PRE2017 3 Groep14: Difference between revisions

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='''Process'''=
[[Process Group 14]]


='''Week 1'''=
='''Report'''=
== Subject ==
[[Report group 14]]
'''Fun Learning for Kids'''
Enhance knowledge levels of young children through an interactive quiz system. Teachers will be able to tell the system the desired final knowledge level and will be able to see the progress of each child. Furthermore the system has to be able to interact with the children and assess their knowledge levels to create questions on their personal level. In our project we will focus on the quiz and try to create this.


== Users ==
='''Peer review and Contributions'''=
* Children from class 3 - 4 in the Netherlands. The system could later on be changed to fit other age groups that have other knowledge levels, but for this project we focus on this group as the simple math they need to learn here are an easy starting point for the program.
==Peer review==
* Parents or guardians of these children as they want to know the progress their child or children has made.
As all of us have contributed a lot to this project, there was good communication and we do not have any negative remarks about each other, we decided that each of us deserves the same result. This is why we decided on the following peer review results:
* Teachers that can tell the systems what level of knowledge the entire class needs to reach at the end. They also need to be able to see how far each student has gotten.
* Abby: 7,5
* Christine: 7,5
* Dennis: 7,5
* Ellen: 7,5
* Sophie: 7,5
Of course there is always room for improvement and our project could have been better, which is why we think 7,5 is a good representation of what we have done.


== User Requirements ==
==Contributions==
'''children:'''
We also had 6 hours of meetings each week, so that makes 7*6 = 42 hours extra for everyone.
* learning through a fun program
* competitive, want the highest reward (number of sheep)


'''parents:'''
* want their children to study properly
* want their children to be happy
* want their children to be motivated/interested
* want to have more free time as they do not have to tutor as much anymore
* want to check their children's progress
'''teachers:'''
* let the students learn effectively
* the system has to match the curriculum
* easier to check all students' progress
== Objective ==
Develop a smart quiz program for on a computer/tablet/laptop that can assess knowledge levels of its users and ask questions on their personal boundary so they learn effectively.
== Approach ==
Creating the smart quiz and interface in java.
== Intelligent Quiz Master ==
'''Idea.''' Use a set of arithmic questions (addition, subtraction, fractions) since then it is easy for us to check if it makes sense.
Also, since most children have difficulties with arithmic this is actually useful.
Given a set of questions, the quiz master will test the knowledge of a child, and help the child improve by asking the right questions at the right time.
We will build an application that selects the next question to ask the child, based on the previous answers the child gave to previous questions.
The quiz will find the knowledge level of the child and ask questions at the child's knowledge boundary so he can still learn from the question but will not be overwhelmed.
The quiz master has to:
* Find out the level of knowledge the child has, and ask questions that are on the 'edge' of a childs knowledge in order to improve their knowledge.
* Optionally invent new questions, similar to the already existing questions.
In order to do so, we must:
* Define '''distance''' (or '''question similarity''') between questions, which questions are of similar difficulty. So cluster questions based on their difficulty. Note that this will vary per child.
* Simulate the (increasing/decreasing) knowledge of different children. (To be able to train our app.)
* Construct a (large enough) data set to use parts of it for training and validation.
* Find out what the next '''right''' question would be. Our app should do this, based on the question similarity for a certain child. Educational/psychological: what are the best questions to ask?
== Milestones ==
* Finishing planning
* Summarizing SotA
* Quiz
** Teacher can enter category and boundary (knowledge goal that has to be reached)
** Quiz can generate questions inside category
** Quiz can understand the person's input
** Quiz uses input to generate personal level questions
** Quiz gives results
* Interface
** Results are displayed to child/parent/teacher (they each have their own interface)
** Reward system (for the child, parents can see this as well)
== Deliverables ==
Smart quiz program including interfaces for the child who will use the quiz to learn, the parents and the teacher.
== State of the Art Literature Study ==
[[State of the Art Literature Study]]
== Who will do what? Planning ==
*'''Abby''' focusses on the quiz programming
*'''Christine''' focusses on the quiz design
*'''Dennis''' focusses on the quiz programming
*'''Ellen''' focusses on the wiki
*'''Sophie''' focusses on the quiz programming
'''week 1:'''
* literature search, SotA summary
* make plan
* setup Git
* update wiki
'''week 2:'''
* quiz plan:
** how to make it smart
** which categories
** '''UML of quiz'''
* update wiki
'''week 3:'''
* implement quiz structure
* quiz has to read input
* start with letting quiz learn from input
* update wiki
'''week 4:'''
* quiz has to learn from input
* start with interface for child
* feedback system in quiz
* update wiki
'''week 5:'''
* reward system in interface
* child interface has to be finished
* smart quiz has to generate questions inside the categories
* update wiki
'''week 6:'''
* teacher program finished
* parent program finished
* smart quiz has to generate questions inside the categories
* update wiki
'''week 7:'''
* BUFFER
* final presentation
'''week 8:'''
* BUFFER?
='''Week 2'''=
==UML for Quiz==
[[File: UML.PNG]]
*This includes the categories and how we plan to make it smart.
==Clustering==
* [https://www.knewton.com/ Knewton] did something similar...
* Ideas for defining distance between arithmic questions:
** Number of operators.
** Size of the numbers (number of digits, or a range).
** Create graph of questions, with the weight of an edge between two nodes the number of similarities they have. An edge with weight 0 is not an edge. Then all components are their own cluster, and we can find minimal cuts in this network to construct more clusters.
='''Week 3'''=
==Idea==
Klassikaal vragensysteem dat slim vragen gaat bedenken op de gemiddelde knowledge grens. Het geeft feedback aan de leraar over de studenten waardoor hij/zij de boven- en ondergemiddelde studenten apart kan nemen. Op deze manier kunnen de bovengemiddelde leerlingen zelfstandig doorwerken aan de stof terwijl de gemiddelde kinderen leren door middel van de quiz en de ondergemiddelde kinderen extra 'les' krijgen van de leraar. Zo is de leraar veel nuttiger ingezet en krijgen meer kinderen op gepast niveau les.
We hebben een open source file gevonden van een soort Kahoot, we willen hier op verder gaan bouwen zodat het AI wordt en zelf vragen genereert en de juiste vragen klassikaal gaat stellen.
We willen dit (indien mogelijk qua tijd en materiaal) gaan testen in een groep 3 van een basisschool in Oosterwijk? door de quiz te doen en te kijken of de juiste kinderen in de juiste clusters worden geplaatst (we vergelijken dit met de verwachtingen van de docent). We kunnen meteen vragen naar de meningen van zowel de kinderen als de docenten. We gaan hier DEZE WEEK een brief voor sturen naar ouders (informed consent).
We testen of blended learning optimaal werkt, we willen de leraar beter inzetten aangezien het grote tekort aan leraren.
==Persoonlijke planning==
'''week 4'''
* Abby
** Figure out how to work with Toohak.
** Start programming the clustering of the students.
** Put progress on wiki.
* Christine
** Figure out how to work with Toohak.
** Start changing Toohak so that questions can be generated.
** Put progress on wiki.
* Dennis
** Figure out how to work with Toohak.
** Start changing Toohak so that questions can be generated.
** Put progress on wiki.
* Ellen
** Make sure there is a correct informed consent for our study.
** Write a letter to the school and all parents.
** Put progress on wiki.
* Sophie
** Send out letters to school and parents (by giving them to a teacher intern).
** Ask whether we can do the study in a couple of weeks (preferably week 6).
** Ask what level the class is on.
** Put progress on wiki.
'''week 5'''
* Abby
** Finish programming the clustering of students.
** Improve quiz design.
** Put progress on wiki.
* Christine
** Finish programming the question generator.
** Translate all visible text to Dutch.
** Put progress on wiki.
* Dennis
** Finish programming the clustering of students.
** Improve quiz design.
** Put progress on wiki.
* Ellen
** Start writing the study report.
** Prepare for test at school.
** Put progress on wiki.
* Sophie
** Prepare for test at school.
** Improve quiz design.
** Put progress on wiki.
'''week 6'''
* Abby
** Test in school.
** Put progress on wiki.
* Christine
** Take minutes in school.
** Put progress on wiki.
* Dennis
** Test in school.
** Put progress on wiki.
* Ellen
** Take minutes in school.
** Put progress on wiki.
* Sophie
** Test in school.
** Put progress on wiki.
'''week 7''' who will do the presentation?
* Abby
** (AI programming).
** Put progress on wiki.
* Christine
** Finish study report.
** Make the presentation.
** Put progress on wiki.
* Dennis
** (AI programming).
** Put progress on wiki.
* Ellen
** Finish study report.
** Put progress on wiki.
** Make sure wiki is clear and contains everything.
* Sophie
** (AI programming).
** Put progress on wiki.
'''week 8'''
* Abby
* Abby
** BUFFER
** State of the art - 10 hours
** Desk research - 5 hours
** Programming - 40 hours
** Wiki - 10 hours
* Christine
* Christine
** BUFFER
** State of the art - 10 hours
** Desk research - 30 hours
** Survey - 15 hours
** Wiki - 10 hours
** Program design - 5 hours
* Dennis
* Dennis
** BUFFER
** State of the art - 10 hours
** Presentation - 8 hours
** Programming - 45 hours
** Wiki - 10 hours
* Ellen
* Ellen
** BUFFER
** State of the art - 10 hours
** Desk research - 30 hours
** Survey - 15 hours
** Wiki - 10 hours
** Presentation - 5 hours
* Sophie
* Sophie
** BUFFER
** State of the art - 10 hours
** Presentation slides and demo - 5 hours
** Programming - 45 hours
** Wiki - 10 hours


='''Coaching Questions'''=
[[Coaching Questions Group 14]]
[[Coaching Questions Group 14]]

Latest revision as of 14:21, 4 April 2018

Student Student Number
Abby Berkers 0951825
Dennis van den Berg 0949036
Sophie van den Eerenbeemt 0954445
Christine Ingwersen 0952530
Ellen Mans 0956433

Process

Process Group 14

Report

Report group 14

Peer review and Contributions

Peer review

As all of us have contributed a lot to this project, there was good communication and we do not have any negative remarks about each other, we decided that each of us deserves the same result. This is why we decided on the following peer review results:

  • Abby: 7,5
  • Christine: 7,5
  • Dennis: 7,5
  • Ellen: 7,5
  • Sophie: 7,5

Of course there is always room for improvement and our project could have been better, which is why we think 7,5 is a good representation of what we have done.

Contributions

We also had 6 hours of meetings each week, so that makes 7*6 = 42 hours extra for everyone.

  • Abby
    • State of the art - 10 hours
    • Desk research - 5 hours
    • Programming - 40 hours
    • Wiki - 10 hours
  • Christine
    • State of the art - 10 hours
    • Desk research - 30 hours
    • Survey - 15 hours
    • Wiki - 10 hours
    • Program design - 5 hours
  • Dennis
    • State of the art - 10 hours
    • Presentation - 8 hours
    • Programming - 45 hours
    • Wiki - 10 hours
  • Ellen
    • State of the art - 10 hours
    • Desk research - 30 hours
    • Survey - 15 hours
    • Wiki - 10 hours
    • Presentation - 5 hours
  • Sophie
    • State of the art - 10 hours
    • Presentation slides and demo - 5 hours
    • Programming - 45 hours
    • Wiki - 10 hours

Coaching Questions

Coaching Questions Group 14