Software MSD16: Difference between revisions
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__TOC__ | |||
= Supervisor Implementation = | |||
= Skill Matcher = | |||
= Image Processing = | |||
= Kalman Filtering = | |||
= Particle Filtering = | |||
= Communication Protocol Implementation = | |||
The Kinect and the omni-vision camera on the TechUnited Turle allow the robot to take images of the on-going game. With image processing algorithms useful information form the game can be extracted and a mapping of the game-state, i.e. | |||
== Integration | 1.the location of the Turtle, | ||
2.the location of the ball, | |||
3.the location of opponent players | |||
and other entities present on the field can be computed. This location is with respect to the global coordinate system fixed at the center of the pitch. At TechUnited, this mapping is stored (in the memory) and maintained (updated regularly) in a real-time data-base (RTDb) which is called the WorldMap. The details on this can be obtained from the [http://www.techunited.nl/wiki/index.php?title=Software software page] of TechUnited. In a Robocup match, the participating robots, maintain this data-base locally. Therefore, the Turtle which is used for the referee system, | |||
In this project | |||
= Integration = |
Latest revision as of 09:57, 5 April 2017
Supervisor Implementation
Skill Matcher
Image Processing
Kalman Filtering
Particle Filtering
Communication Protocol Implementation
The Kinect and the omni-vision camera on the TechUnited Turle allow the robot to take images of the on-going game. With image processing algorithms useful information form the game can be extracted and a mapping of the game-state, i.e.
1.the location of the Turtle,
2.the location of the ball,
3.the location of opponent players
and other entities present on the field can be computed. This location is with respect to the global coordinate system fixed at the center of the pitch. At TechUnited, this mapping is stored (in the memory) and maintained (updated regularly) in a real-time data-base (RTDb) which is called the WorldMap. The details on this can be obtained from the software page of TechUnited. In a Robocup match, the participating robots, maintain this data-base locally. Therefore, the Turtle which is used for the referee system,
In this project