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Back to main page: [[PRE2015_3_Groep4]] | Back to the main page: [[PRE2015_3_Groep4]] | ||
To the input: [[Input]] | To the input: [[Input]] | ||
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=== The 'outside' of the script === | === The 'outside' of the script === | ||
We've looked at different possibilities for producing sounds. Ideally, we would have connected a speaker to the Arduino, because then it would potentially be able to do all the work, without the aid of a laptop. However, that would require programming the unit in C++, in which most of us are inexperienced, and the Arduino has very limited memory space, so | We've looked at different possibilities for producing sounds. Ideally, we would have connected a speaker to the Arduino, because then it would potentially be able to do all the work, without the aid of a laptop. However, that would require programming the unit in C++, in which most of us are inexperienced, and the Arduino has very limited memory space, so therefore it had been decided to use Matlab and the laptop's speaker instead. The Arduino is used to produce light, though, with added on LEDs. The sound files used for the smart alarm and the standard alarm are "Birds-singing-in-the-morning.mp3" and "Loud-alarm-clock-sound.wav" respectively, both of which have been downloaded from http://www.orangefreesounds.com/. The sound of the smart alarm can be customized by copying a sound file of your own choice to the folder containing the script and changing the filename of the smart alarm, "Alarm1", in "runscript.m". The script is capable of running with sound files of all sizes, but users are advised to use files that aren't too long because it greatly influences the runtime of the script. The audio of "Birds-singing-in-the-morning.mp3" is about 15 minutes long, so the script is guaranteed to work with sound files of 15 minutes long or less. The standard alarm could be customized in the same manner. However, the script doesn't take into account how long the audio is and just repeats it a number of times. The script could have been altered so that it could handle sound files of different sizes, but that would increase the complexity of the code a lot, which we didn't consider to be worth the trouble. After all, it doesn't seem likely to us that the user would wish to customize the standard alarm. The audio of "Loud-alarm-clock-sound.wav" is 11 seconds long, so if you really want to, you could use another audio file of about the same size instead. Longer sound files should work as well, but we haven't tested the limits, so we can't give any guarantees. | ||
=== The 'inside' of the script === | === The 'inside' of the script === | ||
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'''Initialization''' | '''Initialization''' | ||
The output script is initiated when "Complete_script.m" finds a suitable moment to wake up its user. The script is a function with 6 parameters: a connection with the Arduino, the name of the pin that controls the LEDs, the file names of the smart and standard alarm, the moment the user must be awake (the moment the standard alarm is used as a last resort to | The output script is initiated when "Complete_script.m" finds a suitable moment to wake up its user. The script is a function with 6 parameters: a connection with the Arduino, the name of the pin that controls the LEDs, the file names of the smart and standard alarm, the moment the user must be awake (the moment the standard alarm is used as a last resort to waking up the user) and finally a vector containing the number of seconds in a second, a minute, an hour, a day, a month and a year, which is used to translate the time and date into seconds. First of all, the script stops the measuring of sound, because the Arduino can't send and receive data at the same time. Then both sound files are translated into sound samples "y1" and "y2", which are lists of numbers between -1 and 1, and sample frequencies "Fs1" and "Fs2" which indicate how many samples need to be played per second to create the proper sound. Afterward, the maximal sound and light intensities, "Smax" and "Lmax", are calculated using a file called "Feedback.mat". If this file doesn't exist yet, it's created and the maximal intensities are set to their defaults, which is 3 in both cases. For the light this means a maximal Arduino pin voltage of 3 V. If the maximal intensities are calculated with the feedback file, it is checked whether these values are within their boundaries, which is between 1 and 5 in both cases. If not, the value is set to 1 or 5 and the user is notified that a boundary has been reached. The minimal value is 1 so that the sound/light is still audible/visible. The maximal value of the light intensity is 5 because the Arduino has a maximal output voltage of 5 V. There is no particular reason why the maximal sound volume is 5, but it seemed appropriate. | ||
'''Producing sound and light''' | '''Producing sound and light''' | ||
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'''Providing feedback''' | '''Providing feedback''' | ||
When the user presses a button, the sound stops and the lights are shut off. Afterwards, the user is given the opportunity to provide feedback about the sound and light intensity | When the user presses a button, the sound stops and the lights are shut off. Afterwards, the user is given the opportunity to provide feedback about the sound and light intensity separately. The feedback is given as a number between 1 and 5, with 1 meaning "Too soft/dim", 2 meaning "Soft/dim", 3 meaning "OK", 4 meaning "Loud/bright" and 5 meaning "Too loud/bright" (although you technically could also pick decimal numbers between 1 and 5). This number is subtracted from the number 3, so 1, 2, 3, 4 and 5 turns into 2, 1, 0, -1 and -2, and the result is saved in "Feedback.mat" together with the value of "Smax" or "Lmax" during that night. At the beginning of the following night, the new values for the maximal intensities are calculated by taking the mean of the sum of the value of "Smax" or "Lmax" and the corresponding feedback number. So picking numbers 1 or 2 as feedback would increase the maximal intensity and 4 and 5 would decrease it while the number 3 makes it stay the same. To make sure the size of "Feedback.mat" wouldn't grow indefinitely, and to make more recent feedback more important than older ones, the file has a size limit of 5 nights. So if this limit is passed, the oldest night is deleted from the file. And that's all you need to know about the script and how it works. | ||
== | == Code == | ||
[[File:OutputFunc_V3.m]] | |||
function OutputFunc_V3(Arduino,Pin,Alarm1,Alarm2,tWake,times) | function OutputFunc_V3(Arduino,Pin,Alarm1,Alarm2,tWake,times) | ||
%% Stop logging the sleep cycle | %% Stop logging the sleep cycle |
Latest revision as of 22:42, 22 April 2016
Back to the main page: PRE2015_3_Groep4
To the input: Input
To the algorithm: Algorithm
Overview
The script called "OutputFunc_V3.m" controls the output of the system, which consists of making sounds and turning on lights. It has gone through several changes, with different versions having different pros and cons. This script is version 3, hence the suffix "_V3", and is the first and only script with an acceptable runtime, but previous versions would have been preferred if certain tasks didn't take so much time to complete. Nevertheless, version 3 does a very good job. The following paragraphs give a brief explanation of how the script works.
The 'outside' of the script
We've looked at different possibilities for producing sounds. Ideally, we would have connected a speaker to the Arduino, because then it would potentially be able to do all the work, without the aid of a laptop. However, that would require programming the unit in C++, in which most of us are inexperienced, and the Arduino has very limited memory space, so therefore it had been decided to use Matlab and the laptop's speaker instead. The Arduino is used to produce light, though, with added on LEDs. The sound files used for the smart alarm and the standard alarm are "Birds-singing-in-the-morning.mp3" and "Loud-alarm-clock-sound.wav" respectively, both of which have been downloaded from http://www.orangefreesounds.com/. The sound of the smart alarm can be customized by copying a sound file of your own choice to the folder containing the script and changing the filename of the smart alarm, "Alarm1", in "runscript.m". The script is capable of running with sound files of all sizes, but users are advised to use files that aren't too long because it greatly influences the runtime of the script. The audio of "Birds-singing-in-the-morning.mp3" is about 15 minutes long, so the script is guaranteed to work with sound files of 15 minutes long or less. The standard alarm could be customized in the same manner. However, the script doesn't take into account how long the audio is and just repeats it a number of times. The script could have been altered so that it could handle sound files of different sizes, but that would increase the complexity of the code a lot, which we didn't consider to be worth the trouble. After all, it doesn't seem likely to us that the user would wish to customize the standard alarm. The audio of "Loud-alarm-clock-sound.wav" is 11 seconds long, so if you really want to, you could use another audio file of about the same size instead. Longer sound files should work as well, but we haven't tested the limits, so we can't give any guarantees.
The 'inside' of the script
Initialization
The output script is initiated when "Complete_script.m" finds a suitable moment to wake up its user. The script is a function with 6 parameters: a connection with the Arduino, the name of the pin that controls the LEDs, the file names of the smart and standard alarm, the moment the user must be awake (the moment the standard alarm is used as a last resort to waking up the user) and finally a vector containing the number of seconds in a second, a minute, an hour, a day, a month and a year, which is used to translate the time and date into seconds. First of all, the script stops the measuring of sound, because the Arduino can't send and receive data at the same time. Then both sound files are translated into sound samples "y1" and "y2", which are lists of numbers between -1 and 1, and sample frequencies "Fs1" and "Fs2" which indicate how many samples need to be played per second to create the proper sound. Afterward, the maximal sound and light intensities, "Smax" and "Lmax", are calculated using a file called "Feedback.mat". If this file doesn't exist yet, it's created and the maximal intensities are set to their defaults, which is 3 in both cases. For the light this means a maximal Arduino pin voltage of 3 V. If the maximal intensities are calculated with the feedback file, it is checked whether these values are within their boundaries, which is between 1 and 5 in both cases. If not, the value is set to 1 or 5 and the user is notified that a boundary has been reached. The minimal value is 1 so that the sound/light is still audible/visible. The maximal value of the light intensity is 5 because the Arduino has a maximal output voltage of 5 V. There is no particular reason why the maximal sound volume is 5, but it seemed appropriate.
Producing sound and light
The sound samples are multiplied with "Smax" to adjust their amplitude and with that the volume of the sound output. The first set of samples of the smart alarm, however, are scaled in such a way that during the first 5 minutes that the alarm is being played, the volume gradually increases from complete silence to maximal volume in order to wake up the user as lightly as possible. Every second while the volume is increasing, the voltage on the LEDs is increased as well, from 0 Volts to "Lmax" Volts. Contrary to the sound volume, this increase is quadratic instead of linear, as the relation between voltage and light intensity isn't linear. We don't know what the relation is exactly, but the increase in light intensity seems to be quite linear now, so we decided to keep it like this. The smart alarm keeps playing and is, if necessary, repeated until the user presses a button on the keyboard or until the standard alarm jumps into action. The standard alarm is at most played 10 times in a row while waiting for the user to press a button. Allowing it to be repeated indefinitely would have made the script much more complex, and we assumed anyone would have woken up during those 10 times, so we decided not to invest extra effort in that cause. Figures 1 and 2 to the right visualize the development of the sound volume and LED voltage.
Providing feedback
When the user presses a button, the sound stops and the lights are shut off. Afterwards, the user is given the opportunity to provide feedback about the sound and light intensity separately. The feedback is given as a number between 1 and 5, with 1 meaning "Too soft/dim", 2 meaning "Soft/dim", 3 meaning "OK", 4 meaning "Loud/bright" and 5 meaning "Too loud/bright" (although you technically could also pick decimal numbers between 1 and 5). This number is subtracted from the number 3, so 1, 2, 3, 4 and 5 turns into 2, 1, 0, -1 and -2, and the result is saved in "Feedback.mat" together with the value of "Smax" or "Lmax" during that night. At the beginning of the following night, the new values for the maximal intensities are calculated by taking the mean of the sum of the value of "Smax" or "Lmax" and the corresponding feedback number. So picking numbers 1 or 2 as feedback would increase the maximal intensity and 4 and 5 would decrease it while the number 3 makes it stay the same. To make sure the size of "Feedback.mat" wouldn't grow indefinitely, and to make more recent feedback more important than older ones, the file has a size limit of 5 nights. So if this limit is passed, the oldest night is deleted from the file. And that's all you need to know about the script and how it works.
Code
function OutputFunc_V3(Arduino,Pin,Alarm1,Alarm2,tWake,times) %% Stop logging the sleep cycle !taskkill -f -im Gobetwino.exe %% Alarm sounds [y1,Fs1] = audioread(Alarm1); % Smart alarm translated into sound samples y1 and sample frequency Fs1 [y2,Fs2] = audioread(Alarm2); % Standard alarm translated into sound samples y2 and sample frequency Fs2 %% Maximal sound and light intensity boundaries if exist('Feedback.mat','file') == 0 Smax = []; % Array containing the values of Smax SFb = []; % Array containing the feedback on Smax Lmax = []; % Array containing the values of Lmax LFb = []; % Array containing the feedback on Lmax save('Feedback.mat','Smax','SFb','Lmax','LFb','-v7.3'); % Creates feedback matrix Fb = matfile('Feedback.mat','Writable',true); % Loads feedback matrix Smax = 3; % Maximal sound amplitude Lmax = 3; % Maximal light voltage else Fb = matfile('Feedback.mat','Writable',true); % Loads feedback matrix Smin = 1; % This variable is to make sure that the alarm always makes an audible sound Smax = mean(Fb.Smax+Fb.SFb); % New maximal volume is determined by looking at the total feedback if Smax < Smin Smax = Smin; % Maximal volume needs to have a certain level so that the sound is still audible disp('Notice: minimal sound level reached'); % The user is notified of the corrected value for Smax elseif Smax > 5 Smax = 5; % Maximal volume can't be higher than 5 disp('Notice: maximal sound level reached'); % The user is notified of the corrected value for Smax end Lmin = 1; % This variable is to make sure that the light is always visible Lmax = mean(Fb.Lmax+Fb.LFb); % New maximal brightness is determined by looking at the total feedback if Lmax < Lmin Lmax = Lmin; % Maximal brightness needs to have a certain level so that the light is still visible disp('Notice: minimal light level reached'); % The user is notified of the corrected value for Lmax elseif Lmax > 5 Lmax = 5; % Maximal voltage on an Arduino pin is 5 V disp('Notice: maximal light level reached'); % The user is notified of the corrected value for Lmax end end %% Smart alarm properties (Alarm1) Interval = tWake - clock*times; % Time between the start of the script and the moment the user needs to wake up BuildUp = [0 0 0 0 5 0]*times; % Time interval in which the sound and light increase in intensity y1max = Fs1*Interval; % Number of sound samples to be used during the 'wake up interval' y1BUp = Fs1*BuildUp; % Number of sound samples to be used during the build up of the sound and light intensity [Nrow1,Ncol1] = size(y1); % Number of rows (number of sound samples) and collumns (number of audio channels) in y1 if y1BUp > Nrow1 BuildUp = Nrow1/Fs1; % The 'build up' must happen within the duration of the audio file y1BUp = Nrow1; end if Interval > BuildUp dS = Smax/y1BUp; % Step size of the 'sound multiplication factor array' S = dS:dS:Smax; % Determines the maximal volume of the sound for each sample during the 'build up' S2 = repmat(S,Ncol1,1); % All collumns of y1 need to be scaled [y1_1,y1_2] = deal(Smax*y1); % The sound samples of y1 are scaled using Smax y1_2(1:y1BUp,:) = S2'.*y1(1:y1BUp,:); % The samples belonging to the 'build up' need to increase in amplitude n1 = floor(y1max/Nrow1); % Number of times the sound file needs to be repeated at most else BuildUp = Interval; % The 'build up' must be over by the end of Interval dS = Smax/y1max; % Step size of the 'sound multiplication factor array' S = dS:dS:Smax; % Makes sure the smart alarm gradually increases in volume during the 'build up' S2 = repmat(S,Ncol1,1); % All collumns of y1 need to be scaled y1_2 = S2'.*y1(1:y1max,:); % The samples for the 'build up' are created end %% Smart light properties dL = Lmax/ceil(BuildUp); % Step size of the 'light multiplication factor array' L = dL:dL:Lmax; % Light multiplication factor array: makes sure the lights gradually increase in brightness %% Play smart alarm y1Play1 = audioplayer(y1_2,Fs1); % Convert the sound file to an audioplayer (works faster than simply using the sound() function) play(y1Play1); % Play the smart alarm sound which gradually increases in volume due to S for t = 1:ceil(BuildUp) writePWMVoltage(Arduino,Pin,(L(t)^2)/Lmax); % Gradually increases the voltage on the pin that's connected to the lights k = getkeywait(1); % Voltage is increased every second if k > -1 break; % If a button is pressed, the smart alarm needs to stop end end if Interval > BuildUp && k == -1 tAlarm1 = Nrow1/Fs1; % Duration of the smart alarm sound file if tAlarm1 > ceil(BuildUp) k = getkeywait(ceil(tAlarm1-BuildUp)); % If the sound file hasn't ended yet after the 'build up', it needs to be finished end stop(y1Play1); % Stop the smart alarm sound if it hasn't stopped yet if k == -1 y1Play2 = audioplayer(y1_1,Fs1); % Convert the sound file to an audioplayer for i = 1:n1 play(y1Play2); % Repeat the smart alarm k = getkeywait(ceil(tAlarm1)); % Wait for the user to press any key stop(y1Play2); % Stop the sound if the user has pressed a key or if the audio file has ended if k > -1 break; % If the user has pressed a key, the smart alarm needs to stop end end end else stop(y1Play1); % Stop the smart alarm sound if it hasn't stopped yet end %% Play standard alarm (Alarm2) if k == -1 % If no key has been pressed, the user isn't awake yet, so the standard alarm jumps into action n2 = 10; % Number of times the standard alarm needs to be played at most y2_1 = Smax*y2; % The volume of the alarm sound is scaled using Smax y2_2 = repmat(y2_1,n2,1); % To make the alarm loop, it's simply copied after eachother a couple of times Nrow2 = size(y2,1); % Number of rows (number of sound samples) in y2 sound(y2_2,Fs2); % Play the standard alarm writePWMVoltage(Arduino,Pin,Lmax); % Set the lights to maximal brightness getkeywait(ceil(n2*Nrow2/Fs2)); % Wait until the user is awake and presses a button clear sound; % Stop the standard alarm sound end writePWMVoltage(Arduino,Pin,0); % Shut the lights %% Feedback Fb.Smax(1,end+1) = Smax; % Give feedback about this volume setting Fb.Lmax(1,end+1) = Lmax; % Give feedback about this brightness setting Fb.SFb(1,end+1) = 3 - input('Rate your sound experience:\n 1 = Too soft\n 2 = Soft\n 3 = OK\n 4 = Loud\n 5 = Too loud\n'); Fb.LFb(1,end+1) = 3 - input('Rate your light experience:\n 1 = Too dim\n 2 = Dim\n 3 = OK\n 4 = Bright\n 5 = Too bright\n'); Fbmax = 5; % Maximal number of rows of the feedback matrix if size(Fb.Smax,2) > Fbmax; % Feedback matrix can't have more than Fbmax collumns Fb.Smax = Fb.Smax(1,2:end); % Delete first element Fb.Lmax = Fb.Lmax(1,2:end); % Delete first element Fb.SFb = Fb.SFb(1,2:end); % Delete first element Fb.LFb = Fb.LFb(1,2:end); % Delete first element end end