T. Albu (19992109): tfalbu at gmail dot com

Requirement definition

Use cases for Escape Room

1. Wall and Door Detection

2. Move with a certain profile

3. Navigate


Requirements for Escape Room

R1.1 The system shall detect walls without touching them

R1.2 The system shall detect the goal/door

R1.3 The system shall log and map the environment


R2.1 The system shall move slower than 0.5 m/s translational and 1.2 rad/s rotational

R2.2 The system shall not stay still for more than 30 seconds


R3.1 The system shall find the goal

R3.2 The system shall determine a path to the goal

R3.3 THe system shall navigate to the goal

R3.4 THe system shall not touch the walls

R3.5 The system shall complete the task within 5 minutes

Use cases for Hospital Room

(unfinished)

1. Mapping

2. Move with a certain profile

3. Orient itself

4. Navigate